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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game ideas
TI-ROCKS  Account Info

I'm only a BASIC programmer, and I've gotten pretty far into the programming language. first, can anybody generate a few picture vars for me in their spare time? Thanx. Also, any ASM programmers out there, please tell me where to download TASM for the DOS! Thanx again!

     26 December 2003, 21:59 GMT

Re: Re: Game ideas
Austin Presley  Account Info

What format do you want. Do you have the 83 or the 89?

     27 December 2003, 19:24 GMT

Re: Re: Re: Game ideas
andrew penguin  Account Info
(Web Page)

83 pleaz

     12 February 2004, 22:15 GMT


Game ideas
andrew penguin  Account Info

and the game afro dance can some one tell me how to cange the pic of the guy dancing to a penguin and on wak a goomba make the goombas penguins and i will give you credit once i learn how to do stuff in asm

     12 February 2004, 22:23 GMT


Re: Game ideas
Chivo  Account Info

You just have to change some sprites in the source. To do this, open the source and find where the sprites are stored (usually just several rows of ".db %xxxxxxxx" where "x" is a 0 or 1).

In sprites, a "0" means white and a "1" means black, so just draw out a black and white sprite in your chosen image editor of the same size as the original sprite. Convert it to 1's and 0's (either manually or using a program) and put it in place of the sprites.

In Wak-a-goomba, the sprites are 16x16 pixels in size, but each half (left and right) is stored as a separate sprite. You'll have to split your image in half and convert it to two sprites.

Once you've changed the sprites, just assemble it!

Afro Dance doesn't include the source, so it's a bit trickier to change the program. You could ask the author for the source, but if that doesn't work you could use a hex editor and play around with the binary. I suggest you learn about tools like dd, hexdump, and xxd, all which are typically found in most Unix systems.

You could try to create a PBM (Portable Bitmap) or even a BMP (Windows Bitmap) file out of the binary file, simply by adding a simple header (see the man page for pbm(5)) to the beginning of it, so you can view the file in an image viewer and find the exact location of the sprites that way. You could even just edit that image (make sure the bitmap header has the correct height so the editor saves every byte from the program), save it, and remove the header (using dd).

You can also use the "convert to bitmap and edit in an image editor then convert back to a program file" technique on Wak-a-goomba, but it's not necessary because the source is available.

Sorry if you don't understand all of that.

     21 February 2004, 19:47 GMT

2 AWESOME Game ideas
AzulFlame  Account Info

I have a couple ideas for games (hopefully for ti-83+).

One is a racing game where you pilot a little futuristic racecraft (kind of like jetskis) on the walls of a circular tunnel with no gravity, obstacles/barriers, AI (other ships), bonuses, boosting, checkpoints, attributes (armor, speed, acceleration) and complicated courses with curves in all directions. This game is modeled after Ballistica, which I saw once in a video arcade and haven't been able to locate since. If you want to see a very basic model of the layout, go to www.2flashgames.com and play Ghost.

The other is a greyscale BattleBots with AI, competitions (single or tournaments), money, and custom bots, like the PC game. (It might be easier to do a separate program for the modifier/customizer and the actual game and linked battles would be cool too.)

     29 February 2004, 22:57 GMT

Re: 2 AWESOME Game ideas
AzulFlame  Account Info

The most important thing about the tunnel game - that I forgot to say - was that rather than your craft moving around the wall of the tunnel, it should appear that THE TUNNEL ROTATES and that you are stationary.

     2 March 2004, 01:00 GMT

Operation Ocarina
AzulFlame  Account Info

I have another game idea; however, this time I will actually attempt to carry it through rather than simply throwing out an idea.

I would like to make a sound program, which initially is only a Legend of Zelda(tm), custom-note Ocarina player which uses the sounds of THE INDIVIDUAL NOTES FROM THE GAME to play custom tunes in an on-calculator song creater (later I will add other instruments from Majora's Mask etc.).

!!!!!!!ATTENTION!!!!!!!

Unfortunately, I do not possess the sound files from the game FOR INDIVIDUAL NOTES MADE BY THE OCARINA and thus cannot preprogram them into the calculator. If anyone is in possession of these files, I would be much obliged if you would tell me where to get them. (your name will be in the opening screen as "SOUND FILES PROVIDED BY " + yourname + " and Nintendo(tm)'s Legend of Zelda" or something of the nature.)

Please give feedback to help Operation Ocarina!

     26 April 2004, 21:44 GMT

Re: Operation Ocarina
darkhydra21 Account Info

You could always record the actual notes and then MIDI it...

     3 May 2004, 23:33 GMT

Re: Re: Operation Ocarina
AzulFlame  Account Info
(Web Page)

I need to find the smallest way to store the sound data on the calc
I was thinking of finding the proportion of overtones (see a physics textbook) for each note that I need on the ocarina and storing the data in my program.

     6 May 2004, 02:32 GMT


OCARINA-HOW DO I FIND THE PROPORTION OF OVERTONES???
AzulFlame  Account Info

does anyone know how to or have a sound program (for computer probably) that can take a composite sound and break it into its basic components (overtones/harmonics) and tell the amplitudes of the separate wave components (so I can find the proporiton of overtones/harmonics) ?????????????????????????????????
????? ???? ???? ??? ????? ????? ??????????????????
????? ???? ???? ??????? ??? ????? ??????????????????
????? ???? ???? ???????? ? ?????? ??????????????????
????? ???? ?????????? ???????? ??????????????????
????? ???? ???????? ???????? ??????????????????
????? ???? ???? ?????????? ???????????????????????????
????? ???? ???? ?????????? ???????????????????????????
????? ???? ???? ?????? ??????? ?????????????????

     6 May 2004, 02:48 GMT

Re: OCARINA-HOW DO I FIND THE PROPORTION OF OVERTONES???
tim qiao  Account Info

????
? ?
? ?
?
?
?
?

?

     15 February 2005, 01:01 GMT

Re: idea
Gotmilk7 Account Info

Im making a prgm that is a virus and will delet your ram and maybe more.
If anyone wants to help me post it or email me at
Amaarch@comcast.net

     15 April 2006, 19:19 GMT

Re: Re: idea
Cipher42 Account Info

Simple Z80 program to screw your calculator:

(Program Editor, create new program)
PROGRAM:ASCII
:AsmPrgm

(Home Screen)
AsmComp(prgmASCI
I,prgmNUKE
Done
Asm(prgmNUKE)

(Press [ENTER].)
(Your calculator will now self-destruct... err, crash.)

     4 May 2006, 04:34 GMT


Re: Re: Re: idea
calcguru13 Account Info

simpler asm prgm to crash ram after shutting off the calc:

:AsmPrgm
:EF0000EF
:EF1002EF
:C9

then Asm(prgmWhatev

if that code doesn't work just mess with the numbers on the second line. But it should work

     30 September 2006, 03:03 GMT

Re: Re: Re: Re: idea
[UAC]Felix Account Info
(Web Page)

Not to be mean or anything: Giving it to your teacher is fun but TROJANING IT? And posting it?

Just plain mean...

     21 January 2007, 00:50 GMT


Re: Re: Re: Re: Re: idea
ameddin73 Account Info

AGREED

     29 November 2009, 01:28 GMT

Re: Re: Re: Re: idea
Pugboy Account Info
(Web Page)

Even better:

Asmprgm
C7

Run that and your calc will shut off, and if you are lucky, it will say there is a Error eith the OS! (Not really, just turn it off and on again)

(or C8)

     17 April 2007, 00:41 GMT

Re: Re: Re: Re: Re: idea
NathanTheCoolest Account Info

are you talking about for the 84's?
89's are a bit different (or at least the way i do it)
:Prgm
:Exec "303c02306000000"
:Endprgm

i think that's what it is.
calc shuts off, and NO response.
the end might be wrong, because my notes are a bit messed up.
i did some independant research on the Motorola 6800 Exec codes a while ago, because there was NOTHING on the internet about it.
i think i'll upload it.
in the meantime, if anyone knows more about them, PLEASE comment back.
p.s. i know you can get programs to convert ASM into Exec, but that's not what im looking for.

     25 July 2007, 20:30 GMT


Re: Re: Re: Re: Re: idea
RomeoKinelli Account Info
(Web Page)

Hey, that wasn't nice!
You made my 84+SE delete all my RAM, including the sweet game I was making!

     23 November 2008, 18:06 GMT

Re: Re: Re: Re: Re: Re: idea
yoyomad8 Account Info

That's why "Archives" was invented

     15 December 2008, 03:59 GMT


Re: Re: Re: Re: Re: Re: Re: idea
RomeoKinelli Account Info
(Web Page)

I know. Now I downloaded CalcUtil so I can put all my programs on Archive instead of RAM. Plus I can fit more programs now.

     12 January 2009, 20:56 GMT


Re: Re: Re: Re: Re: Re: idea
q x  Account Info

always keep backups

     20 January 2009, 02:18 GMT


Re: Re: Re: Re: Re: Re: Re: idea
ASHBAD_ALVIN  Account Info

no duh

     7 September 2010, 13:15 GMT


Re: Re: Re: Re: idea
ASHBAD_ALVIN  Account Info

or just do that code without the C9 at the end. C9 in ASM means RET or return. without the RET instruction at the end, it will crash anyways. I suggest putting in the opcodes for DI and HALT (look for them on a ASM-hex opcodes table)-- it causes a major crash

     7 September 2010, 13:15 GMT


Re: Re: idea
SHORTstopp99 Account Info

You're a freaking douche

     25 April 2012, 22:25 GMT


Re: Re: OCARINA-HOW DO I FIND THE PROPORTION OF OVERTONES???
Jason Hyun  Account Info

Questioning the question mark...

     31 May 2006, 01:27 GMT


Re: OCARINA-HOW DO I FIND THE PROPORTION OF OVERTONES???
Daniel Wojnar  Account Info
(Web Page)

winscope at the web link abouve should work if you can imput from the mic port-just go to FFT mode- the button with a few colored bars has a frequency readout like a scope display. hope that helps.
DDub

     17 August 2006, 18:09 GMT


Re: Re: OCARINA-HOW DO I FIND THE PROPORTION OF OVERTONES???
Daniel Wojnar  Account Info
(Web Page)

sorry-wrong address. here is the right one.
DDub

     19 August 2006, 15:58 GMT


Re: Re: Operation Ocarina
j-z-d Account Info

Whenever I try to send a sound program to my calc (TI 84+) I get this incompatible type message. Help!!

     9 August 2007, 20:39 GMT

HELP me
madhouse1 Account Info

hey i am requesting some help in programming. i am a "beginner" Z80 assembly programmer, but i understand many concepts of assembly and have had over 4 years experience in programming. i know how to use interrupts, bitmasking, etc. My main goal right now is to learn a good way to create grayscale sprites. If anyone can seriously assist me in any way, please contact me at austin ? d40 ? @ ? aol.com (without the spaces or question marks).

     22 February 2008, 03:40 GMT


HELP me
madhouse1 Account Info

hey i am requesting some help in programming. i am a "beginner" Z80 assembly programmer, but i understand many concepts of assembly and have had over 4 years experience in programming. i know how to use interrupts, bitmasking, etc. My main goal right now is to learn a good way to create grayscale sprites. If anyone can seriously assist me in any way, please contact me at austin ? d40 ? @ ? aol.com (without the spaces or question marks).

     22 February 2008, 03:40 GMT


Re: Re: 2 AWESOME Game ideas
phoenixflames Account Info

Actually the real game is called N2O I ahve for the ps1

     26 May 2010, 16:09 GMT


DrawArc function?????????????????????
AzulFlame  Account Info

Does anyone have any asm code that quickly draws a portion of a circle (an arc) with radius r, from angle a to angle b. I have a way to do it in basic but it is VERY slow, inconsistant for different sized circles, and is very badly coded. An example of what I might want to do would be to:
draw an arc that resembles a 'C' with radius 2 from +60 degrees to -60 degrees (+300 degrees).

IS THERE ANY EASY WAY TO DO THIS? -> A FUNTION/OVERLOADED METHOD?

     8 March 2004, 03:11 GMT

Re: DrawArc function?????????????????????
CicadaCalc Account Info

How about a pre-determined point-change system like:
:Circle(X,Y,2)
:While _theta_=0
:A+1->A
:If A=1:Then:1->B:2->C:End
:Pt-Change(B,C)
:If ?=?
:1->_theta_
:End

Hmm???

     15 March 2004, 22:58 GMT


Re: Re: DrawArc function?????????????????????
XCR  Account Info

that program doesnt work, it draws a circle, then what?, a better way would be to just use points,connecting them

     23 December 2005, 19:47 GMT

Re: DrawArc function?????????????????????
AzulFlame  Account Info

While/for-loops work to an extent, but I have had trouble drawing bigger circles; I have not been able to find a way to scale the While/for-loop in order to avoid skipping or overwriting pixels when I draw different sized circles:
For example, when I draw 3/4 of a small circle, it may take almost as much time as when I draw 3/4 of a large circle, and the large circle is not completely connected.
Also, for-loops are rather slow, and to make an efficient game I would either need to optimise the While/for-loop or use asm.

DOES ANYONE HAVE THE asm code THAT THE ti-83+ calculator USES TO DrAw CiRcLeS?????!!!!???!!?

     31 March 2004, 02:16 GMT


Re: Re: DrawArc function?????????????????????
qbman  Account Info

This is in Basic, but it is relitively fast for large cicles and does not miss connect them.

start code

radius->R
Resolution->N
Startangle->S
Endangle->E
(E-S)/N->N
For(A, S, E-N, N)
Line(Rcos(A), Rsin(A), Rcos(A+N), Rsin(A+N))
End

end code

S must be less than E, or nothing will happen

The higher resolution (N) is, the slower, but better the circles(or arcs) will be. For small circles and arcs, use a small resolution to speed up the process.

Also, note which mode you are in, if you are in Degree mode, S and E mus be in degrees (-360 to 360, generally), but if you are in radian mode, use -2*pi to 2*pi.

     4 April 2004, 18:55 GMT


Re: Re: Re: DrawArc function?????????????????????
qbman  Account Info

Opps, I forgot to include the orgin of the arc

pos->X
pos->Y
radius->R
Resolution->N
Startangle->S
Endangle->E
(E-S)/N->N
For(A, S, E-N, N)
Line(Rcos(A)+X, Rsin(A)+Y, Rcos(A+N)+X, Rsin(A+N)+Y)
End

That should be self-explainatory.

     4 April 2004, 19:03 GMT


Re: Re: Re: Re: DrawArc function?????????????????????
asm-beginner  Account Info

i know a way to do this in asm, but i dont know if you're still interested....
anyway, here is it:
_circCmd equ 4AD4h
call _zerooop1 ; restet op1
call _pushrealo1 ; the centre-x.
call _pushrealo1 ; the centre-y.
ld a,5
call _setxxop1
call _pushrealo1 ; the radius.
call _circcmd
ret
I think its kindof easy to understand.... but if you have questions, just email me.
theres another one, but i dont remember that one...

     17 January 2005, 18:37 GMT


Re: DrawArc function?????????????????????
graphmastur Account Info

I may not know how to do it drawing but this should work:
999->dim(l1
999->dim(l2
fill(99999,l1
fill(99999,l2
repeat 0
sorta(l1):sortd(l1)
sorta(l2):sortd(l2)
end

     21 May 2007, 18:37 GMT


Re: Re: DrawArc function?????????????????????
graphmastur Account Info

that crashes the calc:
999->dim(l1
999->dim(l2
fill(99999,l1
fill(99999,l2
repeat 0
sorta(l1):sortd(l1)
sorta(l2):sortd(l2)
end

     21 May 2007, 18:43 GMT

Re: Re: Game ideas
CicadaCalc Account Info

Portable Bitmap "*.pbm"??? Is that that image converter for the calc???

     15 March 2004, 22:53 GMT


Re: Re: Re: Game ideas
Chivo  Account Info

Portable Bitmap is just a generic raster (bitmap) file format, similar to Windows Bitmap. It's a very simple format and can be read and written by many different image editing programs.

There are also Portable Graymap (PGM) and Portable Pixmap (PPM) file formats which support grayscale and full-colour images, respectively, but they aren't as useful as PBM for "seeing" or reverse-engineering a calculator program.

     15 December 2004, 20:12 GMT


Re: Re: Game ideas
graphmastur Account Info

actually I think that if you press the search button on the top and type in "jsc" and then choose jsc sprite creator and save it, it will let you fill int "pixels" (it's like a pixel maxemized) and you can click binary or hex and just copy it.

It works for me when I make asm programs

     21 May 2007, 18:31 GMT

Game ideas
andrew penguin  Account Info
(Web Page)

can some one teach me to program in asm and make apps and the materials i need n the ti-83+? and dose anyone have advice on the overclocking procedure and results if it worked good or not on the ti-83+

     12 February 2004, 22:19 GMT


Game ideas
andrew penguin  Account Info

4 things 1. ijust got this account so i have alot of questions
2.i am a very expiernced basic programer and would like to share my games to the whole internet not just kids at my school how do i do this
3.how do i lock basic games with out miradge so i can give it to people and they wont be able to open it up and screw the game and or steal my credit to making the game
4.can some one make a GOOD penguin game for the ti-83+
not counting slippy and the other cause i have played them all and ther are good just hard and scarse

     12 February 2004, 22:31 GMT

Game ideas
andrew penguin  Account Info

e mail me at mongoose64@att.net

     12 February 2004, 22:38 GMT


Re: Game ideas
xeroxcape  Account Info
(Web Page)

i program games accually i have one on my website for free called kong-ghig is's based on a japainese game from the 1200's and i passed out a pong game for 2 dollars and within a week i saw it on another calc with a diffrent name. so i need to lock my good games!!! also i have a TI-83+ and i was wondering if there was any ASM or ION programming shell online to download for free that was less than 1.2 MB in size?

     14 October 2004, 22:02 GMT

Re: Game ideas
Whizzkiddo Account Info

euh.. you could try to lock them with protect (c) but if someone has Mirage OS they WILL be able to unlock them, the best thing you can do is transfer them to your pc and back, I heard that that would help
Greetz...
Whizzkiddo
Mr_whizzkiddo@hotmail.com

     5 April 2004, 13:06 GMT

Re: Re: Game ideas
David Bunker  Account Info

pefore i lock my programmes i wanted to know how i can take several of my programmes and fuse them together.

i have just made a frogger game in basic but in order to make it i made several other basic programs as functions. how can i link/lock them all together as one file (frogger)? Thank You.

     10 April 2004, 02:05 GMT

Re: Re: Re: Game ideas
Caboose  Account Info

by "functions" i'm assuming you mean subprograms. well, you have 2 options:

1. use BasicBuilder to package them into an app. you can download BasicBuilder on ticalc. something like archives > windows utilities > basicbuilder. they also have a beOS version.

2. this wouldn't fix locking the code out, but whenever you have something like "prgmJUMP" in your code, just paste the code from the subprogram right there. mind you, you'll have to change the subprogram a little, because it won't be a subprogram anymore, but it will eliminate the existance of the subprogram.

Hope i helped a little,
Caboose

     13 April 2004, 13:17 GMT

Re: Re: Re: Game ideas
Whizzkiddo Account Info

if you're in your main program you should go down to the bottom (or anywhere you like) and press _2nd_ _Rcl_ now press _prgm_ and go to the submenu "exec", select one program that you would like to copy into your main program. Repeat this to add more programs...
Greetz

     10 May 2004, 10:12 GMT

Re: Re: Re: Game ideas
john234 Account Info

is there a way to lock them using basic?

     2 April 2005, 00:14 GMT


Re: Re: Re: Re: Game ideas
chris w  Account Info

if you have mirage os, you can make it appear in the shell by typing a colon and a quote followed by a short description, you can use the shell to lock it like anything else. it looks loke this...

::"the coolest game ever
:game stuff follows

     8 April 2005, 22:42 GMT


Re: Re: Re: Re: Re: Game ideas
c_plus_plus Account Info

thnx, that was usefull

     28 January 2006, 05:53 GMT


Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re:Re Game ideas
programer1269  Account Info

Im A Noob Help Me!!!

     11 April 2006, 17:07 GMT


Game ideas
happypill  Account Info

you need to be more specific

     29 November 2006, 20:16 GMT

Re: Re: Re: Game ideas
Intomath91  Account Info

If you have saved all your programs onto one calculator you can create a new program that activates the programs in a certail order.

     4 April 2005, 21:56 GMT


Re: Re: Re: Re: Game ideas
john234 Account Info

and how do you do that??
?
?
?

     23 April 2005, 18:23 GMT


Re: Re: Re: Re: Re: Game ideas
schuyler thompson  Account Info

1. PGRM
2. NEW
3. Create New -> EXECUTE
4. PGRM
5. EXEC
6. choose your program
7. Repeat 4-6 as many times as you need

     16 May 2006, 23:02 GMT

Re: Re: Re: Game ideas
j-z-d Account Info

not sure exactly what you mean by 'fuse', but in one prog, you hit [2nd] then Sto->. Then hit PRGM then hit left once. then selct the other program and hit enter. all the code from the selcted program will be entered where the cursor was in the original program. Could cause problems, if you tried to run a the second program from the first program.

     9 August 2007, 20:48 GMT

Re: Re: Re: Game ideas
CptStupidude Account Info

Can you email me(at Arxanas@gmail.com) the source code for that frogger game? No, i don't want to steal it, i want to analyze it to learn more about TI-Basic. Im only an amateur programmer.

     13 April 2008, 23:41 GMT


Re: Re: Re: Game ideas
RomeoKinelli Account Info
(Web Page)

From the EDIT of you master program, press [2nd] then RCL (2nd funct. of [STO>] button).
Press [PRGM], then go down to the program that you want to "fuse" into the master, then press [ENTER].

It should paste the program's code into the master program.

     23 November 2008, 18:18 GMT


Re: Re: Game ideas
john234 Account Info

hey how do you lock your programs so people cant get into them and change your name and such from the calculator not using the computer i mean

     16 February 2005, 01:16 GMT

Re: Re: Re: Game ideas
genecatalyst  Account Info
(Web Page)

ahh.. dude, we already discussed this. but i will say it again.

if you have Mirage OS, you can lock, archive or hide the file.

and its all on your calculator.

     3 September 2006, 22:31 GMT

Re: Re: Re: Re: Game ideas
j-z-d Account Info

The only problem with using Mirage is if you lock a program using it, someone could just unlock, because you can't take out the colon. if you use a asm library to lock a program, it'll be much harder to unlock. (you would have to use a asm library to unlock, and most people use Mirage and not asm libraries, so your probably safer there

     9 August 2007, 20:54 GMT

Re: Re: Re: Re: Game ideas
Erik_p Account Info

there is a way to create a pgrm inside another pgrm at the start the lock pgrm prelude is:
Lbl ST
Input "LOCK CODE:",CB
If CB=(desired 4 digit code here)
Then
Goto PG
End
If CB≠(same 4 digit code as stated above)
Then
Disp "INCORRECT"
Goto ST
End
Lbl PG
(pgrm starts here)

this is a very basic way to lock the pgrm. you can do more than 4 digits for your code, but 3 and 4 are the easiest to remember.

     6 September 2007, 10:00 GMT


Re: Re: Re: Re: Game ideas
Benjamin Clark Account Info

does mirage os work on ti-89 titaniums

     2 November 2009, 21:51 GMT


Re: Re: Re: Game ideas
Nathan Barndt  Account Info

ok, download TI Graph Link if you don't have it
open your program in graph link and at the bottom of the code window there should be a little check box that says locked or something like that - click it and save your program - viola! code locked

     2 October 2006, 22:13 GMT

Re: Game ideas
attackmongoose4life  Account Info

I might be able to help what exactly do you want?

     28 April 2004, 01:10 GMT


Re: Re: Game ideas
mitchie Account Info

Help me!! I'm still confused using C language... I need to make a simple game of SOS... my problem, I can't think of an algorithm in order to make my program work...

     4 August 2004, 03:05 GMT


Re: Re: Re: Game ideas
Daniel Wojnar  Account Info

what's SOS?

     17 August 2006, 18:21 GMT


Re: Re: Re: Re: Game ideas
calcguru13 Account Info

an old DOS game where you go saving random people if im not mistaking

     30 September 2006, 03:05 GMT

Re: Game ideas
Hess_nick  Account Info

Transferring the program to your computer and back will help but if people have the same software that you used to put it on your computer your screwed

I have the same problem with my game

HillBilly Hunter (dont ask it just came to me one day)

Also does any one know how to upload the software onto my own site and be able to put asm pics in it

For the ASM pics you put it together into a group file with the program when transferring it Right Please help

Oh and i need some willing volunteers to test my game
Its text but all the bugs are out

-NICK <:)>

     12 October 2004, 12:01 GMT


Re: Re: Game ideas
David Reed  Account Info

i'll beta test it but i need your email

     12 May 2007, 18:49 GMT


Re: Game ideas
narval_3.14159265358979323846264zack  Account Info

first, to lock your BASIC programs... you put the file on the computer, using your link, then if you have ti-graph link, move the game to a file that you can locate using ti-graph link, and then open it. It should come up with the program's code in the box. But after that, you check a little box in the bottom of the screen that say's "protected" then put it back on your calc, then no one can screw with it...
UNFORTUNATLY...when you do that, you cant mess with it either (on your calc) but you CAN mess with it if you put it back on your computer...
hope that helped...
if you need anymore help, email me at "dizzyoyo@sbcglobal.net" or just post it again...

:)

     21 March 2005, 22:31 GMT

Re: Re: Re: Game ideas
trumpetsnake812  Account Info

hey i need some help here!!!!!!!
what the heck is rig view and where do ya get it?????

     16 March 2004, 01:32 GMT

Re: Re: Re: Re: Game ideas
Elemental_FIRE  Account Info

Do you mean split screen? If so, it is in mode.
The bottom things. Think its Horizontal.

     26 March 2004, 01:00 GMT


Re: Re: Re: Re: Re: Game ideas
attackmongoose4life  Account Info

hey I know how to do that BUT NOT HOW TO GET RID OF IT!
a little help would be indescribably appreciated

     28 April 2004, 01:17 GMT


Re: Re: Re: Re: Re: Re: Game ideas
Tyler Phillips  Account Info

On the mode screen next to "HORIZ" there is "FULL". that is the noermal way the calc comes when you buy it.

     30 March 2006, 17:43 GMT


Re: Re: Re: Re: Re: Re: Re: Game ideas
ertrules22 Account Info

I didn't know that you programmed in BASIC tyler???? Justins Friend! ha ha. You should send some ideas!

     31 October 2006, 00:46 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
ertrules22 Account Info

My bad, J/K!!! wrong TP

     31 October 2006, 00:48 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
ertrules22 Account Info

I need some help with a millionaire game I am programming, if you have some ideas, then send them to ertrules@comcast.net. I am just a beginning BASIC programmer, but I am pretty far into it. I have a TI-84 SE, so i need some help thanks!!

     3 November 2006, 02:41 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
NathanTheCoolest Account Info

what do you mean "millionare game"?
i might be able to help. although i use TI-89 Titanium, im pretty sure the language is the same.

     26 July 2007, 17:40 GMT


Re: Re: Re: Re: Game ideas
qbman  Account Info

rigview = Rotating Interlaced Greyscale picture VIEWer

To make it simple, its a program written that allows the viewing of 4 level greyscale pictures on the TI 83. As for where to get it, try a search or in the archives. Something like this:

Archives > TI-83 plus > Graphics > ASM > MirageOS > Rigview.zip

I think it is in that general area. I know there is a Mirage OS version, so it should be there.

     6 April 2004, 14:28 GMT


Grey/Gray
John Romero  Account Info

Greyscale is soooooooooooooooooooo much cooler/better/awesomer/all of the above than Grayscale!!!!

     31 May 2007, 14:54 GMT


Re: Grey/Gray
NathanTheCoolest Account Info

what't the difference?

     26 July 2007, 17:42 GMT


Re: Re: Grey/Gray
madhouse1 Account Info

i am wondering the same thing

     23 December 2007, 17:33 GMT


Re: Re: Re: Grey/Gray
killer13553 Account Info

The difference seems to be in the way gray/grey is spelled.

     4 March 2010, 22:34 GMT

Re: Re: Re: Game ideas
Poop Jones  Account Info

isen gotet the 83 dksajksdhf

     6 January 2005, 05:08 GMT

Re: Re: Re: Game ideas
homeskills  Account Info

Can I have the 83 Plus version Please. Thank You

     17 September 2005, 03:51 GMT

Re: Re: Re: Game ideas
piscis Account Info

I have the 83

     15 October 2006, 19:26 GMT


Re: Re: Re: Game ideas
NathanTheCoolest Account Info

do they make it for the 89?
also, anyone know any books (i know that sounds lame, but it's fast way to learn it) good for learning C, C++?

     25 June 2007, 15:44 GMT

ZZT for the TI83+
NeoScriptor  Account Info

I know there are a lot of ZZT fans on this site, and my game idea is that we assemble an elite team of programmers to build this project.

It would take some work, but the out come would be awesome. So, anyone interested in building ZZT for the TI83+, please contact me or post an idea.

Please Note: I am not the greatest programmer. I am just a good pixel artist and idealist.

-NeoScriptor

     25 January 2004, 16:35 GMT

Re: ZZT for the TI83+
EAM Account Info

I'm not a great programmer (i'm not that bad either).
But if you need some help building ZZT for the TI83+, I might help you.

     30 March 2004, 11:23 GMT

Re: ZZT for the TI83+
Sprix  Account Info

I am still learning assembly programming, but I'll join in on the ZZT project. Sounds like fun. ¼

     17 May 2004, 14:47 GMT


Re: Re: ZZT for the TI83+
Shimrra Account Info

I'm learning ASM (I can't find the TASM directory), but I could probably work on the ZZT. But first, what is ZZT and how do you play?

     28 November 2004, 02:30 GMT

Re: ZZT for the TI83+
narval_3.14159265358979323846264zack  Account Info

sure, i'll help too, im not an exceptionally good programmer, but me and my friend with calcs, can do like anything, so give me the backround of how to play, i dont know wat ZZT is. But i'll gladly help, just tell me when and i'll do it...also, if we are going to form a group, how about we start a "yahoo" group or something?

-Narv

     21 March 2005, 22:37 GMT

Re: ZZT for the TI83+
q mazick  Account Info

I WANNA JOIN!!! am i too late...?

     27 April 2007, 23:13 GMT


Re: ZZT for the TI83+
DROIDIFY  Account Info
(Web Page)

Hi, i'm a new programmer that is learning how to make games. If you would like some help, i could try. My email is droid@hackermail.com.

Thx,
Droidify

     24 February 2010, 13:46 GMT

please help
gdw  Account Info

Could someone please send me a "rom image" for a ti-83+ so that I can run virtual ti? I can't use mine because I only have the usb cable that comes with ti connect. I really need to be able to use virtual ti so i can make screenshots for my mario worlds and to test asm programs i am going to make, so if someone could please send me that or tell me how else i could get vti to work, it would be greatly appreciated.

     22 February 2004, 20:04 GMT

Re: please help
Chivo  Account Info
(Web Page)

You can download some ROM images from the TI web site (see URL).

I don't know if VTI can handle them, but it's worth a try.

     24 February 2004, 22:39 GMT


Re: Re: please help
gdw  Account Info

where exactly is that and what is it called? i need specifics cuz i just started with this stuff.

     25 February 2004, 12:45 GMT


Re: Re: Re: please help
Andree Chea  Account Info

If you are able to find one, send me one too! I have the USB link and an OS 1.15 (which I heard couldn't work). Also, TI will never give ROMs, they only give OS upgrades.

     25 February 2004, 15:58 GMT

Re: Re: Re: Re: please help
gdw  Account Info

ok, somebody just send me one. i'm tired of this. my email is gdw6813@yahoo.com. andrew, i'll send u a copy if somebody gives me one.

     27 February 2004, 12:39 GMT

Re: Re: Re: Re: Re: please help
TrumpetMan258  Account Info

I know of a website that has all the rom's you need. I'm at school right now and I don't know it off the top of my head. I'll post it later.

-TrumpetMan

     27 February 2004, 14:05 GMT

Re: Re: Re: Re: Re: Re: please help
TrumpetMan258  Account Info

Sorry it took my so long to post the site. When I made the above post, I forgot that I was going to church camp over the weekend. Anyway, click the web page link for the site I was talking about.

-TrumpetMan

     29 February 2004, 19:40 GMT


Re: Re: Re: Re: Re: Re: Re: please help
TrumpetMan258  Account Info
(Web Page)

Okay...I put the web address in the above post. I don't know why I didn't show up. I'll try it again.

-TrumpetMan

     29 February 2004, 19:44 GMT

Re: Re: Re: Re: Re: Re: Re: Re: please help
TrumpetMan258  Account Info

Okay. I know what happened. I posted the same message twice, once with the link, once without. I only noticed the post without the link. Sorry.

-TrumpetMan

     29 February 2004, 19:46 GMT

Re: please help
gdw  Account Info

Perfect, that's exactly what i was looking for. hope it works. thanks trumpetman.

     1 March 2004, 12:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: please help
Caboose  Account Info

I have the same USB Cable dilemma, but I thought distributing ROM images was illegal

     28 March 2004, 01:41 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: please help
qbman  Account Info

Unmodified ROM images I believe are not illegal when the company (namely ti) is distributing them for free to start with. Also, there is a rom image on the cd that comes with USB cable, just do a search for *.8xu files on the cd (at least I think it is 8xu, if that doesn't work, try *.8x?, that will list all ti83+ files on the cd).

     4 April 2004, 19:01 GMT


Re: Re: Re: Re: Re: Re: please help
TrumpetMan258  Account Info
(Web Page)

Sorry it took so long to post the site. When I made the above post, I forgot that I was going to church camp over the weekend. Anyway, click the web page link for the site I was talking about.

-TrumpetMan

     29 February 2004, 19:42 GMT

Re: Re: Re: Re: Re: please help
carvex73 Account Info

I have 2 rom images, email me at kierguig@yahoo.com if you want me to send to you

     21 March 2004, 14:32 GMT


Re: Re: Re: Re: Re: please help
mike olsen  Account Info

hey, i have one of the stupid silver link cables (it is the one to the usb port, and i have a TI-83p
and and any way im trying to program with it
i need a graph link cable to get a rom, and the hex dump to make it all work right?
is there a way i can get this from any of you?
i really want to program to a emulator, and i cant find a graph link any where.
if you can help (plz!) email me,
CplusMAN2@gmail.com

     15 August 2005, 18:19 GMT


Re: Re: Re: Re: please help
Chivo  Account Info

I know the TI-89 and TI-92+ OS upgrades work as ROMs with VTI. I tried just now to use the TI-83+ upgrade with VTI, and it didn't work.

I don't own a TI-83+, so I don't have any suggestions other than to get a ROM from someone else.

     28 February 2004, 19:27 GMT


Re: Re: Re: Re: Re: please help
CicadaCalc Account Info

Well, I have the same problem. Why can't these things accept a USB Graph-Link? Anyways, this is urgent! I need someone who has a ROM image from their calculator to send it though AIM or MSN Messenger

AIM Name= "CicadaCalc"

MSN Messenger Name= "Buzzing_Cicada"

Thanx!

     17 March 2004, 11:41 GMT


Re: Re: Re: Re: Re: Re: please help
CicadaCalc Account Info

Okay, thanx to the person who posted that site, however, I have one question: How do you turn up contrast on 89 and up?

     18 March 2004, 00:04 GMT


Re: Re: Re: Re: Re: Re: Re: please help
shkaboinka  Account Info
(Web Page)

diamond and +/-

     25 March 2004, 23:21 GMT


Re: Re: Re: Re: Re: Re: Re: Re: please help
NathanTheCoolest Account Info

is there a BASIC command to do that?
or maybe a C command?
something?

     26 July 2007, 17:46 GMT

Re: please help
dMb Account Info

Distribution of rom images IS illegal!!!
There's a reason that TI doesn't have them on their website-they are copywritten information. Just check the readme for VTI. It will tell you that rom images are copywritten, and that the programmer of VTI will not send them to you because they are. Please do not illegally download them. If you want to use VTI, hook up your own calculator the the comp and send your own rom image to it.

ticalc.org should delete the posts containing the web sites that distribute the rom images.

     26 March 2005, 00:37 GMT

.
slimey_limey  Account Info
(Web Page)

> ticalc.org should delete the posts containing the web sites that distribute the rom images.

Ticalc.org is not here to enforce copyright laws. That's for the copyright owners to do.

P.S.:

The posting guidlines say: Don't post general feedback or criticism about the site.

     6 January 2006, 02:06 GMT


Re: Re: please help
goto Account Info

Copyrighted would be the correct term...

     8 March 2008, 06:27 GMT


Re: please help
Daniel Wojnar  Account Info

There is a 'TI-83 Flash Debugger' for free, nothing to do with your calc, it just runs. the setup .exe is at:

http://education.ti.com
/educationportal
/appsdelivery/download
/save_download.jsp?
cid=us&countryid=US
&isocode=EN
&contentpaneid=7
&applicationid=177
&softwareid=6560
&inputpage=I

without the white spaces

     17 August 2006, 18:51 GMT

Re: Re: Game ideas
playername20  Account Info

you can get TASM at the site www.programmersheaven.com

     14 April 2004, 16:44 GMT


Re: Re: Re: Game ideas
Davy Anthonissen  Account Info
(Web Page)

Hello, here is a question for Visual Basic 6.0 programmers:

Can someone explane me how to open and save .txt files in Visual Basic 6.0.
I made a program in VB to edit .txt files, .z80 files, etc.

Much Thanks

     23 June 2004, 21:14 GMT

Re: Re: Re: Re: Game ideas
dbz_gamer Account Info

Actually it is very easy. If your help file was updated to MSDN help, do a search for "fso" (that's file system object). It tells you how to open, read, write, append, and save text files with any extention (*.txt, *.z80, *.???)

     18 August 2004, 19:17 GMT


Re: Re: Re: Re: Game ideas
Stew Hall  Account Info

To open a file use:

Dim FileNum as integer
Dim message as string

FileNum = FreeFile
Open "FILENAME.TXT" for Random as FileNum

FileNum is a random bit num for the cpu to use for the file

Random means you can read or write

To put stuff in the file:

Print #FileNum, message

To close the file

close FileNum

     6 September 2006, 23:14 GMT

need help
da1nichols  Account Info
(Web Page)

can someone tell me how to lock my programs so no one can change them in ne way or take credit for creating it

     4 September 2004, 23:44 GMT

Re: need help
da1nichols  Account Info
(Web Page)

i forgot to add can u tell me how to do this on my ti 84+SE it should b the same as a Ti 83+ SE there basicly the same

     4 September 2004, 23:49 GMT

Re: Re: need help
Linear Account Info

Okay, so you're programming in basic, huh?
I should think that in assembly you would not NEED to lock something, so here's the REALLY DIFFICULT instructions for my type of BASIC prog lock:

Step one: Go to the www.detachedsolutions.com site, click on calcsys or search for it whatever. Get the program called calcsys whatever you do. Load it on your calc with the cable (its kinda important to have one at this point)

Step two: Create another BASIC program, and make it execute your original basic program. (in the edit window hit the PRGM key and select your program to execute)

-= I might have hit a post limit so this continues in my next post =-

     25 September 2004, 14:08 GMT


Re: Re: Re: need help
Hess_nick  Account Info

Is Basic, "All Text" right ?

     12 October 2004, 12:05 GMT


Re: Re: Re: Re: need help
SigSauer  Account Info

BASIC is program commands built into a calc's memory, but you can you the ALPHA command to type them.

     20 November 2008, 23:34 GMT


Re: Re: need help
Linear Account Info

Step three (the hardest): in your APPS menu run Calcsys. Press 6 (more); Press 1 (VAT); Press 1 (Prog/List VAT); You should now see a list of five programs or variables you have on your calculator. Keep pressing 6 (Next) until your ORIGINAL (the one you want to lock) BASIC program shows up in the list somewhere (#1-5). When it does, press the number associated with your program in the list (if it was #1 press 1). Ignore all that stuff except for VAT Loc.
copy the four-digit hex number after the "VAT Loc:" somewhere. Now press enter, 7, 6, 6, and you should be back in the main menu. Press 1 for Hex Editor. Press ALPHA+tan (type in g) and a Goto Address should pop up.
Type in the VAT Loc number. Press enter. Press enter again. Type in 06 (that should change one symbol from 05 to 06). This makes your program impossible to edit unless the person to whom you give the program also has calcsys and they are smart enough to know what to do :) Now press 2ND+MODE (quit) and run the new program that executes your program. Notice that your new program runs your old one just fine but your old one cannot be edited and when you break it with the ON key the only option is QUIT. I've tested this method quite hastily so it might not work ALL the time but it did for me. If you want to make the program editable again change that symbol back to 05 and it should work.

-= If you were talking about assembly progs, its impossible to hide an assembly prog from expert prog hackers :( =-

     25 September 2004, 14:09 GMT

Re: Re: Re: need help
Sheik  Account Info

Two things.

1) Mr.Linear: Do you know how to make sprites (graphics, whatever...) move when you press a key on the TI-82? Can you give me an code snippet if you reply?

2)Why doesn't someone make Dance Dance Revolution for the TI-82?

Posted By Sheik, a boy who likes ninjas and penguins.

     13 October 2004, 23:52 GMT


Re: Re: Re: Re: need help
asm-beginner  Account Info

do you mean in asm or in basic???

     17 January 2005, 18:47 GMT

Re: Re: Re: need help
Shimrra Account Info

If you have MirageOS and the prog is displayed in the shell, you can press "x,t,THETA,n", FILE, INFO, LOCK and it should work.

     28 November 2004, 02:34 GMT


Re: Re: Re: Re: need help
john234 Account Info

hey does anybody know why when i execute mirageOS it is all blurry and half of it is off the screen thanx alot

     16 February 2005, 01:12 GMT


Re: Re: Re: Re: Re: need help
narval_3.14159265358979323846264zack  Account Info

well, it depends...what kind of calc do u have?

     22 March 2005, 22:02 GMT


Re: Re: Re: Re: Re: Re: need help
john234 Account Info

i have a ti-83+

     29 March 2005, 23:22 GMT


Re: Re: Re: Re: Re: Re: Re: need help
narval_3.14159265358979323846264zack  Account Info

oh, hmmmmmmm... never mind then. I have had some trouble with my ti-84+ SE, but none with ti-83+.
Try re-downloading,
-Narv

     6 April 2005, 22:19 GMT


Re: Re: Re: Re: Re: Re: Re: Re: need help
john234 Account Info

yea i did that but ill try again

thanks anyway

     26 April 2005, 19:04 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: need help
graphmastur Account Info

just a sugestin...

because a ti83+ is like a ti84+ ( with a few excpetions) it should be the same...

In other words just use the way you solved on the ti83+ and it should work on the ti84

     21 May 2007, 19:56 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: need help
j-z-d Account Info

Does any1 no of a good tutorial for ASCII.
Because, people know how to program in ASCII, so its possible. (ASM programming on the calc)
for TI-84

     10 August 2007, 15:44 GMT


Block ON button?
scothonix Account Info
(Web Page)

Hey, thank you soo much for this procedure. I will definetly be using this from now on and have not seen it a other places, so it seems not terribly widly known. I do have a wuestion however; is it possible to block the ON button from a TI-BASIC program? You seem to have some experiance with this hex editor and it seems likely to be possible with this. Again, thank you so much for telling how to lock programs.

     31 October 2006, 01:39 GMT

Re: need help
da1nichols  Account Info
(Web Page)

one more thing can someone tell me how to post my programs and games in the arcives on this site

     4 September 2004, 23:53 GMT


Re: Re: need help
Chivo  Account Info

Archives (top of page) -> File Archives -> File Upload Form (in Contributing to Our Archives)

There you just fill in the fields and upload. It should work in almost any good modern browser, and it should even work in MS IE too!

     15 December 2004, 20:22 GMT


Re: need help
Sam Gockel Account Info

If you have a macintosh computer, open your program with TI Data Editor and click into the file menu at the top. When you get the save as popup menu click the little box that says "Protected program".

If you don't have a Mac, you suck

     10 October 2006, 22:26 GMT


Re: Re: need help
shoveldude  Account Info

Indeed, non-mac owners do suck.

Yes, indeed, this is how you lock a program the EASY
way... Otherwise, search the archives here for some type
of BASIC program locker. It should come up with something...

     25 April 2008, 21:27 GMT

Re: Re: Game ideas
mitch Ingram Account Info

Someone should make a 3d GTA or Halo for the ti-89. That be tight!

     16 November 2004, 01:09 GMT

Re: Re: Re: Game ideas
xxx xxx  Account Info

I have an idea,u said that they should make a game like gta or halo, i think that takes too much saveing place,so i need help, can u create me a game for
Ti 83 Plus Silver Version ? I should be like Snake or something, or Ping Pong u know, with the ball, the Line and the much stones, u have to shoot them with the ball and u have to touch the ball with the line too shoot the ball.. that would be funny , please, can u create me a this game ?? send me an email if u can : iqa-d2@gmx.at !!!!!THANK YOU A LOT !!!!!

     7 December 2004, 16:26 GMT


Re: Re: Re: Game ideas
Coolv  Account Info

I am working on a 2-D GTA

     15 December 2004, 03:21 GMT


Re: Re: Re: Re: Game ideas
narval_3.14159265358979323846264zack  Account Info

really? thats pretty cool, if u need help just email me, also, if u finish it... can u put the file in a zip-file and email it to me? please? my email is..
dizzyyoyo@sbcglobal.net

P.S. at least tell me how cool it is :)

     21 March 2005, 22:41 GMT


Re: Re: Re: Re: Re: Game ideas
This_is_to_easy Account Info

could you send me it 2
Zzzzmet@aol.com

     14 June 2006, 16:38 GMT


Re: Re: Re: Re: Re: Re: Game ideas
Sneeze_in_a_Spacesuit  Account Info

Me too, please

     6 February 2007, 15:57 GMT

i need help
john234 Account Info

does anybody knwo how to make a program folder like mirageOS?? hope somone cam help

! !
'

|__|

     26 April 2005, 02:49 GMT


Re: i need help
crazyprogrammer13 Account Info

you should probably use asm not basic gregg;)

     14 May 2005, 14:50 GMT

How to ASM?
Sam Gockel Account Info

Can someone tell me how to ASM program. I have a ti 84+ SE.

     30 October 2005, 00:10 GMT


Re: How to ASM?
john doe  Account Info

Click on Programming on the top left of this screen, click on columns and tutorials, click on TI-84SE, click on ASM programming, and then click on one of the tutorials. The best one is the 28 days tutorial.

     30 October 2005, 19:07 GMT


Re: Re: How to ASM?
Sam Gockel Account Info

can I compile my program if I have a Macintosh computer?

     10 October 2006, 22:31 GMT


Re: Re: Re: How to ASM?
SigSauer  Account Info

I use ASMide8.x for Windows and that can compile, but I'm afraid I can't help unless I know what assembler/compiler you're using, but yes you should be able to compile.

     20 November 2008, 23:39 GMT

Re: Re: Game ideas
john doe  Account Info

Can someone plz tell me how to move sprites
around the screen using BASIC?

     30 October 2005, 19:05 GMT

Re: Re: Re: Game ideas
pekklerox00  Account Info

in order to move a sprite around, you need variables for the sprite's location. The sprite's function format needs the parameters pic#,sprite X, sprite Y, sprite width, sprite height, destination X, destination Y. You change the last two parameters (dest X,Y) to move it around. Assuming you know how to.

     18 November 2005, 00:01 GMT


Re: Re: Re: Re: Game ideas
pekklerox00  Account Info

is it possible to make a new program inside of a program? for instance:

PGRM B:
: code stuffs
: [create program A, which before this line did not exist]
:prgmA

PGRM A:
: code

please reply! ty

     21 November 2005, 22:46 GMT

the_answer
john doe  Account Info

You can not create a program from inside a program using BASIC. Believe me, I have tried. However, the simpler way is to create both programs, and link them together by grouping them before sending them to anyone else. This will save you the hassle of having to recreate a new program every time you run your program.

     7 December 2005, 05:13 GMT

Re: Re: Re: Re: Re: Game ideas
WheelchairMadman  Account Info

you could create labels

     21 January 2006, 06:24 GMT


Re: Re: Re: Re: Re: Re: Game ideas
pekklerox00  Account Info

Yeah, but I don't want a label, I want a new program xD Since i'm working on a password program IN BASIC that so far:
- Blocks the ON button, so cannot break out of program
- Backs up the password LIST file so it won't be deleted if the calculator is reset

Now all I need is some way to prevent the program itself to not get deleted if the calc is reset intentionally.

     7 February 2006, 22:24 GMT

Re: Re: Re: Re: Re: Re: Re: Game ideas
ajkrbb  Account Info

if you create a group and store your program to it you can reset your ram over and over again but you will still have a copy of your program in your archives. the only problem is you can't reset your achives and your ram at the same time and you had better make sure you have ungrouped your programs before deleting a group.

     21 February 2006, 14:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
pekklerox00  Account Info

i know that, but I want to be able to create a program inside a program, or, considering your suggestion, ungroup something in the middle of a program -.-

     23 February 2006, 02:13 GMT

Re: Re: Re: Re: Re: Re: Re: Game ideas
scothonix Account Info
(Web Page)

Hey, can you tell how you block the ON button in TI-BASIC? I have been trying to figure this out and so far have been unsuccessfull. Please let me know. You can contact me from my website (there is a link below my handle).

     31 October 2006, 23:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
Buckett  Account Info

U can't block it, it is there to break out of programs and doesn't have a getkey number, sorry for your dissapointment, were u trying to program a virus?

     3 November 2006, 03:20 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
scothonix Account Info
(Web Page)

Hey, These are the problems I ran into, and that is why I asked, because he said that he did figure out how to block it in BASIC... I find it interesting that you asked me if i was trying to make a virus, because I really was trying to make the opposite. I was attempting to make a custom security program, very unique. It is all in BASIC because I am too used to C++ and Java and everything else to be able live with the idea of having to use a limited number of variables, and hiving to 'push' and 'pop' them so they don't get deleted. Anyway, the prog draws a large "TI-84 PLUS" (because that's the type of calc I have) and has my name and phone number underneath it. Then it waits untill a key is pressed, and if it matches the key I specified to be the first in my password it goes on to the next key, etc. If the key does not match the specified key, it executes a Asm prog a friend of mine made for me that simply turns the calc off. Then when they turn that calc back on, the prog starts all over again because I have the "startup" app set to run that prog. I figure that (if it ever got stolen) eventually the theif would get fed up with it just turning off, and return it. This however, will not stop anyone with enough knowledge of the calcs to know to try breaking out of the prog with the ON key. Anyhow, that's enough rambling from me for now...

     4 November 2006, 00:37 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
Samuel Zook  Account Info

I have been able to block the ON key in ASM but have not been able to do so in BASIC, sorry for the inconvenience (if you want the ASM command, e-mail me)

     3 December 2006, 23:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
NathanTheCoolest Account Info

Exec "4E444E754E750000"
is to turn of the calc in BASIC.
put it in a loop, and the only way to BREAK it is to, when the calc turns off, wait a second (to wait for it to completely shut off) and then hold the ON button and don't let go until it's on and broken.
Exec is a VERY usefull command for BASIC programmers, but you have to be VERY careful.

     26 July 2007, 18:01 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
madhouse1 Account Info

where do you find the "exec" command on the calc (ti 84+)?

     22 December 2007, 18:56 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
NathanTheCoolest Account Info

Exec commands are just raw data in Hex (i think).
you get them by taking an ASM program and using a program (like for the 89, makeexec. or for the 84... im not sure the beast exists.)
your best bet is to get a Ti-89.
haha.
but short of that you could probably (and im going out on a limb because i don't have one,) write what you want in C, compile it (using TIGCC), and then refrence it in your program.
but if you go that far, you might as well learn C, and write your program in it.

     6 April 2008, 21:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
Tony Seger  Account Info

You can try making that program, but you'd be better off just to use a built in feture of Mirage OS. Set a password and then select "Enable PW Protect." This will have you prompt for your password every time you enter Mirage, but if you press ON while within Mirage it will turn your calc. off, and when you turn it back on you will still be within Mirage, so it promps for your password. One caution though, if at any time your batteries are removed while within Mirage (wheither your calc. is on or not) your RAM will be cleared. I don't know about ION or any other calc. OS.

     20 October 2008, 03:37 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
NathanTheCoolest Account Info

actually, for the 89's, the ON key GetKey # is 267, but it will still break the program. trust me. i've been working on a similar program, but all attempts have failed because of that damn ON button.
Calclock is a good one, because it's a bit harder to break, but still is not foolproof.
i suggest writing the ON button disable thing in ASM or C, and then use MakeExec, or CreatASM to convert it into an Exec code, THEN incorperate that into your code.

     26 July 2007, 17:54 GMT

Re: Re: Re: Re: Re: Re: Re: Game ideas
Samuel Zook  Account Info

please tell me how to lock the on button
(i'm also programming that sort of thing)

     3 December 2006, 23:48 GMT


Re: Re: Re: Re: Re: Re: Re: Game ideas
graphmastur Account Info

ha ha
good luck with that since you can't hack in basic or ceate some sort of loop that would open the system files that would somehow change weatherthe on breaks basic programs or not...
of course you might be able to do it with an asm program...
god luck with that
p.s. I HAVE ALREADY TRIED AND IT CRASHED MY CALC AND DESTROYED THE FEATURE

     21 May 2007, 18:47 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Game ideas
NathanTheCoolest Account Info

i hope you backed up your calc.

     26 July 2007, 17:57 GMT


u noob
john doe  Account Info

Congratulations, you have just realized what I told you many months ago. When you send your virus to your client, make sure you send the main program ALONG WITH THE OTHER PROGRAM IN A GROUP. That way, when your client accesses your program, it won't have to create the new program because IT'S ALREADY ON THEIR CALCULATOR.

     5 April 2006, 06:38 GMT


Re: Re: Re: Game ideas
j-z-d Account Info

store coordinates of character into x and y
using getkey, if down is pressed, add to x
if up is pressed, subtract from x
if right is pressed, subtract from y
if left is pressed, add to y

PS

you could also search "move" for files, then download a good one and look at the code.

     14 July 2007, 03:49 GMT


Re: Re: Re: Re: Game ideas
j-z-d Account Info

ticalc still has to upload my movement program for TI-84 BASIC, so look at the code. Sorry if you don't understand it

     9 August 2007, 21:02 GMT

Vectors
Terra Account Info

I wanted to know how to program vectors into a Basic program. Could someone plz help? If you can e-mail lbrogan2@gmail.com

     27 April 2006, 02:59 GMT


Re: Vectors
Daniel Wojnar  Account Info

exactly what do you mean? you can probably use complex numbers.

     18 August 2006, 00:31 GMT

Re: Re: Game ideas
Collin Cerbus  Account Info
(Web Page)

Just Search TASM in google
Also I found a really great .exe file that assembles it for you, either in Ion or Mirage. I think it is called TSE Assembler.

     30 October 2006, 13:22 GMT


RE: Game ideas
kacman  Account Info

I am working on a game where there is a stick figure that is going through a maze to a "treasure". I can't make it so that you can't go through the walls. help.

     16 November 2006, 01:29 GMT


Re: RE: Game ideas
Aaron Miller  Account Info

well there are several ways to do this, are you programming in basic or assembly to begin with? and what platform? i only really program in assembly using a C compiler for the translation (im not very good at raw assembly) but im an accomplished basic programmer. in basic you could run through a loop that uses a matrix as a way of storing your variables (this may not work on all calcs but it does on the 89 and may on some other platforms) This is kind of a round about way to make an array, so here goes. (continue on next post? lol)

     1 March 2007, 07:33 GMT


Re: Re: RE: Game ideas
Aaron Miller  Account Info

you check the sides of the charecter against the walls of the maze in this case or of the other "sprites" in basic it would most likely be letters,something like this for C:
if (Xcharecter >= xwall and Xcharecter <= Xwall + (width of wall goes here))
// code for instance goes here//
End
and likewise for the Y vars.
in basic you are working with very small x and y numbers so you really only need to check if the x of a charecter is equal to or greater than(important if while running the x changes too much this will still work) the x of the wall -1 or +1 this means either side of the wall charecter and likewise for the y coordinates. so you just make an if statement for each side instance and effect code accordingly.

     1 March 2007, 07:42 GMT


Re: Re: Re: RE: Game ideas
Aaron Miller  Account Info

in the above comment i kind of lost my train of thought forgive me but you can substitute the matrix you made for the individual x and y coordinates and then use the loop variable to check each particular position one at a time continuously if that is possible on your calc. you may have to tweak the method some but the basics are there. i've never tried using a matrix on a calc but i have done something similar in visual basic. Another way is simply doing each check in it's own set of if then statements and that would be very cumbersome and slow if it was anything other than assembly. even then its not very good coding. if anyone else has a way to loop through the checking system i posted or any tweaks to that system im sure someone who knows more than i do will help you

     1 March 2007, 07:47 GMT


Re: Re: Re: Re: RE: Game ideas
Aaron Miller  Account Info

haha i just realized i mixed the two languages. the beginning and end of the effect code of an if then statement in C is supposed to be these little curly q' brackets { } but you get the picture. hope this helps.

     1 March 2007, 07:51 GMT

Re: Re: Game ideas
asm_rtard  Account Info

Speaking of ASM, does anyone know the input registers for the runprog lib in MirageOS

     25 November 2006, 23:58 GMT

Re: Re: Game ideas
Aaron Miller  Account Info

Hey im having a problem with a game i'm making for the 68k family. its an adventure game in three d using the fat engine. and i cannot get the friggin thing to run on a titanium. it loads and runs fine on the rest of the 68k fam. but not on the one i actually own. how's that for ironic. anywho i think it might be a problem with the vat address for ghost space in the engine include file (fat.h) itself. anywho if anyone knows how to fix this PLEASE HELP ME! lol i want to make a quality game for once and i have the opertunity now that i have some understanding of raycasting.
this is the error handler in fat.
if (progam_counter < 0x40000)
return FAT_NOTGHOSTSPACE;

     17 April 2007, 21:10 GMT

Re: Re: Game ideas
NinjaSE Account Info

I’ve been trying to understand the programming of the TI-83+ and make a game on it, (the PRGM button) but I need help! I’m trying to make something like phoenix or space invaders, and I make the ship move using L1 & L2 for the X & Y coordinates of the ship’s points on a scale of Xmin/max= -47, 47 and the Ymin/max= -31, 31. Each nme ship has 13 points, and their coordinates are stored in 2 lists, LMXNME and LMYNME, in 13-pt chunks & organized so that the ship with the highest Y-values is the 1st chunk, and the last chunk is the one with the lowest Y-values. They are plotted on plot 3 as a scatter plot. At the start of my game program, i define both plot1 & plot3, their lists, and points X & Y. I use the following for the lasers. L1/2(11) are the coordinates for the tip of the ship, V is the origin of the laser, and L is Y to keep the rest of the programming straight.
prgmFIRE
:L1(11)->Y
:L2(11)->X
:(X+4)->V
:Y->L
:For(D,V,49,1)
:Pt-On(D,L)
:(D-2)->S
:Pt-Off(S,L)
:End
:
I can't make it move/shoot at the same time, or while the laser is still on the screen. I know how to make the nme ships move/shoot, but it would create the same problem. I also want to create a save-game system, different weapons, and upgrades, but have little to no idea how to do so. Any ideas? And can someone explan the following things to me? BASIC, "sprites", ASM programming, MirageOS, ION, and what the "?" on the calculator is for. SOMEBODY PLEASE HELP ME!!!

     4 February 2008, 23:08 GMT


Re: Re: Re: Game ideas
valentine  Account Info
(Web Page)

dude i can help you out its pretty simple , my email is denniss4000@lycos.com or denniss4000@hotmail.com

reply back dude i will be waiting to help ya out

     17 March 2008, 20:43 GMT

HEY ANYBODY OUT THERE!!!
madhouse1 Account Info

IS THIS FORUM COMPLETELY DEAD OR WHAT?

     20 February 2008, 01:37 GMT


Re: HEY ANYBODY OUT THERE!!!
The_One_Guy  Account Info

Yes.

     13 November 2008, 00:46 GMT

Re: Re: Game ideas
AssemblerColeman  Account Info

Don't use TASM for Dos or anything like that. I use the ZDS IDE 3.x for my calc and the TI-83plus.inc file. It makes it so much easier to program for ASM, or to program ASM right on the Calc, get OTBP Assmebler. It is the best man! Just don't mess up or it'll freeze and you will have to use the reset button on the back of the calc to unfreeze or even have to pull out the main and backup batteries.

     22 April 2009, 21:53 GMT


Re: Re: Game ideas
BorisAmdocs Account Info
(Web Page)

this URL links to TASM download

     25 April 2011, 21:11 GMT

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