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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
GuitarMan82 Account Info

I'm currently working on a 2 player texas holdem game written in BASIC. It runs suprisingly fast for a basic game. It will have all of the features that you would need to play a game of texas holdem such as Check, Call, Raise, and Fold. It will be just like haveing a deck of cards and playing, except without the cards and teachers can't yell at you for betting or playing cards at school. I want to get an idea of if it is worth the trouble to post it so please respond with any ideas or criticism.

     28 August 2004, 18:32 GMT

Re: New Game Problems
Matthew Harrold Account Info

I am a BASIC programmer, for about a year i have tried to make an rpg, but they always have a serious flaw. The one i am working on now has a really bad battle system,could someone help me out? Also how do you do random encounters?

     1 September 2004, 11:17 GMT


Re: Re: New Game Problems
JAKAS  Account Info

Hahaha, the sheer notion of you even hoping that anybody but me will ever even look here is laughable. I doubt you'll even find it. But whatever. and You should e-mail me what you mean by random encounters.

     3 September 2004, 05:58 GMT

Upcoming TI-83 Plus Games
BASICpro  Account Info

right now im making a "LCR" or "Left Center Right" game. if you havent heard of it, well, its a game where you roll 3 dice, pass coins around, and try 2 be the last player with chips.(if u want the actual dice and game, not for the calc, well u can find it @ spencers gifts.) its in BASIC, but if anyone would like to port it to asm, email me for details:
kweilnau@rochester.rr.com

it should be out in two or three weeks

     7 September 2004, 18:57 GMT

Wild Gunman
jvdthwip Account Info

I'm recreating the Classic NES game "Wild Gunman" for the TI-83 plus in assembly.

OBJECTIVE:
Your success in the game will basically depend on your reaction time. Although the NES version suppoted the light gun, there is no need for a cursor, because the outlaw only sits in the center of the screen and the NES game didn't even use the gun, it used the trigger. (it's a reaction game).

GAMEPLAY:
The trigger will be pulled with 2nd or Enter. You must fire AFTER the Outlaw draws, but BEFORE he shoots you. As the levels progress, his reaction time will decrease, making the firing window ever so smaller, making it harder to gain bonus or prograss through levels.

The game will include Game A - Outlaw (A quick game), and Game B - Gang (play until you lose 3 times).

GRAPHICS:
The game will be monochrome. The game will feature sprites that were taken directly from the NES game, but reduced in size to 75% and edited. The screens are set up in almost the exact likeness of the origional game (Except for Color and Resolution).

     8 September 2004, 01:22 GMT

Re: Upcoming TI-83 Plus Games
fusionMSH Account Info

My name is Michael Hergenrader and I am releasing a bunch of games, one every other week. Tell me if you like any of these games in my email or any games you would like me to make. I am an experienced assembly programmer ready to respond to any emails you send, and maybe i'll make your game!

     11 September 2004, 17:19 GMT

Re: Upcoming TI-83 Plus Games
phil thomas Account Info

I cant up load mario levels from my 83+. I have the latest version of TI-connect and the silver USB cable. It says that the file name is bad. If you have any idea what i should do or software i need please email me at petey_2nd_in@hotmail.com. thanks

     16 September 2004, 21:11 GMT

New RPG
aaron barnhart Account Info

Okay assuming all of you don't "anticipate" BASIC games and that nobody was interested in my mediocre RPG game called Mystical (as the name may imply, the game is crap) I have thrown out the project and am now creating a better RPG that uses the d20 system found in many table top RPG games. I just started this one so expect it at the very EARLIEST in the spring of next year.

     17 September 2004, 23:06 GMT

Re: Upcoming TI-83 Plus Games
Barry nailor  Account Info

I am making a casino 3 game which promises to be addictive and fun with 2 new games! Should be ready by Sep 25!

     19 September 2004, 21:12 GMT

Re: Upcoming TI-83 Plus Games
Jared Mecham  Account Info
(Web Page)

Hey i was wondering if it is possible to make a game about pole vaulting. something like off of the website i posted. It is a flash Pole vaulting game.

Im new to this site, so i dont know if there is a request page. So if this is possible e-mail me and please let me know if you can make one. it would be greatly appreciated. and im sure hundreds of thousands of people will get it.

     5 October 2004, 00:12 GMT

Re: Upcoming TI-83 Plus Games
fusionMSH Account Info

This new game will be called Global Wars International copyrighted by Lucky Ends Productions and MSH Games. It is a real-time program that is based on total war. There are several modes including Free Battle, 30 Campaign Missions, Multiplayer modes with OnLINE technology developed by L.E.P, World War mode with strategies, and upgrades can be purchased in shops. It is a full 3-D engine that is split with DupleX Technology where the bottom consists of the action and the top half of the screen has different other features like statistics, mission briefing, and commands. Players can command their other units in strategy with different commands and experience the most interactive environment game for the TI-83+ yet! This game was programmed in Assembly language by Michael Hergenrader in association with Lucky Ends Productions, and the release date will be announced. Wait! There is one more awesome feature! Due to linking errors on some calculators, the programming has allowed that if only one calculator has the program installed and both calculators are linked, the game still works with the OnLINE technology! Global Wars International will be available in an English, Spanish, French, German, and Dutch versions. Please submit all comments and questions about this game to mhergenrader@comcast.net! Thank you!

     7 October 2004, 00:45 GMT

Morrowind
Tudor Achim  Account Info

I am now currently working on a Morrowind game for TI-83+.
It will have a fully 3d wilderness. I've already drawn all of the pictures (about 35 of them) (this will require you to have custompics and zpics installed [zpics only if you want the pictures to load faster]). However, the only major hurdle left to jump is the fact that I don't know how to determine your location in the wilderness.
There are two ways that I know how to solve this, both with major drawbacks.
The first is to just use lots and lots and lots of If statements. Ex:{26 [column],49[row],1 [direction])
However, the 100's of If statements will slow the pace down to 1 pic/20 seconds.
The second is to use random numbers to see which scene to display. However, once you leave a town and turn around, it won't be there.
If anyone can help me with this I could get on with the development of more classes, weapons, armor, and spells. Email me at kinghunter4@hotmail.com

{some really cool anumations also :-))

     9 October 2004, 01:42 GMT

Re: Upcoming TI-83 Plus Games
da1nichols  Account Info

i need a game to work on i have no idea what kinda game to make and im not the best programer JAKAS would no if he remembers me but iv got alot better since then dont worry i now relize how badly those games were coded and i fixed them (most of them) the ones worth fixing but i have sas (suspension after school) all this week so ill have plenty of time to make a game thats the only thing that make the 3 hours go by fast so plz give me some ideas ne one

     14 October 2004, 00:20 GMT

Punch Out
Caleb248  Account Info

I'm in the process of programing a remake of the orginal NES(Nintendo Entertainment System) game called Punch Out. Basicly it's a game were your a little guy at the bottome of the screen and you have a beat up the guy in front of you. I used the custompics asm programs storpic and callpic for the graphics and codex(just to turn off that annoying run indicator). I will post some screen shots as soon as i figure out how.

     25 October 2004, 23:18 GMT

New Stuff
Weazel Account Info

Hey strangers!
Hey anyone interested in a DECENT BASIC AVALANCHE Game?
I was too so i started a new one called
Output(3,6,"HyPeR AvAlAnChE!":Output(4,2,"Matt Harrold 04"!
Theres a level mode,(Diffuculty increases as they go)
and an infinity mode (endless icicecles(cant spell))
Theres a catch tho, it only drops one icicle at a time(hey i spelled it!) but it falls FAST! Figured out getkey probs in all other games so now its fast!Sorry for the long post interested? mharrold@nc.rr.com!

     30 October 2004, 00:51 GMT

Hey
Weazel Account Info

anyone still interested in that Matrix sprite maker? I ll put it on the site if anyone wants me too...
Also ive got my hyper avalanche game going very fast!
Thanks JAKAS, i read on an earlier page about all of the slow downs and found my problems!

     31 October 2004, 05:08 GMT

Star Trek:Borg Invasion
tifreak8x  Account Info
(Web Page)

I am working on a pseudo 3d star trek game in BASIC for the 83/83+. There is a version for the 83 currently, and as manyof you know, will work for the 83+. As soon as the 83 version is complete, I will port it to the 83+, and useing asm utilities for archiving the programs, I will add a lot more features to it. Anyone interested in this game?

     8 November 2004, 18:27 GMT

Re: Upcoming TI-83 Plus Games
Peter Shank  Account Info

yo, i have a ti-89+ and i've been working on two new games, their titles are frank's adventure, about a guy who goes around the city and gets "special" photos for a magazine company.
I'm also making a game titled Pico's School, where you are pico who has to kill a bunch of gothic kids who took over the school.

     9 November 2004, 01:33 GMT

XERO XCAPE
xeroxcape  Account Info
(Web Page)

Hello all you inferior and unknowing people out there! I'm here to tell you about a *ahem* *ahem* 'text' and 'action' 'not such a RPG'.
It's called XERO XCAPE and it comes in 10 chapters I'll release them one at a time. The first comes with the battle engine and XERO XCAPE explorer to acess all the chapters. The entire point of the game is to stay alive, you fight in a party of eventually 3 in an RPG style but there's a good part, there is no level counter so if you so disire you can from the begging have the maximum 9999 health and 5000 magic points. each of the 6 charicters has their own special power to. A power is like an upgraded version of a magic attack. The game also features the AAM system witch is Active Attack and Magic system, what this does is use a formula to figure out your or your opponets attack. (ex. Kain's attack formula is 'ipart(HP/2)') The game should be released on Nov. umm... a week from this saturday. The entire game will be released 3 weeks from that. (all dates are based on bug free programming) And for all of you nice people out there heres the charicter list

Kain
Job Knight
Chapters 1-10
Attack ipart(HP/2)
Magic (MP*2)
Power (HP+MP)

Ryda
Job Healer
Chapters 2-6
Attack ipart(HP/10)
Magic +MP To Ryda
-MP To Opponet
Power +MP To each party member
-(MP*2) To Opponet

Xero
Job Dark Knight
Chapters 3-4
Attack ipart(HP/5)
Magic (MP*5)
Power (MP*MP)

Larc
Job Theif
Chapters 5-8
Attack HP
Magic MP
Power -(MP*2) to opponet
+(MP) to Larc

Mara
Job Summoner
Chapters 7-10
Attack ipart(HP/5)
Magic (MP*2)
Power (MP*100)

Edge
Job Ninja
Chapters 9-10
Attack (HP*2)
Magic (MP*2)
Power ((HP*10)+(MP*10))

And there you have it!

     9 November 2004, 14:57 GMT

Re: Upcoming TI-83 Plus Games
fusionMSH Account Info

OK, I'm been working for about 2 months on an awesome ASM game for the TI-83 Plus called Global Wars International. Some of the features include an expansive storyline with 20 missions, complete Artificial Intelligence, a full 3-D raycasting engine, 8 different available units, choose between a boy and girl, your name, keeps track of real time in the level, is enabled with DupleX and LiveLINE (two subprojects in progress also), tons of different environments, link modes, free battling mode, 3 save files, full shop interface with over 35 items, emergency exit keys, teacher keys, and user-friendly game play. It also keeps track of cash, kill status, HP and fuel (in bar meters), other weapons, enemies killed, mission briefing text and commander pictures, and even comes equipped with a real working radar that works exactly co- in hand with the actual game! There's also going to be sequels to it, so look out for those too, it's going to b awesome! The actual Beta version will probably come out in February or March 2005, so email me if u want to be a tester. (I WILL INCLUDE U IN THE CREDITS, DON'T WORRY)my email is mhergenrader@comcast.net. All u need to do is tell me your name, experience, past projects or testing projects you've done, and that's it, and I'll let you know info about evrything!

     13 November 2004, 01:04 GMT

Re: Upcoming TI-83 Plus Games
T2andSam  Account Info

I'm in progress of making a great game about hacking. It is about 50% done and should be difficult to beat. If you have any sugguestions or want to be on my list to be automatically sent the program and the updates as they come out, please feel free to e-mail me.

     15 November 2004, 23:17 GMT

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