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Upcoming TI-83 Plus Games

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Dragonball Fighting Edition
Satsui  Account Info

DBZ RPG: Fighting Edition (Saiyan Saga)
is fully complete, and is in the pending list.

Look for it on ticalc in a few days.

     18 November 2003, 02:31 GMT


Re: Dragonball Fighting Edition
Satsui  Account Info

It's out. Enjoy - lemme know what you think.

     19 November 2003, 05:32 GMT

Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

My RPG is comming along really good... I JUST NEED BATERIES!!!!:( OH well... Ok, so, it has a neat interface, you can choose to be more physical or magical, there is a "skill" that corresponds to every magic.
Ice magic -> Swim
Earth magic -> Smash
I would look at the others if my calc had more bateries... There are also 5 items
Heal HP
Heal MP
Restore HP
Restore MP
Heal all.

     19 November 2003, 20:07 GMT


Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Oh, the story is pretty much done, just some modifying... If you have any ideas of either:
A) How to program something (if your idea involes heavy coding)
B) Something to add.
As of now there will be 13 maps, 4 of which are hidden.

     19 November 2003, 20:16 GMT

Testers Wanted
Ziggy999  Account Info

It's me again

If anyone else wants to test out Monster Crusher: Part 1, then I'll give it to you. it's been slightly updated, and I restarted work on Part 2. Check it out! Or, just ask me for this really cool-looking thing I made last week cause I was really bored...

     21 November 2003, 01:29 GMT


Re: Testers Wanted
JAKAS  Account Info

Really Cool thing???

     21 November 2003, 01:50 GMT


Re: Re: Testers Wanted
Ziggy999  Account Info

Yeah. I made a bunch of opening sequences called "slides" with the intent of putting them before a program. My new one has a Matrix quality (spinning numbers), and looks really cool.

     21 November 2003, 13:58 GMT

Need a bit of help
dabud15 Account Info

I know that this forum is for "Upcoming Games" (I am working on one), but first, I would like to know if I can have the formula that I am looking for:

I need to be able to take a point (C,R) and have the calculator figure out what pixel point that is.

If you don't know what I mean, then think of it this way. Let's say you're playing a game and you are the little black pixel (just one pixel). You need to use the pixel-test( command to determine whether or not there is a wall around you. Once you know that, the calculator can determine whether or not your guy can move. Let's say you're at point (-8,1) and the window settings are different. I need the calculator to know that your guy is on which pixel. (remember, the pixels start in the upper left corner of the screen with 0. If you don't know what I mean by that, then the odds of you being able to figure out the formula that I need is slim-to-none.) If anyone could figure out the formula to do this, that would be EXTREMELY helpful.

     21 November 2003, 01:54 GMT

Re: Need a bit of help
dabud15 Account Info

For example: I have already come up with the formula that moves the "camera" around point (C,R) despite the current Window settings. It is:

Xmax-((Xmax-(( Xmax-Xmin)/2))-C) ->Xmax
Xmin-((Xmax-(( Xmax-Xmin)/2))-C) ->Xmin
Ymax-((Ymax-(( Ymax-Ymin)/2))-R) ->Ymax
Ymin-((Ymax-(( Ymax-Ymin)/2))-R) ->Ymin

(please note: the -> Is my representation of the "STO" key found above the [ON] button on the calculator). I only put the periods at the end of the lines because ticalc.org won't let me post it because it thinks that it is one huge word. To get around it, I put the periods in, so just ignore them.

I know I could find the formula that I am looking for (one that converts from points on a graph to pixels on the screen), but I was wondering if someone else found it. I thought it might have been:

(Ymax-R)(93/( Ymax-Ymin)) ->[the row of the point when displayed on the screen]

But I checked it out and it didn't seem right. (Please remember that even though the screen is 64x94 pixles large, the last row and the last column aren't used. So the REAL dimensions, as far as any programer is concerned, are 63x93.

     21 November 2003, 02:10 GMT


Re: Re: Need a bit of help
Satsui  Account Info

Why pixels at all? It'll be very hard to see, and EXTREMELY slow, unless you're working in assembly.

You might possibly consider using a matrix as your map instead.

     21 November 2003, 06:30 GMT

Re: Re: Re: Need a bit of help
dabud15 Account Info

I am using points because when you zoom in, you have to alter the window settings which use points and not pixels. It's hard to explain kinda, so forgive me if I don't explain it too well. I just need the formula if anyone has already made it, or is willing to make it. I *could* make it myself (I have made more complex formulas), but a LOT of thinking is involved and you have to keep track of so much stuff. I'm going to try to see what was wrong with the formula that I already came up with earlier: (93/(Xmax-Xmin))(C-Xmin)

Oh, and the grid that I am using is a few hundred pixels on each side, so using a matrix would be FAR too huge in program size. And besides, I wouldn't really be able to zoom in and out with using a matrix. All I need is that formula perfected and I will be good to go...

And besides, it's not like I haven't found a way to archive/unarchive subroutines (programs) in a BASIC program. (that is not a typo)

     21 November 2003, 21:21 GMT


Re: Re: Re: Re: Need a bit of help
KaibaFan321  Account Info

To archive/unarchive programs, use Zflash, it can be found under the archives. Just goto TI-83+, ASM, Programs, then go down to zflash. I think thats right, or it was the last time I checked. Or, you can just run a search. Once u find it, it's easy to use.

     26 November 2003, 22:08 GMT


Re: Re: Re: Re: Re: Need a bit of help
dabud15 Account Info

I know. I've been using it for a long time. (although I only recently went back to using my TI-83+ for programming. It hadn't seen too much attention over the summer. *cough* girlfriend *caugh*. But don't worry, BASIC comes before girls now :-)

     28 November 2003, 00:29 GMT

Re: Re: Re: Need a bit of help
dabud15 Account Info

Oh, and did I mention that I don't know Assembly. (I tried it in the past, but I just didn't understand it, and I don't have the time anymore and the compiler or something that I downloaded had a virus attached that somehow made my free RAM on my computer slowly "dissapear" or something, so I uninstalled it a long time ago.

     22 November 2003, 04:28 GMT


Re: Re: Re: Need a bit of help
KaibaFan321  Account Info

I learned basic with nothing but my ti-83+ book and through trial and error. I know a lot, but how will you make a matrix display pixles? If i found that out, my programs would be a lot better and faster.
Also, this is off the topic, but I'm willing to ask because I have to have my calc fixed soon. I dropped my calc in my friends pool when I was playing basketball, long story, and now about 3 rows of pixles won't appear on the screen, homescreen or the screen graphs use, can anyone tell me what might be wrong?

And if you can send me an e-mail to answer these question, that would be nice, because I dont have much time to look back here often.

     26 November 2003, 22:04 GMT


Re: Re: Re: Re: Need a bit of help
KaibaFan321  Account Info

The TI-83+ book is useles! All it tells me is that i could add and subtract matricies.

But after looking online and through trial and error, and once a crash, i finally learned how.

There is no need to reply to this comment.

     26 December 2003, 13:11 GMT


Re: Re: Re: Re: Re: Need a bit of help
Nick_S  Account Info

But I am replying anyway.

     11 January 2004, 08:47 GMT


Re: Need a bit of help
Dysfunction  Account Info

OK, how about this? Your guy is point (C,R), right? OK, then. You should draw your character with PxlOn Rather than PtOn. That will make your job easier. Now you do PxlTest(C+1,R). That sees if there's a wall below you. PxlTest(C-1,R) checks if there's on below you, etc. I think you get the gist. But remember, when working with pixels rather than points, the syntax is: PxlOn(Y,X). The top left corner of the screen is (O,0), the bottom right cornr is (62,94).

     21 November 2003, 21:07 GMT

Killer Instict
xfan2003  Account Info
(Web Page)

I have a challenge for any one that wants to take it.

Program KILLER INSTINCT, (the SNES game) for TI-83+.

I know there are some fighting games out already, but try to keep it as close to the original game as you can, (charachters, moves, and especially combos, combos a must!!). If anyone wants help, i can kinda help, but this game would be better if it was in asm and, lucky me, i dont program ASM too good. E-mail me back if someone wants to take this project up.

thanks, \m/

     25 November 2003, 20:17 GMT

Re: Killer Instict
JAKAS  Account Info

You don't know grammer too good either... Just kidden.

     25 November 2003, 22:57 GMT


Re: Re: Killer Instict
Bram Tant  Account Info
(Web Page)

LOL, well it is true...
I suck at ASM, so i wont be able to do it...

     26 November 2003, 15:56 GMT


Re: Killer Instict
Satsui  Account Info

..sure..I'll do it..
just "help" by writing out a graphics engine..

     26 November 2003, 20:54 GMT


2 Player Tactical Game - S.W.A.T.
KaibaFan321  Account Info

Im making a really cool game, like a top view of halo, where you have to kill the other player. It will include three programs, for speed, and many super wepons. It will even have a mine feild. I am still making it, and the only thing I dont have planned out is if I should or not make a cheat webpage. If I do, I will include where the mines are in the mine feild, and I will also include where other things are that you should know about. I am thinking about if I should make the people one pixle or about 5 in the shape of a person. If you can tell me how to make pixles from a matrix, please reply to this topic, or e-mail me.
I have aim, so if you want to talk about a game that anyone wants me to make, I'll try to make it, and if I cant, I'll ask a person at my school to help.
My aim sn is KaibaFan321, if you want to talk on icq view my profile.
-Michael

     27 November 2003, 22:14 GMT


Re: 2 Player Tactical Game - S.W.A.T.
KaibaFan321  Account Info

Sorry, somehow, my post was linked to the topic before.
Also, I only know basic, so if you want me to make game remember that it wont be the best game on earth

     27 November 2003, 22:18 GMT

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