|(Parent Dir)||folder|| ||Up to TI-86 Assembly Files|
|include||folder|| ||TI-86 Assembly Include Files|
|routines||folder|| ||TI-86 Assembly Routines|
|source_centipde.zip||40k||13-04-13||Centipede v1.2.1 (source code)|
Source code for Centipede v1.2.1.
|source_ab4.zip||80k||12-09-05||Alien Breed IV: Final Assault v1.1.0 (source code)|
Source code for Alien Breed IV v1.1.0.
|banchor_source.zip||162k||09-06-12||Banchor: The Hellspawn v1.10|
Source code to my RPG for the TI-86, Banchor.
Source code to Centipede v1.11.
This function outputs a bar menu similar to the TI-BASIC's menu() command. It is very easy to use. An example is included. Have fun!!!
|algebra.zip||11k||05-02-03||Algebra Solver v2.6|
A very useful math application for Algebra I students. It has 3 primary categories: Quadratic Equation, Pythagorean Theorem, and (x1,y1)(x2,y2). The quadratic section solves for however many X intercepts it has (0, 1, or 2), the y-intercept, discriminate, vertex, line of semetry, and weather the graph opens up or down. The pythagorean section will solve for the unknown variable from the pythagorean theorem either A, B, or C. In addition it checks to make sure the triangle is in fact a right triangle. The final section is the point solver. Enter in any two points and it will solve for the slope of the line, the X and Y intercept, midpoint, distance, and will put the equation in Y=M(x) + B form for you. It also works with horizontal and verticle lines! It's pure ASM and very fast!! This program is guaranteed to never give you a wrong answer! Download to make your life easier!
|acidbase.zip||5k||05-01-17||Weak Acid/Base Solver v2.4|
Using this program you can quickly find the pH of any weak acid or base and is in general a very useful tool for acid/base equilibrium problems. Regarding specifically the source of this file, it may be of interest to know that this program looks and acts exactly like a basic program with the traditional style menus and all. Look at the screenshot for clarification. There is some simple math in this code as well as some displaying. Its pretty simple, so if you are a beginner andwant to learn off it, it would in my opinion be a good way to start! Good luck!
|trigmtry.zip||105k||04-05-14||The Trig Machine v3.6|
THE ULTIMATE TRIANGLE SOLVER! Simply stated this program will solve for any angle or side of a triangle that you don't know. Input any variation of 3 different angels or sides and the program will automatically find and solve the resulting unknowns. The program also displays an option of viewing the area of each triangle. There are two different ways to view the results, including a graphical display and a list option. In addition the program also checks and makes sure that the triangle is in fact a real triangle. An error is displayed if it is not. This is a direct ASM port from the BASIC version and is 53% smaller in size and of course runs faster. It looks and acts exactly as the original does and includes a "teacher key" and exit key from any menu.
|licalc2root2sp.zip||27k||04-03-27||LICALC2 & ROOT2sp|
A linear calculator that calculates distance(in simplified radical and numerical form), midpoint, and equation. IT SHOWS ALL THE WORK!!!!!!!!!!!!!!!!!!! Theis is a direct prot from the Basic version. It includes most if not all concepts you would need if you wanted to create your own 86 ASM math program. This program is designed to look exactly like the 86 version, thus to create this file a routine had to be used to create the 86 basics menus. I used Menu86, a small 150 byte routine that draws the menu and allows for insertion of text anywhere within the menu. It works wonders. Any questions about 86 assembly math can be answer by e-mailing me at email@example.com. Thank you Steven for letting me port your program to asm, it was fun and chalenging even considering that I still do not know how to reduce roots!!
A decent Stoichiometry program for chemestry students. It does many useful conversions, including moles and particle masses. It is a direct port from the BASIC files and it 524 bytes smaller in size. The purpose of this program is to prove that 86 ASM math is in fact smaller to produce than BASIC as so many people have previously thought. It is a DIRECT port and includes calc shutdown capabilities and all original features found in the BASIC program made by Jay Maus. This program uses Menu86.asm as a means of creating the menu system that the 86 is known for.
|pic86.zip||6k||04-02-08||TI-86 iStudio Viewer 3.1|
This views code made with iStudio, any z80 format. You simply put the data in the source where it belongs, define which option (FIX), and compile it. It can view B/W uncompressed, B/W RLE, B/W VRLE, 4 grey uncompressed, 4 grey RLE, 4 grey VRLE, 8 grey uncompressed, 8 grey RLE, and finally, 8 grey VRLE. The source can be edited in a number of ways to make the final prouct smaller, but only experts can do it correctly (that usually means ask for my help). Up to 3449 byte programs with source 'as is'. Comes with a sample VRLE compressed 8 grey picture (RBP2 Logo). The menu was deleted and teh code completely rewritten for size. W/O picture data the entire code is a whopping 377 bytes, 191 instructions, and 1940 clock cycles.
|belchmath.zip||85k||03-12-09||Belch Math v4.65|
Belch Math v.4.65 is a math program which calculates the volumes of cubes,cylinders, spheres, rectangular prisms, pyramids, and cones. Belch also has a Pythagorean Theorem function for calculating a,b, or c when two are given and a slope function, for finding the slope of a line when given two points. Belch Math is brought to you by nKproductions. This new verson is much smaller than the original basic version and even fixes a couple mathamatical errors. It was created to look exactly like a basic program and be smaller in size. It does look exactly like a basic program even the menu system is the same. Menu86 found in the http://www.ticalc.org/pub/86/asm/routines/ folder was used to create the menus. It is very small and takes up hardly and bytes. BMP2ASM was also used to compress the pictures within the program and is an internal compressor thus another program is not needed. Lite 86 II was used to compress one of the three program, and saved many bytes as well. I tried using it to compress all three programs but there were complications. All in all this ASM version cut down the basic size by 33% or 2430 bytes! And everyone always said that assembly math would increase the size of your programs. If you have any questions al att about 86 assembly math, please e-mail me at firstname.lastname@example.org even if you are interested in porting yout 86 basic math program to assembly! I will be more than willing to help.
|phsolver.zip||276k||03-11-29||Physics Solver v2.4|
Imagine being able to not have to pay attention in your Physics class ever again!! This program will let you solve 140 physics equations for **ANY VARIABLE** within each equation. Not only can you solve for whatever you want, but this program is easier to use than than the calculator's own Operating System. It also features the ability to only load certain subject on your calculator when you need them since they are divided up by subjects (24 programs total,) this will save you a lot of space! Finally if you and/or your friends struggle in Physics you need to get these programs, they exist for nearly every programmable TI Graping calculator, so check em out and start getting better grades today!
|menu86.zip||4k||03-10-07||Menu 86 v1.4|
TI-86 menu drawing routine. Very helpful, if you need a menus for your assembly program, or are trying to port a program directly from TI-86 Basic language. Right now the routine itself is only 159 bytes. It also has easy access to display text inside the menu. Also included is the ability to choose from the two different types of menus.
|covertop.zip||6k||03-06-28||Covert Operation v2.4|
Covert operation is a program made mainly for z80 programmers looking to learn how to make programs using Menu86 v1.4, a routine I made earlier this year that draws the 86 basic menus. This program simulates the 86 memory menu. It does all the functions of the menu except resetting the memory. If it did, it would be considered a fake memory clearing program, which this is not. Instead it comes up with a **new error** if you try resetting the memory. If you re looking to write z80 asm programs using the same basic menus that the 86 uses it would be of use to download "Menu86 v1.4" as well, which has another example program of how the routine works.
|geometry.zip||77k||03-03-08||Geometry Solver v2.4|
This program lets you solve for any variable from 26 different formulas from 15 different geometric shapes. This source has been very well documented. It shows how to execute assembly programs, display sprites, drawing verticle and horizontal lines, and displaying text. Also includes a calculator shutoff routine, calling other assembly programs, and many others. I am a beginner asm programs and I guarantee that this file can help you, it is very user friendly to follow along with.
|bbtdsource.zip||156k||03-01-12||Blinded by the Dark - the Source|
The source to Blinded by the Dark. Not recommended for young children or the elderly. (v1.2)
A game that i will be updating regularly with new features. feel free to email with bugs/tips/suggestions. this is meant to help other people learn asm programming
|sprites.zip||13k||02-09-30||Big collection of TI-8x ASM sprites|
*Big* collection of sprites for TI-8x ASM programs. Contains 8x8, 8x12, 8x16, 16x16, animated, and grayscale sprites in 19 categories. Even has a sprite of Pink Floyd's "Dark Side of the Moon" album art! :-)
|rbladesource.zip||28k||02-06-19||RBlade v4.1 Source|
This is the complete source code of my game RBlade.
|movingship.zip||3k||02-05-23||Moving Ship Example|
This is an example of how to make a ship, or any object for that matter, move using only assmebly. This program does nothing but move a ship around. Source code is included, and no that is not my real name.
|cm86src.zip||14k||02-05-21||Chessmaster 86 Source|
Source for the popular TI 86 chess game.
|86tictac.zip||4k||02-05-12||Tic Tac Toe 86|
This is a simple 2 player tic tac toe game. It now has halfway commented source code.
|fishswim.zip||1k||02-04-15||Fishswim Source Code |
This is the updated source code to the graphic Fishswim. It has a description for every line.
|bunny.zip||2k||02-04-08||Bunny Source Code|
This is an updated source code for Bunny, a graphic program. It has a description for every line.
|kotfsrc.zip||22k||02-04-02||King of the Fighters 86 Source|
Source for the revolutionary Fighter by Biobytes
|dwsrc.zip||67k||02-04-02||Dragon Warrior 86 Source|
Source for the revolutionary RPG clone by Biobytes
|dqsrc.zip||64k||02-04-02||Dragon Quest Source|
Source for the revolutionary RPG by Biobytes
Source for the game by Biobytes, Skydive
|mdssrc.zip||1k||02-04-02||Magic Dollar Seeds Source|
Source for the mini-strategy game, MDS!
Source for my super cool game, Galactix
Source for my super cool game, Fly!
A Racing Game. Full Source Code Included.
documented breadth-first pathfinding routine + example program and included sourcem
|ate.asm||49k||01-04-26||Advanced Text Editor v1.0|
ATE is an all-purpose text editor designed to replace the built-in TI-BASIC editor. It has such features as word wrap, case-insensitive searching, shortcuts to frequently typed items, auto-indenting, and running basic programs, building asm files, or viewing textview files directly from the editor.
|lovetest.asm||2k||01-02-16||Cheater's Toolbox v2.0|
Utility which allows you to cheat in ztetris and Insane Game. Ideally suited for multiplayer! Port of Usgard version by Patrick Davidson.
A fast-paced birds-eye-view racing game. Features black and white graphics, fast scrolling, high scores with initials, eight external levels, and an external Windows level editor.
|monopoly.asm||46k||00-12-10||Monopoly v0.75 Beta|
The popular board game for your calculator. This version includes some minor updates that make the game basically playable for two players, including auctions and trading between players 1 and 2.
The classic puzzle game of mastermind brought to the TI-86. You have 7 chances to correctly predict 4 hidden balls.
|zeldasrc.zip||120k||00-11-13||Zelda 86 source|
The full source code to Zelda 86 and ZEdit
On86 prompts for a password every time your TI-86 is turned on, unlike other password programs which need to be running in order for you to shut the calc down. On86 features a customizable password of up to 15 keys, a customizable name, it can be enabled/disabled, and the password will remain even if On86 is deleted.
|afrobnc.asm||28k||00-09-14||AFROSoft BounceBalls Source|
Seperate source file to the game AFROSoft BounceBalls
a deliberately annoying ending to a program I wrote- this is a slightly more advanced "hello world" type learning program
|colmake.asm||1k||00-09-07||Make a Column Cordinate|
turn the x cordinate at the end of the last string displayed with the small font
|delatoz.asm||2k||00-09-07||Delete A to Z|
will delete all one letter variables on the calc
it's hte LemmingZ source code. Relased under Open Source. Hope you all learn lots from it :)
|toh.asm||10k||00-05-19||The Tower of Hanoi|
The classic puzzle with a new twist
4 cool screen effects - Wipe Left, Wipe Right, Wipe in, and one that sort of wipes to the center in a square spiral like fasion. In each source, a picture is decompressed and then after a key is pressed the effect will take place.
|blocked.asm||46k||00-04-15||Blocked In v1.3|
An amusing puzzle type game where you move a man from start to finish by pushing blocks to the side. This source is very well commented throughout most of it, maybe even a little too much detail...
|radiusource.zip||3k||00-04-04||Radius 86 Source|
Source to Radius 86
|tinverse.zip||1k||00-03-22||Text Inverse 86 Source|
The source code to Text Inverse 86
|dle.asm||24k||00-02-26||Diamonds Level Editor v2.0|
Source to Diamonds Level Editor 2.0
Source to Diamonds 2.0
|zcasino.asm||40k||00-02-19||ZCasino 86 v1.0|
Casino game including BlackJack, Poker, and a slot machine.
A port from the ZShell game with the same name.
Source of the 86 version of blockdude
|attack86.asm||36k||00-01-30||Tetris Attack 86|
Source of the 86 version of Tetris Attack
|ark2source.zip||11k||99-12-15||Arkanoid 2 v1.02|
Arkanoid 2 v1.02 is the ultimate of arkanoid games. It features 256 directional ball movement, grayscale, external levels, specials and more!
Source code to a VERY fast grayscale scrolling demo
|orzed86.asm||18k||99-08-22||Orzunoid Level Editor v.8 Beta|
Source code for the Orzunoid Level Editor.
|orzcon86.asm||11k||99-08-22||Orzunoid Level Converter v.5 Beta|
Source code for the Orzunoid Level Converter.
|invcycle.asm||1k||99-08-22||Inversion Cycler v1.1|
Source code for Inversion Cycler v1.1 - NOTE: If you're programming a user interrupt, check this out: Run the program once, it installs. Run it again, it uninstalls.
|epad86s.zip||4k||99-08-22||EditPad 86 v.82 Beta|
Source code for EditPad 86 v.82 Beta.
Source code for Alpha.
Source for Cars v1.6
|e2src86.zip||22k||99-07-17||Expander2 TI-86 Driver Source|
Expander2 TI-86 Driver Source (GPL'd)
This is a neat 2 layer star scrolling demo i wrote to help people learn asm
|worms.zip||21k||99-06-13||Unfinished Worms Game|
An unfinished Worms game!
Space Invaders, shoot em up type game
|racer.asm||14k||99-03-10||Big, Bad Racer|
BomberBloke is a remake of the popular game, Bomberman, for the TI 86 calculator. This version of the game has quite a few differences to others though : As well as a single player mode, BomberBloke also includes support for games with up to four play
|allsony.asm||5k||99-02-24||Test All Sony Codes with the IR Link|
|all_phps.asm||3k||99-02-24||Test All RC5 Codes with the IR Link v1.3|
|frogkill.asm||19k||99-02-24||Frog Killer v1.0|
|rlevel.zip||1k||99-02-08||Robert's Levels for Orzunoid|
|walk.asm||4k||99-02-01||Walk da Dogg!|
|baseball.zip||11k||99-01-23||Baseball '99 v0.5|
|apdint.asm||2k||99-01-08||Auto Power Down Trigger|
|soft.zip||1k||99-01-02||Soft Scroll 86|
|logo.asm||2k||99-01-02||Gameboy Startup Logo|
|prdc86p.zip||15k||98-12-23||Periodic Table+ v3.3|
|brix86.asm||17k||98-12-14||Brix 86 v0.1 Beta|
|cymbol.zip||3k||98-12-05||Cymbol Mathematical Platform v0.3a|
|ascii.asm||11k||98-12-01||ASCII Finder v1.1|
|trimount.asm||18k||98-11-19||TriMounts 86 v0.1|
|hanoi.asm||23k||98-11-10||Tower of Hanoi v0.1|
|cheetlv2.asm||1k||98-11-09||Cheetah Levels 2 for Orzunoid|
|cheetlv1.asm||1k||98-11-09||Cheetah Levels for Orzunoid|
|sysmon.asm||2k||98-10-24||System Monitor v0.1|
|pacman99.asm||43k||98-10-23||Pac-Man 99 v0.3|
|sc2k.asm||63k||98-10-03||SIM Community v2.21|
|mse.asm||9k||98-09-30||Mini-Shell Enhanced v1.4|
|sketchpd.asm||13k||98-09-19||Sketch Pad v0.1|
Source code to Vertigo v0.94. A game of skill for the TI-82, TI-83, TI-85, and TI-86 calculators. Guide your ball to the gem stone on each of the 50 levels. The levels are displayed from an isometric 3D view, and are shown in grayscale on the TI-85 and TI-86. Also features an on-calc level editor.
|ir_phlps.asm||13k||98-09-09||IR Remote Control for PHILIPS v1.2|
A program that will erase all your memory when you run it.
|launcher.asm||5k||98-08-25||Launch Pad v0.1|
|modetogg.asm||3k||98-08-25||Mode Toggler v1.0|
|delstat.asm||4k||98-08-25||Delete Stat Variables v2.0|
|nbtoggle.asm||3k||98-08-25||Number Base Toggler v1.0|
|systman.asm||11k||98-08-25||System Manager v0.1|
|syscheck.asm||6k||98-08-25||System Check v0.2|
Source code to RTerm v0.4. A program used in conjunction with a 9600 bps modem to allow your calculator to connect to your ISP or BBSs. You can also link to calculators together and use this program as a chat program.
|byron03.asm||10k||98-08-16||Byronic Shell v0.3|
|zkart3d.zip||3k||98-08-15||Z-Kart 3D v3.1|
Source code to Z-Kart 3D v3.1. A game where you try to steer yourself inside a track for as long as possible. Features five different speeds and a high score.
Source code to Nibbles 0. Compact nibbles game with five different speeds.
|ztetris.zip||9k||98-08-13||ZTetris 86 v1.1|
Source code to ZTetris 86 v1.1. The best tetris game for any calculator. Features linking play between a TI-82, TI-83, TI-85, TI-86, or TI-92, 21 levels, high scores, teacher key, 16 different background patterns, and pausing.
Source code to Orzunoid v1.3. A breakout clone. Features five different speeds, high scores, bonuses, and external levels.
|lunoid86.zip||5k||98-08-12||Lunoid 86 v1.3|
Source code to Lunoid 86 v1.3. A breakout clone. Features five different speeds and different universes or levels.
Source code to Frogger v1.0. Clone of the classic game for the PC. Guide your frog across busy streets and water without getting hit. You must do this five times for each level. Levels get harder as you go on.
Source code to Boom! v1.0. A crazy game where you must catch bombs thrown over a wall by some crazy man. You have three buckets to use. And everytime you miss you lose a bucket.
|picview.asm||4k||98-08-11||Picture Viewer v0.5|
|memcheck.asm||1k||98-08-11||Mem Check v0.5|
A text viewer that features small fonts, bookmarks, scrolling, VAT support, and RAM paging.
|e2modled.zip||4k||98-07-21||Expander II Module Port Example|
Shows how to use the Expander II module port on a TI-8X calculator
Source code to Sqrxz v1.0. Sqrxz is similar to Mario Bros. and a clone of the PC game. The goal is to control an ugly bug (a Sqrxz) through a dangerous world filled with traps and enemies such as Blobs, Hedgehogs, Bats and more. Features a virtual screen, three different speeds, external levels, and a DOS level editor.
|testint.zip||1k||98-06-18||Interrupt Demo Program|
|lander.zip||4k||98-06-18||Lunar Lander II v0.98 Beta|
Source code to Lunar Lander II v0.98 Beta. The classic game Lunar Lander. Guide your space ship to land on the landing pad without running out of fuel.
|scroll8.zip||25k||98-06-18||[8 grays] 6 Scrolling Grayscale Pictures|
|calendar.asm||24k||98-06-14||Calendar 86z v1.1|
Source code to Tic-Tac-Toe v1.0. A simple two player tic-tac-toe game. Doesn't tell if you if won.
|invaders.asm||26k||98-06-06||Space Invaders v1.0|
Source code to Space Invaders v1.0. A classic space invaders game. Similar to Galaxian, but slower.
|patch.asm||1k||98-06-02||Down + Left Patch v1.0|
Source code to Solytare v2.1. Clone of the classic card game Solitaire. Features one or three card draw and a fast moving arrow which acts as your mouse.
|calcgard.asm||3k||98-05-22||Calculator Guardian v3.0|
|thx1138.asm||17k||98-05-17||THX 1138 v2.0|
Source code to THX 1138 v2.0. A one player tron game where you must steer the line around the playing field for as long as possible without hitting the walls or yourself. Features five different speeds.
|snddemo.asm||4k||98-05-11||Sound Demo v1.0|
Parse (parser hook example)
KillHook (destroys all hooks)
86wav (PlayWav and other sound utilites)
|sprited.asm||17k||98-05-02||Monolyth Sprite Editor v1.0|
Source code to DuckHunt v1.5. Ported from the TI-83 by Ahmed El-Helw. Clone of the NES game where you must shoot down the flying ducks.
|exact.asm||4k||98-04-27||Exact Radical v1.0 Beta|
|zdist.asm||2k||98-04-25||ZDist v0.5 Beta (distance, midpoint, slope of two points)|
|trctanld.zip||1k||98-04-23||Graph 'Hook' (draws tanget line on a graph)|
|asaptrig.asm||8k||98-04-14||asaptrig 1.50 Beta|
|i.asm||1k||98-04-10||i v1.0 (reduces imaginary exponential numbers)|
|crs.asm||1k||98-04-10||Custom Menu Pointers|
|asapasm.asm||4k||98-04-08||asapasm 0.9 Beta|
KShell (improved TI program menu)
Bloat 0.92 (LZSS compression & decompression routines)
|aprilfools.asm||5k||98-04-01||April Fool's Day Program|
Source code to April Fool's Day Program. A little program to annoy your friends on April Fool's day. This program will remap the keyboard on the calculator.
|gsl.zip||7k||98-03-22||Gray Scale Library 1.0|
|rom86.asm||2k||98-03-17||ROM Dumper 2.1|
|trgghlp.asm||7k||98-03-16||Trigg Helper 0.5 Beta|
|trigtogg.asm||3k||98-03-09||Trig Toggle 2.0|
|turing.asm||13k||98-03-01||Turing Machine Simulator|
Source code to Pede v1.0. Clone of the classic Centepede game for the Atari.
|dice.asm||12k||98-02-18||Dice Roller v1.0|
Source code to Dice Roller v1.0. A program that displays two random dice on the screen.
|blank.asm||1k||98-02-14||Blank Screen! v0.05|
Source code to Blank Screen! v0.05. A simple program to blank your screen if a teacher is coming.
|lined.asm||1k||98-02-07||Lined 0.1 Beta|
Source code to Poke v1.0. A game that is a combination between Breakout and Frogger. You must try to hit the moving target at the top of the screen without hitting any enemies. You lose points if you miss!
|timeint.asm||3k||98-01-19||Interrupt Handler Power Saver|
|ti86sprite.asm||3k||98-01-16||TI-86 Sprite Demo|
|strprmpt.z80||1k||98-01-15||Prompt for a String|
Converts string to program
|archery.asm||16k||97-12-25||Archery 86z v1.0|
Source code to Archery 86z v1.0. A simple archery game where you must hit a moving target. Keeps track of your hits and misses.
Source code to BoxWorld v1.0. A puzzle game in which the object is to get rid of all the boxes. This is similar to the game Sokoban. Right now there are four levels.
|avalanch.asm||14k||97-11-10||Avalanch 86 v0.9 Beta|
Source code to Avalanch 86 v0.9 Beta. Ported from the TI-83 by Ahmed El-Helw. A game where you must dodge the icicles. Three levels of difficulty.
|dsound86.asm||5k||97-10-25||David's Sound Demo v1.0c|
|repton.asm||62k||97-10-22||Repton v0.9 Beta|
Source code to Rapton v0.9 Beta. Clone of the classic Repton 3 game for the Acorn BBC Micro. Contains the original Repton screens. You must collect all the diamonds, the golden crown, and kill all the monsters before you can defuse the time-bomb in each screen. Beware of falling boulders and other enemies.
|phatlvls.asm||1k||97-10-22||Phat Levels for Orzunoid|
|pj.asm||23k||97-10-21||Plain Jump v1.1|
Source code to Plain Jump v1.1. A game where you steer your ball over a three dimensional plane with lots of holes. Features fast 3D graphics, high scores, and external levels.
Source code to Tron86 v1.5. Ported from the TI-85 by Alan Bailey. A two player game where you must try to run the other person into the wall.
Source code to DStar v1.0. A puzzle game where you must collect all the clear balls by running over them. You control either the dark ball or the dark box (you can switch between them). The dark ball can be used to collect the clear balls, while the dark block can only be used as a movable wall of sorts, it will stop at clear balls. Both objects continue moving in the direction chosen by you until they hit something else, except when the dark ball hits a clear ball. There are 25 levels in this version, 20 from the HP48 version and 5 from the TI-83 version of this game.
Source code to Vexed v1.3. Clone of the Gameboy mind game originally called Puzznic. The object is to clear the board of the patterned blocks. When two or more of the same type of block are touching, they disappear. There are 59 levels in this version.
Source code to Squarez. A simple puzzle game where you move aroudn different pieces on a board. The goal is to create 3x3 blocks, which will cause them to disappear. There is a time limit. Includes a dorp key, pause feature, and high score.
|fatfont.asm||8k||97-09-01||FAT Font 86 v1.0|
Source code to Kollums v2.0. A columns clone. A game similar to tetris where sets of three blocks drop and you have to line them up. You can switch the order of the blocks as they fall, so you can line them up. When you get three in a row, either horizontally, vertically, or diagonally, they disappear. Features different levels of difficulty, high scores, and resume game.
Source code to BoulderDash v1.0. Clone of the classic game for the Atari, Amiga, PC, Nintendo, and Gameboy. Objective is to search each cave and collect as many jewels as possible, while dodging falling boulders and other enemies, in a short time peroid.
|sierp86.asm||1k||97-08-08||Sierpinski's Triangle v1.1|