ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Programming :: Upcoming Programs :: Upcoming TI-83 Plus Games
Upcoming TI-83 Plus Games

Post updates on your projects here, or give other authors your feedback on their works in progress.

When posting about an upcoming program of yours, please include a link to any relevant information (screen shots, etc.) in the URL field.

To have an entry removed, please Contact Us.

  Reply to this item

Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

so i made two jeopardy games that were a big hit at school, and i want them on ticalc. would anyone be interested in having these games to test before the big unveiling? one is based on SNL, the other is based on MAD magazine. email me at ziggy@mail.calcware.org

     23 June 2003, 16:26 GMT


Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

come on, you guys! SOMEONE out there must want to play these two awesome games!!!

     25 June 2003, 21:49 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
dabud15

I'll take the Saturday Night Live one. I don't know anything about MAD so don't bother. Just send it to dabud15@yahoo.com

     25 June 2003, 22:28 GMT

Re: Upcoming TI-83 Plus Games
Skydiver Account Info
(Web Page)

Hallo,
is there any interest of a Tankwars (yeah I know) game
with really intelligent AI and destructible Landscapes?
I just uploaded one and want to know if anyone wants me to keep on working and relaise the updates mentioned in the readme file.

You know most of Tankwars´ are really bad, so I made a nearly exact copy of the original (with the limitation of just one AI)
Weapons are Nukes, CRIs and in 1 week or so Lazer and Dirtball.

     23 June 2003, 19:23 GMT

Re: Re: Upcoming TI-83 Plus Games
Gerhalt Account Info
(Web Page)

Is in in ASM or Basic. I am working on a greyscale tactics game in Assembly, go the the linkabove and click on forums. Then click on the shining force forum. I will post some screenies soon!

Gerhalt

     23 June 2003, 22:25 GMT


Re: Re: Upcoming TI-83 Plus Games
Gerhalt Account Info
(Web Page)

Is in in ASM or Basic. I am working on a greyscale tactics game in Assembly, go the the linkabove and click on forums. Then click on the shining force forum. I will post some screenies soon!

Gerhalt

     23 June 2003, 22:25 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Gerhalt Account Info
(Web Page)

Double Post!?!?!? Whoops *Embarrassed Smile*

     24 June 2003, 02:09 GMT

I'll take a copy
dabud15

Hey Tyler Branch, go ahead and e-mail me that *caugh* NOT drugwar related game :) I didn't find it in the archives so they must have "banned" your game.
It's dabud15@yahoo.com

Go ahead and give me the demo. Or if you have the final game done, I'll take that too. But I think you said you were looking for testers or something and you wanted feedback. I can give you information on how to make it faster and stuff so I think it's a win-win situation.

-dabud15

     25 June 2003, 03:28 GMT

SimCity 2000
silent_fury  Account Info
(Web Page)

Yes, it's true... I'm attempting to make a SimCity 2000 game. Check out the forum in the URL link above for more info. Yes, it will be huge, since it's got an *isometric* 4 lvl grayscale engine, but I'm hoping that won't stop people from playing it. And if necessary, I'll compress some data. Yes, it will have rotation, and maybe zooming, though the zooming wouldn't be very functional, just blowing the sprites up. Zooming *out* would mean twice as many sprites... so not going to happen.
I just completed a fully working isometric engine in TI-BASIC to test my algorithm. It works, so I'm now in the process of porting it to z80. To keep track of the project, check the link and see Justin Bay's Planfile...

     1 July 2003, 23:14 GMT


Re: SimCity 2000
silent_fury  Account Info
(Web Page)

Okay, don't check the link yet... As was mentioned down below, the Nexus site got wiped... again... So wait until Kevin gets the site completely back to where it was, then I'll put some progress stuff there......

     8 July 2003, 22:24 GMT

Sent
tyler branch  Account Info

I sent it to you.

     3 July 2003, 08:02 GMT

Mario Party
Merthsoft
(Web Page)

Hello, I am working on a Mario Party game for the TI-83+, also, to all those who care, Merthsoft will be releasing a smaller, better, faster, and more graphical Tic Tac Toe program.
I do not know when Mario Party will be released, because there is a lot of work involved, please e-mail me with any ideas (goto the website, and follow the links to contact me)

     3 July 2003, 22:17 GMT


Re: Mario Party
Merthsoft
(Web Page)

Sorry, fogot to say when Tic Tac Toe will be released, should be tommorow, My programing partner Billy Edwards did it, with some help from me, he's good at math, check out his little lines of prgraming, maybe they can help out with some questions you might have.

     3 July 2003, 22:21 GMT

Who Cares
calcprgmer  Account Info

Well Nexusprograms.net isn't working, so i'm going back to my roots. I want to create an RPG (In Grayscale) for the 83p. I need someone who can draw well to design about 50 sprites for me. I would like for who ever would like to, to email me at calcprgmer@hotmail.com for more details. The person must know how to use graphics studios, or a similar program.

Jesse Stark

     6 July 2003, 06:19 GMT


Re: Who Cares
Gerhalt Account Info
(Web Page)

In response to calcprgmer's post, Nexus Programs is in fact back up. Click the link above to see. A hacker attacked the site. The only thing that got deleted was the user database, but you'll need to sign up again. Thanks!

     7 July 2003, 19:34 GMT

Re: Re: Who Cares
Kevin Cackler  Account Info
(Web Page)

Thanks Gerhalt for getting that out here.

     8 July 2003, 01:48 GMT

Re: Re: Who Cares
dabud15

Stupid hackers!!! lla meht lliK
Mwahahahaha!

     12 July 2003, 00:56 GMT


Sorry 'Bout That
calcprgmer  Account Info
(Web Page)

I forgot entirly about this post! I'm so sorry to any of you who wanted so badly for the nexus to be back on your computer screen. Thanks to Kevin, Nexus is back and better than ever. Come on over and visit sometime

     14 July 2003, 02:20 GMT

Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

Hegemony: The Battle to Unite the Hundred Worlds is in its final stage of programming (aka the "Fluff" stage).

Hegemony is a 1-4 person strategy game where the goal is to unite (or conquer) the seventeen worlds on the map. It includes an AI, but since it isn't all that bright, I made it external to allow programmers to develop better ones.

The game's story is based on the Ender's Game, by Orson Scott Card, and the rest of the books in the universe. It takes place roughly 1000 years after the events of Ender's Game. You can play as one of four characters who all start on different worlds. From there you spread to conquer other worlds.

Using the theory of Relativistic flight, gameplay is turn-based, with the theory being that each turn takes place ten years from the last. Again keeping with this theory, attacking/reinforcing fleets "travel." That is, they don't attack the same turn you sent them. Unlike Risk-type games, you can go anywhere on the map from anywhere on the map, completely circumventing worlds if you want. But it takes longer to get there.

If you're interested in testing this game or designing an AI, email me at the_sftd@yahoo.com

     14 July 2003, 13:05 GMT

Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

"Fluff" phase, which includes writing in-game instructions and story details, may take a bit longer, as I've either got to trim down the "fluff" (right now it takes up 8 of 16k) or find alternate means of presenting it (NoteFlio is looking good right about now...)

But if you're interested, post or email me nonetheless!

Oh yeah, btw, it's a BASIC game.

P.S. If you know how to lock a program without using MirageOS or the TI-GraphLink Program Editor, please tell me. I used some characters the Program Editor doesn't recognize and therefore changes.

     14 July 2003, 22:23 GMT


Re: Re: Hegemony: The Battle to Unite the Hundred Worlds
George Wellman  Account Info

Ender's Game rules! I'm writing a turn-based strategy game based on the Bugger Wars, using greyscale pics (thanks to Rigview), and a statistics-based AI. The game will be based on a grid, with 6x6 squares, probably 20x20 squares. email me at mightyg16@yahoo.com
if you have feedback about Ender's Game or turn based strtegy. Also take a look at Racer X, a 2d BASIC racing game I should be posting a demo of by next week.

     18 July 2003, 19:08 GMT

Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

The program is up (and has been for a day or so). Anyone working on an AI yet?

     21 July 2003, 02:40 GMT

Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

::mumbles profanity::

Well, I've found my first bug. It's a minor one. Insignificant, really. It's just that when you perform an illegal action when choosing worlds when deploying a fleet, it routes you to the wrong label. Easily fixable.

But there were several other changes I planned to make on the next release, like making it so you CAN'T deploy a fleet of zero ships (a thorny problem if you've got a world with one ship stationed at it). Also I wanted to program it to give the user a heads up when a player loses and when all players have lost. Finally, I had an idea of programming in revolts. Like, when you conquer an opponent's homeworld, occasionally there would be an uprising in which you lose several ships (based on population) and if all your ships are defeated then the world goes over to the enemy's side. Just an idea.

     24 July 2003, 00:25 GMT

Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

::mumbles profanity::

Well, I've found my first bug. It's a minor one. Insignificant, really. It's just that when you perform an illegal action when choosing worlds when deploying a fleet, it routes you to the wrong label. Easily fixable.

But there were several other changes I planned to make on the next release, like making it so you CAN'T deploy a fleet of zero ships (a thorny problem if you've got a world with one ship stationed at it). Also I wanted to program it to give the user a heads up when a player loses and when all players have lost. Finally, I had an idea of programming in revolts. Like, when you conquer an opponent's homeworld, occasionally there would be an uprising in which you lose several ships (based on population) and if all your ships are defeated then the world goes over to the enemy's side.

What all this means programming the next update will take some time. I'll probably time the release of v1.01 for the start of the school year.

     24 July 2003, 00:27 GMT


Re: Re: Hegemony: The Battle to Unite the Hundred Worlds
George Wellman  Account Info

Did some work on the Ender's Game: Bugger Wars game. I have posted a few screenshots on my site. You should heck it out. (No, I'm not joking, that is greyscale!)

     28 July 2003, 21:35 GMT

Re: Re: Re: Hegemony: The Battle to Unite the Hundred Worlds
George Wellman  Account Info
(Web Page)

Sorry, forgot to put the site link in the last post... just follow the link at the top of this one.

     28 July 2003, 21:44 GMT


Re: Re: Re: Re: Hegemony: The Battle to Unite the Hundred Worlds
George Wellman  Account Info

Having discovered that typing in my web address where it asks for a URL creates a link that DOES NOT GO TO MY SITE (hint, hint, ticalc.org people), just go to www.geocities.com/mightyg16

     28 July 2003, 21:48 GMT


Re: Re: Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

Whistles. Nice. I take it it'll be assembly?

Btw, Hegemony v1.01 is available on my website. It's still in the testing process and I'm purposely delaying the release for a week or two.

Check it out before it's published! Just play it and tell me what you think and if you encounter any problems!

http://pwebsftd.tripod.com

The update was relatively simple. I fixed the bug, made it so if you select to launch zero ships, you go back to the game menu, added "revolts," and programmed in a "backup" feature that protects against MEM failure.

     28 July 2003, 23:12 GMT


Re: Hegemony: The Battle to Unite the Hundred Worlds
SpeakerForTheDead Account Info
(Web Page)

Oh. Has anyone written (or is anyone working on writing) a halfway decent AI?

     29 July 2003, 02:11 GMT

1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43  44  45  46  47  48  49  50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65  66  67  68  69  70  71  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer