ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Programming :: Upcoming Programs :: Upcoming TI-83 Plus Games
Upcoming TI-83 Plus Games

Post updates on your projects here, or give other authors your feedback on their works in progress.

When posting about an upcoming program of yours, please include a link to any relevant information (screen shots, etc.) in the URL field.

To have an entry removed, please Contact Us.

  Reply to this item

TI Harvest Moon & A New RPG
calcprgmer  Account Info
(Web Page)

Well, My ASM Crusade Has Finally Begun. I Am Currently Working On TI Harvest Moon (In Grayscale) and A New RPG. I Have The Story Planned Out For The RPG And Harvest Moon Will Be Similar To The GBC Version (Only Because It's Not Isometric). Please Visit www.nexusprograms.net (Link Above) For More Details. BTW, I Am Looking For A Name For The RPG. If You Are Interested In Naming It, I Will Send You The Story Just Before Completion. Well G2G

Calcprgmer

     13 June 2003, 16:20 GMT

I need some source codes please
fakeaccount Account Info

The cable (still) doesn't work between my calculator and the computer so I'm asking anyone if they know of any good sites that supply source codes. I already found a good way on www.google.com by typing in some BASIC command lines (disp ClrHome Input, etc.) but I'm looking for an RPG. Somebody please tell me if you find one! Or better yet, magically fix the problem between my calculator and my computer.

Thanks,
fakeaccount <------(I forgot this still existed)

     14 June 2003, 03:01 GMT


I GOT IT TO WORK!!!!!!!!!!!!!
dabud15

I actually downloaded the correct stuff and now I can send/recieve stuff to/from my calc!!!!!! Just like I used to be able to do. I just accidently downloaded my own version of minesweeper from the archives and I'm playing it now!! Except it's 11:00 at night and I have to be awake at 7:00 tommorow morning :(

I got it to work!! Believe it or not I'm actually dancing in my chair! You can all rejoice now!

     14 June 2003, 06:05 GMT

Re: Upcoming TI-83 Plus Games
nick s  Account Info

I'm doing the impossible!!!

Nick'sB.A.S.I.C.
Productions

Is proud to present
(DrumRol.........)Pinball!!!

Not gonna be here for awhile though but it's gettin' there

     17 June 2003, 06:35 GMT


Re: Re: Upcoming TI-83 Plus Games
Preston Chaderton  Account Info
(Web Page)

Cool, a pinball game. I really wanted a pinball game for the TI83+. But, maybe you should make it so you have to turn the calc sideways to play it, like the Qwerty Text Editor. You'd be able to display more stuff on screen at once (well, in a pinball machine sorta way). Plus, its easier than making a screen scrolling program to scroll it up (If you saw my StarCraft game, scrolling screens in basic are no fun and too slow.)

     17 June 2003, 18:12 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

holding a calc sideways is no fun. But i would download it...

why don't you email me your new game instead?

     18 June 2003, 02:53 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

It isn't done yet

     19 June 2003, 20:04 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

it is not going to scroll
Instead it will swith entire screens
(If u have played 'Pokemon Pinball' then u know what I'm talking about)if not then

when the ball reaches the top of the screen it'll clear and then draw the upper portion of the 'pinball machine'

I'm gonna need help with lists cause there aren't enuff variables

     19 June 2003, 20:09 GMT


Lists
Merthsoft
(Web Page)

What kind of help?

     9 July 2003, 21:51 GMT


Re: Lists
Nick_S  Account Info

nm.I ve figured it out and im putting this off until i can finish my digdug game that i just started (asm)

     11 November 2003, 07:49 GMT

RPG in BASIC coming back to life
dabud15

Okay, now that I can connect my calculator to the computer successfully, I am going to start back up on that RPG I mentioned a LONG time ago in BASIC. I already found a great program from this website called "ZFLASH". I don't know who made it but it lets you archive and unarchive BASIC programs from withen another BASIC program. It works! This will allow for a HUGE game. Now, as for any problems I may come across:

1.The world map. I already have it drawn out on paper but I don't really know how I would incorporate it into the game without using up a ton of space. It's mostly curves so that would make it difficult. I want you to actually move your pixel around the map using a combination of the "getKey", and "pxl-Test(" commands. Although I don't know if I would use the "points" or the "pixles". I don't know which one would be easier. If I were to use points for everything then I could make "zoom in" and "zoom out" buttons.

2.I need a name for the "world" that my game takes place in. This may also be the title of the program if it is eight characters in length or shorter. Somebody please come up with a name!

If anyone has anyway on how to help me with any of these (especially the map) please reply. Or if you just want a copy of the game when it's done (although that will be a LONG time) just state your e-mail address saying you want a copy. I don't think I'll have it done by the end of the summer........that's how huge it is. Also I got other stuff to do also (that's NOT calculator related so that'll push it back).

If you want a copy of the sheet in Excel that has (most) of the stuff I'm going to put into the game just ask for it and leave your e-mail. You'll be very shocked when you see how much work I put in it.

     18 June 2003, 19:34 GMT


Re: RPG in BASIC coming back to life
George Wellman  Account Info
(Web Page)

Use a matrix to store your map information. For instance: Put a "1" in certain coordinates for one type of terrain, or enemy, then use an If-Then statement.
For inbstance:
If [A](2,3)=1
Then
Pt-On(0,0
Pt-On(0,1
End

Send your info to mightyg16@yahoo.com

     28 July 2003, 21:41 GMT

Drug wars graphical version
tyler branch  Account Info

I made a drug wars graphical game with more options
(it's in basic but still relitivly good. I made systems to save significant memory in the long run)

It's a little more complex than the original but it's all explained in the readme.

It has a time system and an advanced buy sell system.
(Read the readme for full details).

Right now I am releasing a demo under the ti-83 plus games. I have alot of the systems set up, so expansion should be quick. Since I have other programming projects I am working on before I Improve or add on to this any more I would like to get some feedback to see if people would like it and it be worth my time.

The demo is pretty short it only has 2 areas to explore but has alot of options to go through.
It has the basics of gameplay to show you how its going to work.

It will have real time batle systems with cops and dealers in the future.

If you choose to look at it plese privide feedback.




     20 June 2003, 20:32 GMT

Re: Upcoming TI-83 Plus Games
tyler branch  Account Info

I am in the process of making a drug wars graphical game with more options
(it's in basic but still relitivly good. I made systems to save significant memory in the long run)

It's a little more complex than the original but it's all explained in the readme.

It has a time system and an advanced buy sell system.
(Read the readme for full details).

Right now I am releasing a demo under the ti-83 plus games. I have alot of the systems set up, so expansion should be quick. Since I have other programming projects I am working on before I Improve or add on to this any more I would like to get some feedback to see if people would like it and it be worth my time.

The demo is pretty short it only has 2 areas to explore but has alot of options to go through.
It has the basics of gameplay to show you how its going to work.

It will have real time battle systems with cops and dealers in the future.

If you choose to look at it please provide feedback.

     21 June 2003, 01:00 GMT

Sorry for the double post
tyler branch  Account Info

I was looking for my thing on the first page and when it didnt show up I didnt think it went through so I reposted.

Please delete one of them.

     21 June 2003, 01:04 GMT


Re: Sorry for the double post
dabud15

ummmmmmm................just so you know. They banned the old Drug Wars game from this website for it's "content". Sooooo specifficly ASKING them to come and look at this page to look at your post seems kinda...not very bright. But I don't know. It's almost as though your "telling on yourself". I don't know what I'm talking about since it's late at night, but in case you do: reply and I hope you have something better to say than I did.

thanks,
dabud15

     21 June 2003, 05:37 GMT

Unaware
tyler branch  Account Info

I was unaware the old drug wars game was banned.

I really don't see that much harm in the content so don't see why it was banned.

Hopefully this one will not be banned.

Thnx for the heads up I will probably have to continue wil the game on another site. I'll email the admins and ask them about it.

     21 June 2003, 19:30 GMT


Heh
tyler branch  Account Info

Now I know where the file I submitted went.

well I guess that answers the question of if it will be able to be posted.

:to administrators:

Can I host the game somewhere else and post a link here? I'll wait for feedback to do so.

     21 June 2003, 19:36 GMT


I have a question:
dabud15

I have a question: When you submit a program to the archives does a person working for ticalc.org have to do stuff or does a computer do everything? And if a person does it, then do they run the program first or just do some stuff on their computers? I wouldn't think that they would do that but I'm just asking.

     22 June 2003, 00:07 GMT

Re: Upcoming TI-83 Plus Games
tyler branch  Account Info
(Web Page)

I have programmed a tile based sytsem to be used as a subroutine for my friends to use in programming and for me to reuse. It wonts run by its self. You need a little instruction on working with it which I will make if you want the programs.

I will make a template main file for your main program that takes care of entrance and exit cases.

With the exception of 1 character as a wall "+" if you bump into anything,go off the screen or if any button other than the directional is press, it passes control to the main program with an exit case. By default it will stop the character or in the case of other buttons do nothing unless something else is provided.

If interested reply to this post or email me.

     21 June 2003, 19:54 GMT


Append
tyler branch  Account Info

I remembered this in response to Gerhalts request.(i put the title in the wrong block)

If people are interested I will write the documentation then post the system onto ti-83 plus games instead of sending it to each individual person.

     21 June 2003, 20:06 GMT


Re: Append
Gerhalt Account Info
(Web Page)

Thanks for the suggestion. Unfortunately, I will need more than a simple "TileMap" system for my program. I'm not sure if you meant assembly or not, but I definately do not need a Basic tilemap. Thanks for the suggestion though. By the way, if anyone is interested in the purposes, I am working on a greyscale ASM tactics game, the first of it's kind, for the TI-83+. Go to the link above to check it out.

Gerhalt

     23 June 2003, 03:24 GMT


Re: Re: Append
dabud15

Can somebody please explain to me what a "TileMap" is?

I visited that website and became a member....maybe I'm just blind but I didn't see anything about a "tactics" game. And are you talking about Final Fantasy Tactics or what because I don't quite understand you clearly.

     23 June 2003, 04:08 GMT


Re: Re: Re: Append
Gerhalt Account Info
(Web Page)

The forum wasn't up. Now it is... Go look at the Shining Force: The Legend Returns forum. Thanks!

     24 June 2003, 02:09 GMT

1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43  44  45  46  47  48  49  50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65  66  67  68  69  70  71  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer