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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
stickboy  Account Info

Hey guys im not dead just i havent beeen able to use the internet. Sorry

stickboy

     24 July 2003, 04:31 GMT

Re: Re: Upcoming TI-83 Plus Games
dabud15

ssssuuuuuuuuuuurrrrrrreeeeeeeee you're not...don't worry... *I* believe you. *caugh* not *caugh*.

     24 July 2003, 19:09 GMT

Re: Re: Upcoming TI-83 Plus Games
Gerhalt Account Info
(Web Page)

Well, Reggie, I don't know if you know this, but Sonic Productions (Or whatever we were going to call it) didn't work out. However, most of us are now members of Nexus Programs (Check out the link above). Sign up, and send Kevin an e-mail, telling him you want to be part of the group. We want to have you back ;).

     24 July 2003, 22:51 GMT


Re: Re: Upcoming TI-83 Plus Games
silent_fury  Account Info
(Web Page)

I was wondering where you'd gone... :) btw, you really should check out Nexus. It's awesome :)

     25 July 2003, 23:41 GMT

GAMES!!
Merthsoft
(Web Page)

I am currently working on three games, here are their names, WHats complete, and wheter I need help.

1. Mario Party- Most of the menu system, no help now, but maybe later with graphics
2. Wargame- A War game... Like C&C, nothing done, probably never will, mostly because I was just testing the Omnicalc Sprite( Routine
3. SpaceShooter- Menu system done, and can move your ship, going to be like a mix of Pheonix and Avalach... Kind of. No help needed for now, but maybe with certain routines, like falling objects, and multiple shots fired... Probably will be the only one I complete... :)/:(... Uses Omnicalc...
If you are interested in any e-mail me at merthsoft@yahoo.com or reply to this post.

     25 July 2003, 20:05 GMT

Re: GAMES!!
Merthsoft
(Web Page)

The web page above will soon have all upcomming project ideas and you can reply, and post your comments.

     27 July 2003, 20:11 GMT


Re: GAMES!!
SpeakerForTheDead Account Info
(Web Page)

Mario Party sounds cool.

Btw, what language are all these in? I'm a hardcore BASIC guy myself. Asm and me don't get along.

You need a beta tester, give me an email!

     28 July 2003, 02:37 GMT


Re: Re: GAMES!!
Merthsoft
(Web Page)

These are all in BASIC... thats the way to go, and if I ever beta test, I will e-mail you... We've done calc stuff before... havn't we

Mario Party is hard as Heck, by the way

     28 July 2003, 21:22 GMT


Re: Re: Re: GAMES!!
SpeakerForTheDead Account Info
(Web Page)

I know what you mean. I tried making Monopoly once and stopped because of how long and hard I realized it was going to be.

     28 July 2003, 23:04 GMT

What is BASIC
JAKAS  Account Info

I know this is a silly question, but how would you define basic? I, since i don't have a link cable thing, can only write programs using the built in programmer on the TI 83+ I thought that was BASIC but I must be mistaken because i see people talking about programming graphical games in BASIC, and it's much to slow on the built in programming. Or am i just missing something? Please help.

     27 July 2003, 03:16 GMT

Re: What is BASIC
George Wellman  Account Info

Duh... Basic is the built in programming language. If you porgram on the calc without a link cable, that is Basic. True, Basic is too slow for many graphical games, but they can be done. To a point. Also, there are many tools to give Basic programmers advanced commands that are otherwise only available in ASM. Asm, or Assembly language, is the low-level language on the calcs. It was written into the processor by Zilog, if you have a Z80 (82, 83, 8, 86) or Motorola on a 68k (89,92). Assembly, because it doesn't have to be translated into processor language, runs much quicker. However, Asm is very, very difficult to learn. So many programmers (myself included) try to push the limits of Basic. For an example of graphical Basic, try Final Fantasy: Tales of Magic.

     27 July 2003, 19:28 GMT


Re: Re: What is BASIC
Merthsoft
(Web Page)

For confusion purposes... A lower-level programing language doesn't neccessaraly mean a bad thing. ASM is faster, smaller, and has more featured, but more difficult. BASIC is slower, bigger, and has less features, but SOOO much easier. The lower the level the faster, and smaller, and more featured... yet also more difficult.

     27 July 2003, 20:09 GMT


Another question
JAKAS  Account Info

Thanx a lot. I obviously have a little more to learn about the "limits" of BASIC. Much abliged. However, I recently came across another problem I was hoping somebody could help me with. I tried making a two player game that would be played on two different calculators. However, I could not get one calculator to get a variable from the other calculator that was recently stored in a program that was still running. My question is... Is this normal? And if so, is there anyway I can make a two player game with two calculators using only BASIC?

     27 July 2003, 21:05 GMT

Re: Another question
Merthsoft
(Web Page)

This happen alot, with the calculater sending, put a pause after the place where you want it to be taken... there is a info text on ticalc that says it better...

     28 July 2003, 21:23 GMT


Re: Another question
SpeakerForTheDead Account Info
(Web Page)

Yeah. I consider myself an expert in TI-BASIC. But the one thing I can't (and don't) do is linking (and CBL/CBR, but that's just because I don't have one). I've read the tutorial and determined it's waaay too hard to make a link game that's error-proof. Especially when playing on one calc works fine for most things.

     28 July 2003, 23:18 GMT


Re: Re: Another question
Merthsoft
(Web Page)

Yeah, If you've ever seen anything by me, then it would be my 99 game, it uses one calc very nicly, I save a few bites btw, if you are interested in knowing how, just ask...

     29 July 2003, 07:19 GMT


Re: Re: Re: Another question
SpeakerForTheDead Account Info
(Web Page)

Ah yes, the ol' "shaving" process. You shave off all the "unneccesary" endings to your commands (like close quotes or close parenthesis) and you end up, depending on the program, saving sometimes a couple hundred bytes.

See, I don't do that. I also write use lowercase letters even though they take up twice the amount of space. Why? A couple reasons:

1) I have a Silver. You DON'T run out of memory on a Silver (and you should only have one game unarchived at a time anyway; it protects against RAM crashing)
2) It looks NICER. The lowercase letters are DEFINATELY friendlier and easier to read, plus allow you to emphasize things using all caps. And "shaved off" commands look sloppy and unprofessional (granted, most people don't see them).
3) Editing: when all the commands are "streamlined," editing can be a pain in the @$$, especially if you're making a major overhaul of the game. You get all SORTS of problems, from syntax errors to LOGICAL errors that take you HALF AN HOUR just to figure out what went wrong!


And dats me two cents!

Ask me why all my games are all in one program (with the exception of games with expansions)!

     30 July 2003, 17:52 GMT


Optimization
Merthsoft
(Web Page)

I'll ask, but first my 3 cents(more important j/k)

I didn't shave I used a:
Repeat K
GetKey->K
End
And I think getting rid of unprofrssional (can't spell), it makes you look kindof stupid (no offence)
Now, why are all your progs one prog (other than it takes 10 bits per prog, when it takes 4-8 for lables)

     30 July 2003, 23:55 GMT


Re: Optimization
SpeakerForTheDead Account Info
(Web Page)

Sorry. I must've missed that command.

And as for the "shaving" thing, it's just people's style. I said why *I* don't do it.


Anyway, by having routines you use repeatedly (such as drawing sprites) in a separate program, you can save sometimes thousands of bytes. The PROBLEM is that these games are a pain to use! You have to have them in groups, which some people just DON'T GET how to use, and deleting them is so tedious, especially if you have twenty prgms for one game.

As for using labels, the hard part is returning. There's no "return to previous label" command, so if you're using a routine more than once, how do you program it to know which label... to go... back to?

Wait a second. I think I've just figured out an answer. I'll post more when I've seen a) whether it works (it should) and b) whether it's worth it (it should be)

     31 July 2003, 14:58 GMT


Re: Re: Optimization
Nick_S  Account Info

U could do this

blah
blah
blah
Goto 1 ;label your routine s at
Lbl A
blah
blah
blah

Lbl 1
blah
blah
blah
Goto A ;returns to mainb part of prgm

     24 August 2003, 22:29 GMT

The Price is Right
JAKAS  Account Info

Who would like to play "The Price is Right" in math class?!?!?!? Or has it been done before. Either way I'm making one in BASIC and it is gonna rock.

     28 July 2003, 00:52 GMT


Re: The Price is Right
SpeakerForTheDead Account Info
(Web Page)

If you mean you're looking for a BETA tester, sure. Give me an email.

     28 July 2003, 23:15 GMT

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