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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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RTS GAME (Text RTS)
B.A.A_Geeks  Account Info

Hello All,

Im currently working on a rts game for the ti 83+ calculator and our having promblems. Let me fill you in first. The game is called Text RTS because its mostly text graphics. It takes place in medievil times there for you have castle, knights, peasents and so on. For those of you who dont know what rts games are, they are Real Time Stradegy Games-Civilazation-Empire are some examples. In the game you start of with a Keep(town hall)-farm-worker-(trees, mines, stone are your natural rescoures). What you do is build your town up and fight the pc. (duh-lol)

So now thats that-Heres my promblem, I want to make the game on the graph screen but i do not know how to make a matrix work with the graph screen. I use the matrix for hit detection and what building you select. Is there Maybe another way around this? Or maybe theres a program that lets you take a pic of the home screen and convert it to the graph screen? Basicly I need to know how to make maps in basic and store them...there for if you go off the screen you go to a different part of the map but if you want to go back it takes you back to where you were.

Need Help With This And Feel Free To make suggestions for this game or even better start you own.

B.A.A (Brandon & Aaron)

     15 October 2006, 02:22 GMT

icons
Stefan Bauwens  Account Info

Hey I'm new!
if some one should need a cool icon
ask me :-)

     16 October 2006, 18:26 GMT

Re: Game Ideas
Stefan Bauwens  Account Info

Hey
Does someone work with x and y
I do.
It is realy cool!

stefan bauwens

     17 October 2006, 10:35 GMT

Game Ideas (castlevania)
Alex - Account Info

Please can some one make a Castlevania game for ti-83/84 plus . Just a basic game which can also be an asm game just a simple game cause i realy want a simple game during math lessons not complicated things.

Thanks in advance

     21 October 2006, 11:44 GMT

Re: Game Ideas
mburkle  Account Info

for the chess players... we need a chess game for the ti-83 plus!

     23 October 2006, 18:49 GMT

WindJammers like game
Remi K.  Account Info
(Web Page)

Hi everybody!
WindJammers is a really fun and additive neogeo game. I would like to develop it for ti89/92. I have a basis of C programming but not of asm. I'm able to do sprites (i have good basis of designing) and some C code but sprites are new to me and a bit complicated (with the events handler, background scrolling, etc).
If anyone is interested in helping me or in developing this game alone thanks for contacting me: remi.k2620@gmail.com

(note that my native language is french and not english)

     25 October 2006, 14:17 GMT

Re: Game Ideas
asm_rtard Account Info

In ASM, does anyone have a quick way to display the register A in small font at a given point that doesn't use a ton of CP commands??
Also, is there a quick way to draw a line that doesn't use (_iline) or any other rom calls??

     29 October 2006, 21:06 GMT

Re: Game Ideas
ertrules22 Account Info

I really want to program a Millionaire game, but I am kind of new to BASIC. I was wondering if anyone had any help or would like to help me. I am a pretty good programmer, but don't know quite everything. You can e-mail me at ertrules@comcast.net.

     29 October 2006, 22:43 GMT

Millionaire
ertrules22 Account Info

I know there are already a few versions out, but does anyone have some tips for a millionaire game? I am an ok BASIC programmer, and I have a TI-84 calc. If you could help, find me at: ertrules@comcast.net
Thanks!

     31 October 2006, 00:40 GMT


Re: Millionaire
ertrules2  Account Info
(Web Page)

My e-mail is now ertrules@msn.com

     3 February 2007, 17:53 GMT

Re: Game Ideas
george linkington Account Info
(Web Page)

Is it possible to make a Tic-Tac-Toe game that can play it's self. With both of the computer sides that have good AI and will both try to win.

     31 October 2006, 03:10 GMT

Re: Game Ideas
Buckett  Account Info

Somebody would be my hero for life if they programmed the all time ultimate game, DIG-DUG!!!

     2 November 2006, 04:05 GMT

Re: Game Ideas
Ken Strain  Account Info

I would appreciate it if someone would be able to present me with a program which solves any game of 24, in which the player is required to manipulate four numbers so that the end result is 24, using each number only once. See wikipedia/24game for more information.

Thank you

     9 November 2006, 01:08 GMT

games
pecheur1 Account Info

does anybody have like any other ideas? most i c on here is like last your and down if there any other ppl who know of any ideas can you post them. kinda new at programming but i know enough to make a game or edit a game so ull be hooked for hours!

     15 November 2006, 01:18 GMT

Re: Game Ideas
ben saldding  Account Info

Does anyone have a simple game design that they could show me???

     6 December 2006, 03:53 GMT

Re: Game Ideas
Dog Games Account Info

Someone make a 3D golf game for TI calcs please. That game should be easier than a fast paced game. A 3D golf game is needed on calcs.

     6 December 2006, 13:40 GMT

Super Smash Bros. MINI
fists_h  Account Info

I can't post on the Upcoming 83+ GAMES page, so I'll put this here:

I'm making a BASIC version of Super Smash Bros. for the 83+. I've tried this before, as I posted on some other page, but it was really, REALLY crappy and memory was a big issue [this was before I had a computer with working internet after 'the 2005 incident', and before I had stuff like Omnicalc], at 18,000+ bytes total. This one is even better than the old one, and is about half of ye olde prog's size [at 9,000 some bytes]. I shall reply soon with screenshots. Yes, it's battle function is single-pixel-based, but I'm working on utilizing Omnicalc for sprites instead.

     18 December 2006, 03:53 GMT

Re: Game Ideas
mr_calculator_head_43 Account Info

I have an idea!

Objective:Make a game similar to the classic game of Rogue. Since you probably won't be able to put an entire floor on the screen, make the screen scroll or divide the floor into parts. Make at least 10 floors and 10 monsters. Unlike Rogue, make the character NEVER get hungry (I don't like having to feed him every 1300 steps or so), but let food instead replenish HP.

Reply to this post if you accept the challenge or want more information. I will check for replies every few days.

     29 December 2006, 18:52 GMT

Epic Armies: Good and Evil
Sean Samshuijzen  Account Info

Hi all, anyone who remembers the game "09 Armies"? If you dont, go beat yourself up and sprint to the archives!
Anyways, im working on a kinda sequel to that game. Build your perfect army (Choose from 3 races, each w. 3 units, 4 upgrades etc.), link your calc to a friend's calc and let him have it! The early beta is nearly finished, if you've got any ideas/comments/etc. plz let me know!

     5 January 2007, 13:22 GMT

Re: Game Ideas
Chris Hodges  Account Info

im a beginner at this programming stuff i can shoot, move, jump, and duck but can some one email me and tell me how to make ur own person for a game instead of the letter O and how to make a double key like 2nd and 11

     19 January 2007, 20:55 GMT

Modifier Keys
aladdinslamp Account Info

A 2-key linkage, like 2nd + 8, is easy to do on the 89. Just use the built-in key codes. For the 83+, it's much harder. You have to reserve one variable, let's say Z, for if the user just pressed the 2nd key. Then, in the part of your getKey code that does stuff depending on what key you pressed, put it so that if you press 2nd, Z is set to one. Then, just say "if (key variable)=35 (or whatever) and Z=1 Then (do something), store 0 into Z, EndIf". Make sure that if you press any key after you just pressed 2nd, the response will, once it's done, set Z back to 0. You won't be able to get the screen-corner thing with the arrow to appear, though.

     5 February 2007, 18:13 GMT


ASM double key presses
John Romero  Account Info

You might not use this, but in ASM, the calc can detect multiple key presses at the same time. Unfortunately, you cannot make use of this in TI BASIC because the ROM only has instructions for reading one key press at a time. In ASM, you can provide the instructions for processing this input by directly accessing the memory from which the keys trigger(maybe not the right word...). I'm still learning this myself.

     30 May 2007, 01:56 GMT

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