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Upcoming TI-83 Plus Games

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Triple Triad From Final Fantasy VIII
calcprgmer  Account Info

I am almost compleated with a full version of Triple Triad in Basic. I sent a demo in a few days ago. Does anyone know how to make it that i can link two TI-83+ together so they can play against each other. It doesn't matter if it's in ASM or basic. Also, I would like a few testers. I want to here the feedback before i release it. Please send your requests to be a tester to my email. Also with that link thing, if anyone wants to program it for me, <wink, wink>, and send it to my email, i will give you all the credit.

     3 September 2002, 18:38 GMT

A new idea... Because i cant do it
final_fantasy_lover
(Web Page)

Could someone make a Final Fantasy 1 clone(the original nintendo game, the one and only) for ti-83pse and mirage. that would be awesome!!! Thx in advance.

     3 September 2002, 21:55 GMT


Re: Triple Triad From Final Fantasy VIII
John Jakubowski  Account Info
(Web Page)

Was your demo the program that appeared at the bottom of the list of 83+ Basic games? If not, give me its info so i may find it. If so, that seriously sucks and is very litterally garbage I do not get the little picture and it simply is not an accurate port whatsoever. I was planing on making my own version once i was done with my digiquest 2 program, which i probably still will once i see how yours has turned out.

As for the link cable business, I have devised and tested a way around the whole link cable problems, complete with "other person turn waiting" and random first move. All while both calculators run the exact same program and NO "first person go here, second person go here" BS. Don't worry, i know what i am doing. And i seriously dont intend to give away just what i have. Sorry :) Competition keeps me sane.

     11 September 2002, 21:04 GMT

Grand Theft Auto: 3
Cody Goolsby  Account Info

I am currently building a calculator version of <b>Grand Theft Auto: 3</b>. It will take up a lot of memory, because it will be sooooo good! If you think this is a good idea to build one, please reply with any comments!

Thanks!

     4 September 2002, 03:08 GMT

Re: Grand Theft Auto: 3
silent_fury

Depends on if it's basic or asm... If asm then absolutely yes... Otherwise absolutely no...

     5 September 2002, 00:41 GMT

Re: Re: Grand Theft Auto: 3
Justanotherprogrammer  Account Info
(Web Page)

THE MAN KNOWS ASM! HELL YAH! GO FOR IT!

     7 September 2002, 02:19 GMT


Re: Re: Re: Grand Theft Auto: 3
silent_fury

Riiiiiight...

     9 September 2002, 00:10 GMT


Re: Re: Grand Theft Auto: 3
shkaboinka Account Info

GREAT IDEA! -of course ASM! no idiot would be able to
make such a game in BASIC without it being the world's
slowest or crapiest 3d game (it better be 3d!).

I cant wait to see it finished!!!!!!!!!!!

-hey, why dont you make a demo AND a full version for
those who want to save MEM vs. those who want the full
game; OR make it in several pograms that, once you beet
the first level, it calls the next program, and the
next program would only work when called from the prev
one (or something); this way, people could decide
between MEM or longer game

-PLEASE make it work on 83+ / make a version that does!

     16 September 2002, 01:40 GMT


Re: Re: Re: Grand Theft Auto: 3
silent_fury Account Info

Even in asm, it will still probably be a not that great game unless the man is a GENIUS. I mean, think of the detail! It is totally possible, of course, but if it is done right, it should end up being a 32K or bigger app.

     20 December 2002, 02:05 GMT


Re: Re: Re: Re: Grand Theft Auto: 3
Nick_S  Account Info

u can use separate progs and unarchive them

     11 June 2004, 03:20 GMT

Re: Grand Theft Auto: 3
ben colbourn  Account Info

i think that anything to do with GTA3 is a good idea!
I have played all of the GTA's and i will be assuming that this one will be similar to GTA's 1&2.

when you complete this masterpice could you please send it to me?
I would be much grateful sir.

Sincerely,

~BEn C.

     10 September 2002, 04:13 GMT


Re: Re: Grand Theft Auto: 3
shkaboinka Account Info

ME TOO (please make it work on 83+ with mirage/ion ,or
make a version that does): shkaboinka@yhaoo.com

     16 September 2002, 01:41 GMT


Re: Grand Theft Auto: 3
B M  Account Info

I think this is an awesome idea. If you were to go through with this, I, along as MANY other people that I know would love to try this game out.

     22 January 2003, 23:09 GMT

Re: Upcoming TI-83 Plus Games
Brian Crawford  Account Info
(Web Page)

I am coming up with a new game, well actually my first game. It will be in asm and is a 2 player game. Basically you and your friend are chickens, literally, and you have to cross a freeway with out being hit by a car, if you are, then you will be knowed down a couple of lanes. You cannot lose a life, but after which ever of you has the most chickens able to cross the freeway, is the winner. Tell me what you think. FOr some mock screenshots, email me.

     8 September 2002, 23:27 GMT


Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

So a clone of the ATARI "Runway"
except you can die

     2 May 2003, 04:15 GMT

Zelda dx email me
Pierre-Marc Lesage  Account Info

could anyone send me zelda dx for ti-83+, i have search everywhere on the net and doesn't have find it.

My email is: pierremarcl@yahoo.com

     11 September 2002, 20:02 GMT

The Digimon Quest II
John Jakubowski  Account Info
(Web Page)

How many of you have played The Digi-Quest? I know at least 700 of you have played it in the first month it's been online. Many of you have emailed me about how much you liked it, and I thank you. However, the very few who complained always had the same complaint: Pictures. Well, in the sequel to DQ, prepare to be amazed.

The Digimon Quest II

Features:
Pictures for every friendly and enemy Digimon.
Removal of Menu's
Yet another revised battle screen, to accomodate pictures
A new info screen
A new Title pic (took ages to put in)
A secret Digimon (with a legal way to obtain it, and I will provide a small hint as to how)
Link Battling! Originally planned as an add-on program to the original DQ, but it will be fitted and integrated into DQ2 (I still might make the original DQ add-on) Battle a friend's Digimon using the same program! And no hassle with choosing who will be player 1 and such, the program handles it to the point where you select Link Battle and you are suddenly up against your friend (I have thoroughly tested its function)

     11 September 2002, 22:04 GMT

The Digimon Quest II
John Jakubowski  Account Info
(Web Page)

Advanced Save File Encryption (only hackable by adept ASM Programmers. However, I have even taken such the method and given it an even deeper twist) I will also make a separate Save editor to convert old DQ save files to new ones, and edit new save files (will have a user-friendly GUI and you choose exactly what you want, not guess-and-checking number games)
A new storyline
Revised enemies (they will make more sense, to those who noticed the parts that didn't)
And as always, complete reliability and virtual bug-free-ness

Certainly a must-have for all Digimon fans! However it is most ideal for owners of the 83+SE, due to its large size (it will still work well on normal 83+). It is in Basic, however that did not stop the original DQ from being outstanding. I would ASM it but I am stuck as a beginner in that field. Anyone who wishes to ASM it feel free to email me about it beforehand.

Have any comments or questions or requests? Email me.

     11 September 2002, 22:05 GMT

Re: Upcoming TI-83 Plus Games
Gerhalt Account Info

Im working on an upcoming RPG (Blah blah blah). Anyway, I need help on how to make graphics for monsters (Not one or two I'm talking like at least 40 or 50. Anyway I need suggestions and I can't figure out how the heck to program assembly. I have a graphical RPG practically already made in Basic but if someone could give me some URL's or E-mail me with some tips I would appreciate it. Anyway, my game has at least 80 monsters, 20 maps (Overhead view), Health, Mp, Gold, Experience, Attack, Defense, Strength, Inns/Item shops, and Is a multi-part game that saves atomatically and when you beat the first part your game can be transferred to the next game after you download it. Anyway, e-mail me if you want to test it, have help for me or tips on programming Asm. Thanks!

Thanks,
Gerhalt

P.S. E-mail me at tgrmtn@Nocharge.com!

     11 September 2002, 22:37 GMT


Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

E-mail this dude: sigma_ti@yahoo.com
He made one of the best and easy to learn Z80 tutorials
He'll tell you the answer

     2 May 2003, 03:54 GMT

Re: Upcoming TI-83 Plus Games
bogus ti productions  Account Info
(Web Page)

I'm making advance wars, grand theft auto, and I'm Done with Dance Dance Revolution... All in ASM! visit bogusti.tk!

     12 September 2002, 22:53 GMT

Re: Re: Upcoming TI-83 Plus Games
ben colbourn  Account Info

could any one one send me some of, in your opinion, to be good ti-83 plus assembly games?
I would be very grateful if you could.

~Ben C>

     14 September 2002, 04:29 GMT


Re: Re: Upcoming TI-83 Plus Games
shkaboinka Account Info

Send me them when you finish; SEND ME DANCE DANCE REV.
NOW!! (please?) shkaboinka@yahoo.com

     16 September 2002, 01:45 GMT

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