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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
SilverDrew Account Info

I am thinking of making an ams game on The Lord of the Rings tril. But i don't know enoght asm to make it. I was thinking to make it like an RPG like "Dying Eyes" but you can select who you want to be.

I anyone wants to help email me at umholtzd@msu.edu

thanks drew

     2 November 2003, 23:33 GMT


Re: Re: Game Ideas
Joel Hernandez  Account Info

I may sound idioic to those of you who are way above the begginers. Im making my first game from scratch and i dont know how to do health. It is an RPG based on Dante's Inferno. I wanted to set it up so that if he lost he would lose health but if he won he would gain health. I also need help with doing upgrades. I am able to do everything else. HELP PLEASE

     3 November 2003, 00:00 GMT


Re: Re: Re: Game Ideas
drew coppler  Account Info
(Web Page)

Well, if its in basic you simply assign a number to a variable like 100->A. Tha will set A(your health) as 100. If it's an ASM game than sorry, I can't jelp :) I'm learning ASM and it's way too hard!

     6 November 2003, 04:03 GMT


Re: Re: Re: Re: Game Ideas
Joel Hernandez  Account Info

Thanks drew
I am also a BASIC programmer so your assistance is greatly appreciated.

     6 November 2003, 21:49 GMT


Re: Re: Re: Re: Re: Game Ideas
drew coppler  Account Info
(Web Page)

Hey, I am thinking of an idea for a game but I can't think of one. Someone please post something here because I am really bored of programming the same old stuff. I will do Graphical Output games or Text RPGS, I don't care. Just please try to help me out. BASIC only :)

     6 November 2003, 22:40 GMT


What is C???
drew coppler  Account Info
(Web Page)

I have no idea what C is. Can a TI-83 Plus run it and does it replace the need to learn ASM????

     7 November 2003, 13:04 GMT


Re: What is C???
cloud867  Account Info

C is a programming language, like ASM, except a hellubva lot easier, yet just as fast and capable. Currently C is only possible on the 89\92+\V200. It may eventually become available for other calculators, but I have no idea when.

     7 November 2003, 21:22 GMT

Re: Game Ideas
Bram Tant  Account Info
(Web Page)

Any good idea's for a decent text-based BASIC game for TI-83(+)/SE

     8 November 2003, 17:37 GMT

mode7 like mario kart
Fiorelli Piierre  Account Info

i want to create a game like f zero or mario kart but i don't know how can i do. If anybody know how can i create the engine (mode7)...

     9 November 2003, 22:09 GMT


Re: mode7 like mario kart
ViralX  Account Info
(Web Page)

Do you know how a mode7 engine works? If not there are some docs at www.gbadev.org that might be interesting to you.

There's a big problem, though, if you're trying to make a mode7 game on a TI-calc. Mode7 games are based around the way a crt tube (non-LCD TV screen) works. It displays the image one line at a time from top to bottom, then there is a little time between ending one picture and starting the next at the top of the screen. The TI-calcs do not work like this. The LCD pixels are updated as soon as they are changed, not in any systematic redraw of the entire screen.

But I'm not saying it's impossible! It definitely will not be fast, and it would have to be programmed exeptionally well to be any good at all, but I'd love to see you try! If you can work it out, thumbs up to you!

<Vx>

     10 November 2003, 04:13 GMT


Re: Re: mode7 like mario kart
Fisch2  Account Info

>>It definitely will not be fast
The French Programmer Pollux, has made an amazing Mode 7 game called Formula 0 for the 68k calcs. It runs *very* fast! Unfortunately, the game is still and will likely remain in Beta form. It also only works on HW1 calcs (VTI included). I don't have a link to his site, but you should definitely check it out!

     25 November 2003, 21:31 GMT


Re: Re: Re: mode7 like mario kart
ViralX  Account Info
(Web Page)

Okay, I did check it out. There is definitely some slowdown when you turn/rotate the landscape. Also, the only thing the calculator keeps track of in the game is the player's car. It doesn't have any AI, opponent racing system, or any of the stuff a fully functional racing game has, yet. I must admit, it looks better than I thought one could, but there's still going to be massive slowdown by the time you add all the nessesary features.

<Vx>

     26 November 2003, 00:25 GMT

Re: Game Ideas
Andycogen Account Info

Can Someone please make a phoenix patch for v. 2.1 for mirage?

     10 November 2003, 23:20 GMT

Re: Re: Game Ideas
neo_0011001010101  Account Info

do you like really phoenix ?? i think galaxian is better but i can't play with crash 19.006, ash and sng so phoenix is good !!

     11 November 2003, 21:12 GMT


Re: Re: Game Ideas
Andycogen Account Info

I like phoenix. I've never tried Galaxian. I guess I'll try it. By the way. If someone would make that phoenix patch for the TI-83 Plus that would be good. If you can't make one for 2.1 you could make one for Phoenix Ancient.

     11 November 2003, 21:22 GMT


Re: Re: Re: Game Ideas
Andycogen Account Info

I am sorry that I keep replying to myself so many times but anyway... Can you make the patch have Invincibility or other cool things like that?


See Ya

     11 November 2003, 21:38 GMT


Re: Re: Re: Re: Game Ideas
Memwaster  Account Info

If i could be bothered i could hack it to do that sort of thing... but i wont until i get a copy of Devpak8x to work on win2k (that's why im into app programming)

     24 November 2003, 07:49 GMT

Re: Game Ideas
Andycogen Account Info

Hello. I was wondering if there was anyway to make the calculator act as a clock. What I mean is is there a way to make a program that is a clock in basic? If so could you please tell me what to type in the program.

Thanks
Andy ;)

     11 November 2003, 22:28 GMT

Re: Re: Game Ideas
Joel Hernandez  Account Info

I would also like to know if this is possible because if it is i would be able to "screen saver," even though it is completely useless.

     12 November 2003, 20:49 GMT


Re: Re: Game Ideas
Schuba1  Account Info

In basic it is very easy to make a clock. The only problem with a basic clock is it only runs while the program is running. I'm not sure about assembly though.

     12 November 2003, 23:44 GMT

Re: Re: Re: Game Ideas
Andycogen Account Info

Hi.
I was wondering if you could tell me how to do this.(in basic).

Thanks,
Andy

     13 November 2003, 01:59 GMT


Re: Re: Re: Re: Game Ideas
Justin Nelson  Account Info

I made a clock in basic but it is useless because it only runs when the program is on and it isn't exactly the right speed. I sucks really, but it is a clock.

     13 November 2003, 21:27 GMT


Re: Re: Re: Re: Re: Game Ideas
Justin Nelson  Account Info

its for 83+

     13 November 2003, 21:50 GMT


Re: Re: Re: Re: Re: Game Ideas
Andycogen Account Info
(Web Page)

Can you give me the source code?
Email Above
Thanks,
Andy

     16 November 2003, 01:03 GMT


Re: Re: Re: Game Ideas
ViralX  Account Info
(Web Page)

Quote: "I'm not sure about assembly though."

Quite easy in assembly. All you have to do is start up the calculator's timer and read from it when you want the time.

Try doing that with TI-BASIC! ;P

<Vx>

     13 November 2003, 21:45 GMT


Re: Re: Re: Re: Game Ideas
Matt M Account Info

oooooh! Can someone make a clock (that is accurate) for the 83+ silver edition that will work in MirageOS? I just read the thing about ASM and the calculator's timer. If you do, please let me know.

millermmail@yahoo.com

     6 December 2003, 20:22 GMT


Re: Re: Re: Re: Re: Game Ideas
svoldemort  Account Info
(Web Page)

Nah, the TI-83 core isn't the same as a computer core; in the computer there's an extra chip which keeps the time clock accurate when the computer is shut down. On a 83 such an extra battery chip does not exist.

     5 November 2004, 14:25 GMT

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