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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Skydiver Account Info
(Web Page)

Hallo,
there are to games for the 83+ I´m really searching for:

-BOMBERMAN (1Player, there is a 2p-game on ticalc)
-An Ego-Shgooter like COUNTERSTRIKE or DELTAFORCE

Anyone having on of this games and can send me the Game/URL?
Or could you make such a game?
Thx
sky

     26 June 2003, 17:21 GMT

Re: Re: Game Ideas
Matt M Account Info

If its the same, I have BomberKids with the following options:
2 player
2 player link
3 player link
4 player link

you can select 2 player and just kill the other player easily but I don't think anything exists with AI.

     18 January 2004, 15:26 GMT


Re: Re: Game Ideas
disp_beginer_basic_programmer  Account Info
(Web Page)

yea bomber kids is juat like bomber man, and u can play 2player witha link and 2 player with out.

     30 October 2004, 00:22 GMT

Re: Game Ideas
JelloBob  Account Info

Does anyone have a good algorithm for generating a maze or seeing if a maze is possible to complete?

     28 June 2003, 01:35 GMT

Re: Re: Game Ideas
Arno Kret  Account Info

yes, i do.

You can generate mazes using the stack. First, think your maze of a matrix like this:

+--+--+--+--+
| | | | |
+--+--+--+--+
| | | | |
+--+--+--+--+
| | | | |
+--+--+--+--+

But then much bigger ofcourse. Now the bourders on the sides may not be passed through:

+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | | ||
+--+--+--+--+
|| | | | ||
+==+==+==+==+

See the maze drawing algorithem as a something that moves around and knocks down 'single' walls (not the '=' or the '||'). Let him start somewhere on the map, doesnt matter where. Note that the starting position of your wall knocker doesn't have to be the starting position of the player that is going to walk through your maze:

     29 June 2003, 14:04 GMT

Re: Re: Game Ideas
Arno Kret  Account Info

+==+==+==+==+
|| | | | ||
+--+--+--+--+
||XX| | | ||
+--+--+--+--+
|| | | | ||
+==+==+==+==+
Today he is going to start at the spot marked by the XX (a good way is to randomize the starting position to help the maze generating algorthim generate more random mazes). Now he has four possibilities: up, down, left, rigth. Use a random number to determine what direction to go. Say this time he went rigth:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| XX| | ||
+--+--+--+--+
|| | | | ||
+==+==+==+==+
Now your new spot has been marked. _BUT_ you should have pushed your old position onto the stack so you can retreave it when you get stuck between your own roads. I'll show you. He now walks down:

     29 June 2003, 14:05 GMT

Re: Re: Game Ideas
Arno Kret  Account Info

+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| |XX| | ||
+==+==+==+==+
And left:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
||XX | | ||
+==+==+==+==+
See? He got stuck, no where left to go. Pop your old position from the stack and get back one step:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| XX| | ||
+==+==+==+==+
Now he can go rigth, so he will go rigth:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| XX| ||
+==+==+==+==+
And there you have it, run this until your build in stack protecting system notices that the stackpointer is back at where it started so the maze must be done. Think of a starting point, an ending point and your maze is done.
I have read this technique somewhere on the internet at a place i cant remember... So i somebody has the URL to that, be free to post it somewhere.

And oh yes, one thing. How do you store your maze:
Each box is represented by a byte, like so: 00000000. Separate this byte into four parts, each representing a wall side: 00 00 00 00. Now make 00 to be an open wall, 01 to be a closed wall and 10 to be a wall that is not possible to break (for the border walls), and you are done. You still have a 11 possibility for say perhaps a secret wall, or whatever you can think of.

hope this will help you for a bit

     29 June 2003, 14:05 GMT


Re: Re: Game Ideas
KGD Account Info

Try "Ultimate Maze 83" and look at the programing. It is the best maze game I have seen so far, and is written in BASIC!

     10 July 2003, 07:35 GMT

Re: Game Ideas
Domi Alex  Account Info
(Web Page)

HARVEST MOON game would rock the entire data base.
I have found one here, but unfinished since 1999 and the sprites are too big.
If someone makes that game it will be very nice plz.

     28 June 2003, 21:46 GMT


Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

Jesse Stark (calcprgmer) was making it, but I think he got stuck on the sprites, so now he's making something else....

     1 July 2003, 22:56 GMT

Re: Game Ideas
Sk0  Account Info

Ok, here's the deal. I know the basics of asm, like how to clear the screen, how to draw a line or points and such. Basic stuff. I know headers and i have a list of commands and their mem location thingies (if you don't know what im talking about, i mean _clrLCDFull =4540h) so can someone please send me a list of commands and what they are used for? Most of them are self explanatory like the clrLCDFull obviously clears the screen. Thanx for your help. -Sk0

     1 July 2003, 15:38 GMT

Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

Download TI's almighty "Guide.pdf". It's quite big, but it covers all the romcalls in ti83plus.inc, including descriptions, inputs, outputs, (sometimes)code samples, etc. I use it quite a bit.
I can't remember where I found it; you'll have to look for it...

     1 July 2003, 22:52 GMT


Re: Re: Re: Game Ideas
Hittps  Account Info
(Web Page)

You get it from the TI Resource CD that comes with your calc. It does have a lot of useful information.

     5 July 2003, 18:08 GMT

Re: Re: Re: Re: Game Ideas
Sk0  Account Info

thank you guys so much, it really helped alot. I found guide.pdf on the resource CD as you said and it is great. Thanks again.

     9 July 2003, 03:55 GMT

Re: Re: Re: Re: Game Ideas
Inuyasha-kun  Account Info
(Web Page)

Is there another place to get it? Could someone e-mail it? I can't find my TI Resource CD. My e-mail address is in my account profile.

     19 October 2003, 07:05 GMT


Re: Re: Re: Re: Game Ideas
CicadaCalc Account Info

I found no such file. Could you E-mail it to me? I have the disk, just there's no file named "Guide.pdf" on that disk. My E-mail address is:

cicada_680@hotmail.com (Default)
cicadacalc@yahoo.com
CicadaCalc@netscape.net (I Think That's It...Not Sure...)

     21 August 2004, 15:40 GMT


Re: Re: Game Ideas
Sora Hikaru  Account Info

I like ASMGuru.hlp. Search at Google for it and download it.
ASMGuru.hlp is almost fully compatible with ION. Only some commands like clearing the screen, as you said, are diffrent.
I can also send you a ZIP-File with all the Help and compile programs you need. I even include how to acces the keyboard and the link port (for Link games).
If you want the file you must E-Mail me.

     30 July 2003, 15:41 GMT

Re: Game Ideas
Sk0  Account Info

SOMEBODY WITH ASM EXPERIENCE PLEASE HELP ME!!
I have recently started asm, but all the tutorials are on the basics, and none of them cover sprites. So, does anybody know how to make sprites move in asm? I have tried myself, but the result is really wrong. I think that 'inc' and 'dec' don't work with the 'a' variable, but i'm not sure how to make it add/subtract otherwise. I have only tried a single pixel sprite, but if anybody can make those .db %101011010 stuffs move, please let me know. Thanx in advance
Sk0

     9 July 2003, 03:59 GMT

Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

First off, inc and dec do work with the a "variable" (call it a register next time :), providing you say "inc a" or "dec a"... Maybe you're not loading the value back into the var... Make sure you're doing this:
ld a,(xpos)
inc a
ld (xpos),a <<<< Did you miss this?
I don't mean to be insulting your intelligence by this, but I don't know how advanced you are...

This seems to be a common problem. It might be a good idea for someone to upload a heavily commented sprite demo program to ticalc... hmmm... I'll go do that right now...

     10 July 2003, 03:30 GMT


Re: Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

Okay, the sprite demo program is on its way to the archives. It's fairly heavily commented, so it should be pretty self explanatory... It's aptly called "Sprite Demo"...

     11 July 2003, 04:18 GMT


Re: Re: Re: Re: Game Ideas
Sk0  Account Info

it won't compile...
"line 97: imbalanced conditional"
and it gives the same problem on line 270 or sumthin around there... im using tasm if that helps in any way...

     17 July 2003, 17:06 GMT


Re: Re: Re: Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

That must not be mine. I just downloaded it and compiled it without changing it and it worked fine. Mine is called "Sprite stration" and it's "spritedemo.zip". Click the link to take you to the page it's on.

ps the source isn't even 270 lines long!

     28 July 2003, 23:06 GMT


Re: Re: Re: Re: Re: Re: Game Ideas
Sk0  Account Info

I figured it out. I had a really bad version of TASM and it didn't like include files. I found a better version, and it works great. Thank you very much.

     21 August 2003, 14:29 GMT


Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

And by the way, the game ideas thing isn't really the place to ask for help. Try a forum somewhere *cough*NEXUS*cough*. Most *cough*NEXUS*cough* have a z80 help section. In case you want to try the Nexus forum for whatever reason, click the URL above...

     10 July 2003, 03:33 GMT

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