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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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We Need Games that are Awesome for TI 83+
aaron barnhart  Account Info

Fire Track 2 rocked. Phoenix 3 was good until we caught onto the patterns and the game wasnt finished anyway. We need games like Phoenix 3 to be complete and we need the great programmers to step down for a while and program some TI 83+ games. If we could get this to happen I could finally get over Mario (takes way too much blocks) and play something with style!

     11 January 2004, 16:50 GMT

Re: Game Ideas
Basic'er Account Info

Hello Dysfunction!
I was just wondering if anybody knew of an assembler or something like one that can convert BASIC programs to ASM. I don't really care about the capabilities of ASM, i can do everything i need to in BASIC, I just want more mem and more speed.

     12 January 2004, 02:50 GMT

Re: Re: Game Ideas
Nick_S  Account Info
(Web Page)

I don't know of anything that does this(and actually works mind you) BUT, ...read on

I'm, msking my own ti calc programming language!
here is a list of things that are planned, ones with "+" next to them are currently supported
also, all in a TI-BASIC like format, that compiles to z80 asm(only for 83+/se right now,
later will have support for all z80 calcs)

+one-byte vars
+two-byte vars
+strings
string vars(these are kind-of implemented, but no input to them/comparing of them is allowed as of yet)
+utilization of saferam for variables (must be declared by developer, however)
+labels
+call/return subroutine structure
+conditonal goto,call and return commands
"for", "do-while", "repeat-until" and "loop" program flow commands
+clearing home and draw screen
+writing text to both home and draw screen
+big text on graph screen
+inversed text
+interger arithmetic - increase, decrease, add, subtract, multiplication, division, modulo, squareroot
bitwise manipulation - and, or, xor
+automatic stack stabilization upon quiting
+getkey that alows up-left,up-right,down-left and down-right. -Good for a cursor/mouse.
+easy to use sprite commands
+line and pxl stuffs
input [varname]

     20 June 2004, 02:44 GMT


Re: Re: Re: Game Ideas
john234 Account Info

just wondering how and why are you doing this?

     1 April 2005, 03:02 GMT


Re: Re: Game Ideas
aladdinslamp Account Info

I suppose you could use BasicBuilder...

     3 February 2007, 19:10 GMT

Game Ideas
Justin Lebeau  Account Info

I have been steadily teaching myself TI-BASIC and was looking for any good ideas that may challenge my skills, and also to help improve them. Need basic ideas!

     12 January 2004, 17:26 GMT

Re: Game Ideas
gotmilk Account Info

alright u want a challenge take on the lord of the rings

     13 April 2004, 02:51 GMT


Challenging Game Idea
Cody Uhlrich  Account Info
(Web Page)

Here's one that'll keep you busy for a while. Why don't you try and make a game based on the entire 4 seasons of the Soprano's?

     29 April 2004, 16:23 GMT

Re: Game Ideas
Basic'er Account Info

Hello, i was just wondering if anyone knew of a Basic-> ASM converter that actually works (well) i downloaded one and it wont work and i cant find another. I have a ti-83 calc (not plus) and windows XP

     13 January 2004, 02:47 GMT


BAS2ASM
Andycogen  Account Info

The one I downloaded didn't work either.
I have a 83+ and Windows XP.

     28 January 2004, 20:21 GMT


Re: BAS2ASM
Matt M Account Info

I had the same problem

     14 March 2004, 01:23 GMT


Re: Re: BAS2ASM
asm-beginner  Account Info

theres no such thing as a working basic to asm compiler, just because not every command in basic is available in asm.... (for instance: input "a=",Str1)
its almost impossible to make that in asm.

     17 January 2005, 18:54 GMT

Re: Re: Re: BAS2ASM
Adam Ziemba  Account Info
(Web Page)

well, theoretically, very few TI-BASIC commands have a short, simple Z80 Assembly couterparts. One good example is the "Return" command, which in Z80 ASM is simply "ret". The example you have given can be done in Assembly quite easily on the 83+/84+ series calculators. All you need to do is use the System Routines provided by TI.

The URL at the top is a link to a working BASIC -> ASM converter for all the 83 and 84 series. I don't know how well it works though, but try it out!

Hope this helps.

     15 May 2006, 04:54 GMT


Re: Re: Re: BAS2ASM
Blake Lucas  Account Info

Also: randint(

At least I think...

     20 November 2008, 22:31 GMT

Compiler Project
shkaboinka  Account Info
(Web Page)

WHY DOESNT ANYBODY BOTHER TO TITLE THEIR POSTS? Why should I bother helping people or whatever if I have to read every single post to find out what you want?

...by the way, I am making a high-level OOP compiler for z80; it looks like C++ with TI-Basic commands/keywords/syntax, and has all the capabilities of assembly. It allows several prim datatypes, mutli-dimesnional arrays, sub-routines, OOP, etc.

Any suggestions? (I will finish the test program soon; this is no simple program; having to unravel expressions and handle mem/vars and stuff is a mess..but it will work)

     13 January 2004, 17:47 GMT

Re: Compiler Project
Andycogen  Account Info

Please tell me when this is finished. Sounds interesting.

     28 January 2004, 20:23 GMT

Re: Compiler Project
Chivo  Account Info

Are you writing the lexical analyzer manually in C/C++, or are you using yacc or bison to create one for you? You could probably use SmallC's back-end and modify the front-end to suit your language.

How will this language handle stack frames? Does it use IX to access local variables and function arguments?

How much do you plan to work on optimzations?

Ok, these are mostly questions, but whatever.

     21 February 2004, 22:39 GMT

Re: Compiler Project
Coolv  Account Info

Is that a RPG or a FPS? ;-)

     26 June 2004, 23:10 GMT


Re: Compiler Project
Blake Lucas  Account Info

Yeah, I might be able to use it instead of crashing my calc with poorly written ASMs!!

     20 November 2008, 22:33 GMT

uploading mario worlds
gdw Account Info

I know this probably isn't in the right place but, here's my problem. I'm having a little problem trying to upload my Mario worlds from my calc to my computer. 2/3 of them work fine, but a few say "invalid variable", "invalid filename", or something like that when I try to upload them, and I can't figure out how to fix it. When i go to prgm (on the calc), then down to the file, and enter to paste it to the screen, it says "prgmGW1ArandM(randM(randM(randM(" and not just "prgmGW1A". I plan to submit them to the file archives here. Any help would be greatly appreciated.

     17 January 2004, 00:25 GMT


Re: uploading mario worlds
AttilaThePun  Account Info

What linking program are you using? What calculator? Give me that info and I can help...

For now, here's a generic tip. Use FastLink (available in our archives) but disable "silent linking". Fastlink should handle any TI calc in existence and any file type TI uses (and one they don't).
Good luck, let me know.

     26 January 2004, 22:57 GMT


Re: Re: uploading mario worlds
gdw Account Info

i have an 83+ and i'm using the cd and link that comes with the 83+se. i don't understand why it took some but the others it didn't.

     29 January 2004, 12:51 GMT

Re: Re: Re: uploading mario worlds
Matt M Account Info

Here is the solution - I use a USB link cable and I have a 83+SE and I found a way to make it work:

ON YOUR CALCULATOR
1. put the level in RAM
a. [2nd] [mem +] [2] [7]
b. scroll and press enter so there is no '*' star next to the name

2. group the files on the calculator
a. [2nd] [mem +] [8]
b. "create group"
c. give it a name
d. select programs (press enter - a box will appear next to the name)
e. scroll right and click "done"

ON YOUR COMPUTER
3. run "TI Connect"

4. Go to "Device Explorer"

5. Expand "Flash/Archive" (usually near the bottom of the list)

6. Expand "Groups"

7. retreve the group and save it to your hard-drive

EXPAND THE GROUP
8. open the group (double click)

9. click on the files to extract (like you did to move the group from the calc)

10. on the "Actions" menu (file, edit, actions, etc.)
a. select "Extract selected"
b. select the folder you want
c. click OK a lot of times

UPLOAD TO TICALC.ORG
11. well, if you still need help, reply to this post with what step you need help with. It worked for me, I hope it will work for you. Good luck.

NOTE: when you send Mario levels to your calculator it will say "name invalid". To fix this, rename the file when if asks you to.

-Matt M
E-mail: millermmail@yahoo.com

     14 March 2004, 01:38 GMT


Re: Re: Re: uploading mario worlds
Matt M Account Info

Did it work? Did it help? Do you have any questions?

     19 March 2004, 16:34 GMT

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