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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Davy Anthonissen  Account Info

Can someone explane me how the instruction iGetPix works. What register is input and what output???
Much help is needed!!!!!

     19 December 2003, 16:35 GMT

Re: Game Ideas
Andycogen Account Info

People say when you send an ASM prgm to the calc you have to make a new program, and put Send(9asmprgmname).When I do this it always says
ERR:SYNTAX
Thanks

     21 December 2003, 05:08 GMT

Re: Re: Game Ideas
Andycogen Account Info

This is for the TI83+.

     21 December 2003, 05:12 GMT


Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

This is sometimes the case, but in other cases, you can start it in MirageOS/ION/...

     21 December 2003, 08:03 GMT


Re: Re: Re: Re: Game Ideas
Andycogen Account Info

Should I run the Basic prgm, or the ASM Prgm?

Andycogen

     21 December 2003, 17:37 GMT


Re: Re: Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

i think the basic

     22 December 2003, 07:14 GMT


Re: Re: Game Ideas
Fido lol Account Info

i have a really simple program but i need to make it take up less space and have more then one save option.
can somebody help me?

     27 March 2007, 20:52 GMT


Re: Re: Re: Game Ideas
Blake Lucas  Account Info

What kind of pogram?

     20 November 2008, 22:14 GMT

Re: Game Ideas
Davy Anthonissen  Account Info

Hi, CAN SOMEONE EXPLANE ME HOW IGETPIX WORKS. OK
I need this help NOW NOW NOW NOW!!!

     21 December 2003, 15:20 GMT

Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

NO, I CANT EXPLAIN, CAUSE I NEVER USED IT BEFORE!!!! NOW SHUT UP!!! lol

     22 December 2003, 07:15 GMT


Re: Re: Re: Game Ideas
Davy Anthonissen  Account Info

Off course you never used it before.
You are a basic programmer. Dutch Man.
Learn Asm sucker.

     23 December 2003, 17:18 GMT


Re: Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

Uuh, wtf is wrong with you!!?? I program in ASM!! Check TI Productions site, Drubu Productions site and Maxcoderz Forum for it!! I am making a VERY difficult game...

     25 December 2003, 07:43 GMT


Re: Re: Re: Re: Re: Game Ideas
John Romero  Account Info

Hey! I'm a new programmer. Can someone PLEASE tell me how to download Fargo onto my TI92 with Windows XL. I read the instructions, but all I got was "Not a proper TI Graph Link file" Error. Thanks!

     19 April 2007, 02:48 GMT

A Little/ A Lot of Help Please??!
John Romero  Account Info

To expand my previous help post, I think I pinpointed the problem.
1. Could someone please verify to me whether or not TI Connect Software, (the one that comes with the silverlink cable), uese .92b backup files.
I haven't been able to use them.
2. I have tried today using different software, (TiLP) but now I need to download a SilverLink Driver. The Readme is inadequite and, of course, I can't seem to get it to work. It says you need to plug in the cable and a dialog box will popup. NO DIALOG BOX!!! The Computer hates my guts...
I have Windows XP. I emailed David whatshisname about this fargo dilemma, but anyone with answers is welcome to email/post me!

     23 April 2007, 02:56 GMT


Re: Re: Re: Re: Re: Re: Game Ideas
Blake Lucas  Account Info

Use TI-Connect, duh!

     20 November 2008, 22:15 GMT


Re: Game Ideas
joe smithy  Account Info

could someone possibly make an ikaruga clone for the ti-83+? its the space shooter where you switch colors to absorb different bullets. if anyone knows how to make this in assembly, it would be great.

     4 November 2004, 18:40 GMT

Re: Re: Game Ideas
deathcloud333 Account Info

i havent actually seen this game, but from a game that sounds like this it would be relatively simple...
(wrong game maybe?) but anyway obvious you would have to replace colors with patterns or *grayscale* but i dont actually have time to. sorry.

     30 November 2004, 02:31 GMT


Re: Re: Game Ideas
hellochar  Account Info

I might just create a BASIC version of that. How about this idea.
There is/are 1 or more alien(s) dropping bullets on your planet, and you have to catch them. You change looks if u press sumthing. The bullets are all different, and only if you have the correct look can u catch a bullet, otherwize you get explodified. =D Missing 2 many bullets will also get you explodified. =D

     5 August 2005, 17:31 GMT

Re: Game Ideas
Paul Moore  Account Info

I have Windows XP. I was wondering if there is a version of Ti Graph Link compatible with it. If so, please post. I was also wondering if someone could tell me how, with XP, I could learn Asm. I know that the people that know Asm and read this are going to laugh at me.

     24 December 2003, 01:39 GMT

Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

1. I know ASM (well am learning it) and i dont laugh at u.

2. I have Windows XP, TI-Graph Link is fully compatible with Windows XP and u can learn ASM fully in ASM!!! Just learn it!!

     24 December 2003, 13:00 GMT


Re: Re: Re: Game Ideas
dwcopti  Account Info
(Web Page)

Well, I just got a TI-89 and was absolutley shocked at all the things it can do. I am starting by porting a game from the TI-83 plus I made and I need to know if there are any shortcuts to porting because the TI-89 is harder to program on than the TI-83+ :) If you can help please post.

     28 December 2003, 08:55 GMT


Re: Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

Don't ask me, i dont know a **** about the TI-89!!

     29 December 2003, 13:05 GMT

Re: Re: Re: Re: Re: Game Ideas
Dysfunction  Account Info

Rather than using ClrDraw (I assume your talking about basic), use ReplacePic. It's much faster. Plus pics, can be any size, and ou can outpu them anywher on the screen with AndPic. Instant sprites! Also, you have a much larger screen to work with. Plus there are several commands that let you do things when an error comes up.

     8 January 2004, 02:02 GMT


SLOW & LIMITED
shkaboinka  Account Info
(Web Page)

and it's slow! I was REALLY dissapointed with TI89 Basic for 2 reasons; IT IS INCREDIBLY SLOW!!!
Also, you'd think you could make use of "functions" or calling programs from programs; but functions can ONLY deal with variables and stuff (you can't use one to DO anything). ALL VARIABLES ARE GLOBAL! that means NO RECURSION. Also, a PROGRAM can't return a value, which is stupid. Functoins and programs can TAKE values, but there is no way to specify the datatype for each.

I am designing a compiler for z80 calcs that will be much better (TI89 is good for Math, but NOT good at all for much anything else unless you use TIGCC or ASM; z80 Basic was much more useful for my 3D Wireframe program which can be found in 83plus>BASIC>GRAPHICS>A3DVIEW). My compiler will make use of OOP, expressions, sub-routines that can take and return values, various datatypes, NON-GLOBAL and GLOBAL variables, and even OOP. If you are interested or whatever, you can click the "web page" (I think; it should point to the right page)

     23 January 2004, 17:47 GMT

Re: SLOW & LIMITED
dwcopti  Account Info
(Web Page)

The TI-89 is not slow at all, in fact I am quite impressed with its speed. You get so many more commands for TI-89 BASIC and you can accomplish things that are impossible in 83+ basic. I saw a game on this site, I think it was space invaders but anyways, it looked like an ASM game. The transitions and everyne thing were incredible. It may be slow is some departments but limited??? no, not at all.

     5 February 2004, 04:58 GMT


Windows Reveiw
dwcopti  Account Info
(Web Page)

Hey, will someone try out Windows v2.3 and write a reveiw for it? It's under TI-83+ BASIC, MISC. Programs: Zip File is Windows83.zip. Thanks

     6 February 2004, 00:34 GMT

Re: Windows Reveiw
CicadaCalc Account Info
(Web Page)

[Name: Windows 83+]
[Group Name: Windows.8xg]
[Contained Files: WINDOWSX.8xp (2689), WINXEXP.8xp (678), CONTRAST.8xp (A)(41), MEM.8xp (A)(34), SHUTDOWN.8xp (A)(41), ZBATTCHK.8xp (A)(53), WIX.8xl(68)]
[Type: Subroutine Shell]
[Rating,Danny: 3]

[Report:]
OK, well a simple review.
Really, it nothing that is new to me and probably most of you.
It has a battery checker (Which I can't tell if it works, but I bet it does [I use VTI]), the classic notepad, mem checker, contrast checker, password protection(limited to numbers only), and APD system.
So, in truth, there's nothing new in this Windows program. Just a few subroutines and a BASIC program to run it all. I have seen better, but if you just want to modify it, go ahead.

     21 March 2004, 22:19 GMT


Re: Windows Reveiw
Joe Pena  Account Info
(Web Page)

Battery Checker? lmao

     24 March 2004, 22:37 GMT

Re: SLOW & LIMITED
Travis Evans  Account Info

You can use local vars on the TI-89. Recursion *is* possible; I've done it in a BASIC program that allows manipulating a directory-tree structure of data with unlimited levels of nesting. I had to use the recursion when deleting a group; it has to walk down the tree and delete all the sub-sub-sub-groups and then all the sub-sub-groups, etc., first.

But yes, it can be a little slow sometimes. :) And I agree with the limitations of functions and subprograms, that's pretty annoying. I also wish variables could be passed to subprograms by reference rather than by value. I'm forced to use globals in lots of places where I shouldn't have to.

     19 February 2004, 15:25 GMT


Re: Re: SLOW & LIMITED
randomperson Account Info

Local variables ae easy!

You dont need to use DelVar as the person above said. In fact try to avoid it as it can make your folders messy with new variables if you quit the basic program using [ON]. Instead use the command Local. Heres an example of its use:

:Prgm wtvr()
:Local a,b,c,d,e,f
{Insert all your code here, a-f will be local}
:EndPrgm

     9 June 2004, 00:14 GMT


Re: SLOW & LIMITED
miscellaneousprogrammer  Account Info

I, too, was dissapointed with the functions (of Voyage 200, which has the same language), but recursive programming is possible. You need to call a recursive program from another program and use lists to track it going down. Since that was how recursion was originally made possible (by using the stack), it is no different than usual, even though it may be more difficult.

Personally, I think all calc. languages could use some serious enhancement!

     10 August 2004, 15:25 GMT


Re: Re: Re: Re: Re: Game Ideas
Zagga Zow  Account Info

Brant Tant! Could you please shut the fuck up! If you can't help, don't even reply! Dumbass!

     4 November 2004, 01:06 GMT


Re: Re: Re: Re: Re: Re: Game Ideas
BILL_Norden  Account Info

hahahahahahahahahahahahahaa thats funny

     27 April 2006, 02:11 GMT


ROBOTS GO BALLISTIC!!!!!
AzulFlame  Account Info

I have a couple ideas for games (hopefully for ti-83+).

One is a racing game where you pilot a little futuristic racecraft (kind of like jetskis) on the walls of a circular tunnel with no gravity, obstacles/barriers, AI (other ships), bonuses, boosting, checkpoints, attributes (armor, speed, acceleration) and complicated courses with curves in all directions. This game is modeled after Ballistica, which I saw once in a video arcade and haven't been able to locate since. If you want to see a very basic model of the layout, go to www.2flashgames.com and play Ghost.

The other is a greyscale BattleBots with AI, competitions (single or tournaments), money, and custom bots, like the PC game. (It might be easier to do a separate program for the modifier/customizer and the actual game and linked battles would be cool too.)

     9 March 2004, 22:38 GMT

Re: ROBOTS GO BALLISTIC!!!!!
AzulFlame  Account Info

The most important thing about the tunnel game - that I forgot to say - was that rather than your craft moving around the wall of the tunnel, it should appear that THE TUNNEL ROTATES and that you are stationary.

     9 March 2004, 22:38 GMT


DrawArc function for BALLISTICA?????
AzulFlame  Account Info

Does anyone have any asm code that quickly draws a portion of a circle (an arc) with radius r, from angle a to angle b. I have a way to do it in basic but it is VERY slow, inconsistant for different sized circles, and is very badly coded. An example of what I might want to do would be to:
draw an arc that resembles a 'C' with radius 2 from +60 degrees to -60 degrees (+300 degrees).

IS THERE ANY EASY WAY TO DO THIS? -> A FUNTION/OVERLOADED METHOD?

     9 March 2004, 22:40 GMT


Re: DrawArc function for BALLISTICA?????
Joe Pena  Account Info
(Web Page)

You can do it in basic, using For( loops

     24 March 2004, 22:38 GMT

TI-89 Programming
dwcopti  Account Info
(Web Page)

Do most of you BASIC TI-89 programmers actually type your code on the calculator? I ask this because I just got finished porting a program from TI-83+. On the 83+ it took me MAYBE 10 minutes to do(including fixing bugs) but on the TI-89 it took me atleast 45 minutes. This is my first program to do on TI-89 however so I guess I'm just asking if you program on the TI-89 and if so, does it get easier to type?

     30 March 2004, 03:27 GMT

Re: TI-89 Programming
Joe Pena  Account Info
(Web Page)

To type? I guess you could get a TI-Keyboard thingy. Or you could type it in the computer and then send it to your calc.

     3 April 2004, 02:45 GMT


Re: Re: TI-89 Programming
darkhydra21 Account Info

Yes. I do it on programs that I make, but those are usually small...I only use them for miscellaneous calculations in math class...if I find a BASIC program on the Internet that I like, I never type it on.

     16 April 2004, 01:02 GMT

Re: TI-89 Programming
Tzazak Account Info

I type everything. I"ve programmed in basic so much it's quicker for me to type it than to go to var-link. I do it for functions like sin( too. Sometimes I'll still select it from var-link or 2nd->sin, but not often.

     1 May 2004, 22:25 GMT


Re: TI-89 Programming
Zippo251 Account Info

i write most of my programs using ti graph link

     18 December 2004, 21:24 GMT


Re: Re: TI-89 Programming
Sam Gockel Account Info

I write most of my progs on my iMac G5. I use TI Data Editor. I like my iMac, it rox

     18 October 2006, 18:21 GMT

Windows Reveiw
dwcopti  Account Info
(Web Page)

Why do you laugh about the battery checker? It is a ASM subroutine that checks battery level and stores as X. If X=1 then Batteries are good. If X=2 then they are bad.

     30 March 2004, 03:29 GMT


Re: Windows Reveiw
Joe Pena  Account Info
(Web Page)

I wasn't laughing at the battery testing, I was laughing at the guy trying to use it with VTI

     3 April 2004, 02:42 GMT


Re: Re: DrawArc function for BALLISTICA?????
AzulFlame  Account Info

That is precisely the problem I have run into.
For-loops work to an extent, but I have had trouble drawing bigger circles; I have not been able to find a way to scale the for-loop in order to avoid skipping or overwriting pixels when I draw different sized circles:
For example, when I draw 3/4 of a small circle, it may take almost as much time as when I draw 3/4 of a large circle, and the large circle is not completely connected.
Also, for-loops are rather slow, and to make an efficient game I would either need to optimise the for loop or use basic.

DOES ANYONE HAVE THE asm code THAT THE ti-83+ calculator USES TO DrAw CiRcLeS?????!!!!???!!?

     31 March 2004, 02:14 GMT

Re: Re: Re: DrawArc function for BALLISTICA?????
Wiseman89  Account Info

did you search this website for it? If you did (im not going to do it for you) If you did, go ask your math teacher, or post about it in several different area on the site, your sure to get an answer. ^_^

     4 April 2004, 21:57 GMT


Sequel to my Bomber game.
wayne heaney  Account Info
(Web Page)

I've been thinking about making Bomber 2, the sequel to one my older games that I like a lot. Please click the URL above this post and check out the first Bomber, it's a really good two player strategy game, or one player with the AI I made. I've been thinking that Bomber 2 would be very similar to Bomber, but be almost completely graphical, where Bomber was almost completely text. There would be a lot more options, like customizing your players abilities (with restrictions of course), starting anywhere in the arena you want (so the opponent won't know where you start), making the arena a little bigger or maybe letting you choose between a big arena or the traditional, having two bases so you don't have to go ALL the way back to your base to win. I would also like to make a better AI (eventually) so you could play one player and have it be challenging. Lastly, I would like to try to make it a smaller file than the previous version... key word "try", it won't be easy if even possible! Anyways, I'd love to hear opinions on this, so please download Bomber from the URL above, play it for a little, and tell me what you think about what I've said here. I would prefer that you email me about this, but I will check the posts here too. Thanks for your help in advance, I love Bomber, and I think this Bomber 2 would be a great game.

     10 April 2004, 04:08 GMT

Re: Sequel to my Bomber game.
AzulFlame  Account Info

sounds cool
im gonna check out the game and then give some feedback

     6 May 2004, 02:34 GMT


Re: Sequel to my Bomber game.
deathcloud333 Account Info

its not bad, but it will definetly be much better if you make it into a actionish, quicker game.

good luck!

though i still dont get how to win.

     30 November 2004, 03:51 GMT


Operation Ocarina
AzulFlame  Account Info

I have another game idea; however, this time I will actually attempt to carry it through rather than simply throwing out an idea.
I would like to make a sound program, which initially is only a Legend of Zelda(tm), custom-note Ocarina player which uses the sounds OF THE INDIVIDUAL NOTES from the game to play custom tunes in an on-calculator song creater (later I will add other instruments from Majora's Mask etc.).

!!!!!!!

Unfortunately, I do not possess the sound files from the game FOR INDIVIDUAL NOTES MADE BY THE OCARINA and thus cannot preprogram them into the calculator. If anyone is in possession of these files, I would be much obliged if you would tell me where to get them. (your name will be in the opening screen as "SOUND FILES PROVIDED BY " + yourname + " and Nintendo (tm)'s Legend of Zelda" or something of the nature.)

Please give feedback to help Operation Ocarina!

     23 April 2004, 20:02 GMT


Re: Operation Ocarina
Davy Anthonissen  Account Info
(Web Page)

Hello, here is a question for Visual Basic 6.0 programmers:

Can someone explane me how to open and save .txt files in Visual Basic 6.0.
I made a program in VB to edit .txt files, .z80 files, etc.

Much Thanks

     24 June 2004, 07:52 GMT


¤
burntfuse  Account Info

Uh...let me think...you can use "Open [filename].txt For Input As #1" to open the file, "Input #1,[string var]" to read data, and "Close #1" to close it. Use "Open [filename].txt For Output As #1" to write to it. If you don't understand or want more detail, e-mail me (by clicking on the place on this post where it says "burntfuse", just in case you didn't know).

     17 July 2004, 19:47 GMT


hey
Bram Tant  Account Info
(Web Page)

Does ANYONE post here yet??? :S seems abandoned to me...

     1 September 2004, 13:01 GMT


Re: hey
Matthew Harrold Account Info

hi yeah do you know wherre i can get an asm programmer? Im new to the site and cant find it.

     1 September 2004, 20:16 GMT


Re: Re: hey
Bram Tant  Account Info
(Web Page)

U mean a compiler ?? or do u mean someone who programs in asm ? if u mean a compiler, try TASM, its very good ;) well at least try it if u have a TI-83+

     2 September 2004, 16:46 GMT


Re: Re: Re: hey
Matthew Harrold Account Info

Where can i get TASM???

     2 September 2004, 22:13 GMT


Re: Re: Re: Re: hey
choro  Account Info

hey matt if you look through arcives i think its there or there is a link to a web page that has it

     5 September 2004, 04:43 GMT


hey
Weazel Account Info

hey thx uh idea?? plz??? Ive put this everywhere but IDEA PLZ no one ever answers....(no lord of the rings plz)

     14 September 2004, 21:09 GMT

NEW GAME IDEAS
Professor Account Info

AI Players

The best AI players a game can have come from inputting what YOU WOULD DO in every situation the game allows.

This simple construct will help those people who take the time to program Chess because they are the very people I would never want to play in a game of chess.

Same for Civ89 and other strategy games without AI's.

As for RPG's, NPC characters need to be more intelligent.
If you are a certain race, some NPC's can have a fear factor of you
or a digust and attack out of those variables.

They should also be able to join partys and travel temporarily with the group.
They should be able to equip armor and weild weapons the party player provides.

For Ti Programmers out there, we need better AI's!
Work on them don't avoid adding them to your games.

I have an 8 player Lords of the Realm clone complete with AI players. They can be near impossible to beat.

     16 September 2004, 02:38 GMT

AAAAAA
Weazel Account Info

AACK! Just thinking of all of those variables make my head spin!!! Ive found that if you want an RPG, do it in something other than BASIC. My calc cant handle RPG that are good but with all of that it would run really sooooooooooooooooowwwwwwww.....

     16 September 2004, 13:25 GMT


Re: AAAAAA
svoldemort  Account Info
(Web Page)

wicked... I tried to create a RPG on my calc (that's BASIC :P) but it went RRRRRRRRREEEEEEEEEAAAAAAALLLLYYYYYY slow for the puppet to walk around to other screens (LO Zelda kinda screen walk IUNWIM...) My advise: don't create the puppet to be too complicated, the point/line drawing will go slower by it. Well, ASM is the only option thus.

     23 September 2004, 11:03 GMT


Re: Re: AAAAAA
Weazel Account Info

Yeah um, could anyone give me an idea? No one ever i mean EVER replies i am so bored and dont feel like learning ASM (it hurts my brain)

(o and uh no lord of the rings plz)

     24 September 2004, 23:49 GMT


Help is (kind of) On The Way!
NightWind Account Info

If you're on a TI-83+, download Reign of Legends (the first one) and check it out. You're allowed to use its source, but NOT the code of the following two games.

If this does not help, I do not know what to tell you. Sorry.

     3 October 2004, 20:33 GMT


stupid question
da1nichols  Account Info

ppl keep saying Rpg wtf is it

     16 October 2004, 01:49 GMT


Stupid idea/answer
Weazel Account Info

Role-Playing-Game like Final Fantasy so yeah.
Hey i have a kool idea(note the k of koolness)
You should make a game so that if you lose the calulator absorbs your soul id play it!

     20 October 2004, 00:42 GMT


Re: Stupid idea/answer
da1nichols  Account Info

man im already working on that game dont give away my secrets

     23 October 2004, 15:04 GMT


Re: Re: Stupid idea/answer
Weazel Account Info

Basic or ASM?
I can take souls on paper but thats about it...

     24 October 2004, 06:41 GMT


Ikaruga
joe smithy  Account Info

could someone make ikaruga for the ti-83+? its the game where you switch colors to absorb enemy bullets

     4 November 2004, 18:42 GMT

Re: NEW GAME IDEAS
deathcloud333 Account Info

ah, i have heard of computer programs that it gives you random chess scenarios and records what you do and makes an engine formatted around that. but... that seems a little much for a calculator chess game.

and it would be hard to get that, if even possible.

     30 November 2004, 03:55 GMT


Re: Re: NEW GAME IDEAS
Cohen Char  Account Info

I got this awsome idea some one should make a grand theft auto just like the old one with the bird's view

     10 December 2004, 03:50 GMT


Re: Re: Re: NEW GAME IDEAS
Coolv  Account Info

I'm working on that...

     15 December 2004, 03:24 GMT


Re: Re: Re: Re: NEW GAME IDEAS
Infizz  Account Info
(Web Page)

I already have a scrolling tilemap prototype up and running.

     15 December 2004, 21:41 GMT


Re: Re: Re: Re: Re: NEW GAME IDEAS
Cohen Char  Account Info

cool

     27 December 2004, 02:22 GMT


question
john234 Account Info

when you say "BASIC" do you mean using the commands in teh calc. such as Disp. getkey, ect. ect. ??
get back to me on that

     31 March 2005, 00:02 GMT


Re: question
dan dan Account Info

BASIC and ASM are two types of programming. The type with Disp and getykey are BASIC.
I am working on a few things too, but it's a pain in the ass, since I'm using the 84+, and I don't know if the faster processor speed will mess with the program timing in BASIC. Also (off topic) does anyone know if you can hook up an 89(160x100 pix) to an 83(96x64 pix) screen? I have a couple busted calculators, and I'm hoping to fix one...

     19 May 2005, 12:03 GMT


Re: Re: question
Professor Account Info

What is a "STACK DUMP" and "StACK POINTER" in Assembly?

Can you give me an illustration?

(Is it like a stack of bricks?)

     22 May 2005, 23:34 GMT

Re: Re: Re: question
Patrick Stetter  Account Info
(Web Page)

From what I can gather, a stack dump is basically a storage unit for data which works on the last on first out basis. In other words if you "push" data 1 onto a new stack, and then proceed to "push" data 2,3,4 onto the same stack. If you were to "pop" them, they would come off 4,3,2,1 in that order because they "stack on top of each other. The stack pointer is a register which keeps track of what level the stack is at and it is called "pc" (i think). Again, I'm new to ASM so if what I have said is wrong in anyway I appologize. If you want a clearer explanation check out "Learn Assembly in 28 Days".

     19 June 2005, 23:50 GMT


Re: Re: Re: question
hellochar  Account Info

In ASM there are only a small number of variables, not the A-Z and theta, but instead only (maybe) 12 vars at best. So, ASM needs something to save the vars. The Stack. Lets pretend ASM is a kitchen =D. If you leave any plates out, they'll get washed and cleaned sooner or later. But what if one of those plates had a number that was important to u? You'd want to store it in the storage compartment(aka stack). The compartment was a small hole that grew bigger every time u put a nother plate on it. But, the only way to get to a plate on the bottom was to take the plates from the top and remove them. If you're still confused (probably more so after you've read this comment) then i suggest "Learn ASM in 28 days." That really helped me. =D

     5 August 2005, 17:28 GMT


Re: NEW GAME IDEAS
SilverCalcKnight Account Info

AI like that could be possible, but it would be difficult. How about a randInt(1,100)->R and If/Then statements to take that variable and use it to choose what the opponent does? Such as:

:If R<31:Then
(whatever you would want to happen 30% of the time)
:End
:If R=75:Then
(whatever you would want to happen 1% of the time)
:End
And so on until the opponent's choices can be narrowed down.
You could even have difficulty levels which define what the opponent can do based on these If/Then statements. For a harder difficulty level, you could make the opponent have a higher chance of making good choices, like not healing when its health is maxed out, or increasing the probability of a hit.
Hope this helps,
SilverCalcKnight

P.S. I am working on a strategy game based on Advance Wars/Command and Conquer. It is called Black Vs. White and the teams have different strategies, such as Black being more heavy-weapon centered while White is more concerned with stealth and strength in numbers. I will use different on-screen letters to show where the units are, like A for Unit One, B for two, and such. Enemies will be shown by N-Z. The battles will be RPG-esque, so that a Ninja will most certainly (but not always) defeat a rifleman. Any ideas or help will be appreciated.

     10 November 2005, 05:11 GMT


Re: hey
john doe  Account Info

how bout a zelda type game where you have to hunt down zombies?

     30 October 2005, 18:54 GMT


kind of basic
wislet Account Info

hey, im pretty new to programming and all i use is the edit option under the program menu.

some games i've created include
-guess (game based on luck, you just pick 1 or 2, then after a few rounds you pick 1 2 or 3) but i got bored and didnt finish.

-astro turf 1 and 2 (the first one was very simple, you just dodged the oncoming meteors, the second one you had to dodge and shoot and you would complete levels)

-race (simply race, included a speedometer, brakes and acceleration and i was working on creating another racer but it got deleted.)

-Legend:of a game (I am still in the process of making this game, you can choose to fight, shop, heal, or stay home. you have gold, and different places to fight, the different places you go to the harder the enemies are. you can shop to upgrade your weapon or your health.)

-astro turf 1;the movie (a movie i gave up on out of my own boredum, it would just play maybe a 30-60 second video that would be almost parallel to starwars.)

i think i have made several other games that i cannot remember, All astro turf games and movies are protected (c), as well as Legend:of a game.

i will take any help anyone can give to me, thank you

     20 March 2006, 01:14 GMT

I need some help
tex44  Account Info

Im a basic proggramer, and could use a little help with 2 things.
1.wat could i do to make projectiles.
2.and wat would i need to do for hit-detection
i.e. walls missles bombs etc. etc.

     6 April 2006, 00:51 GMT


Re: I need some help
Blake Lucas  Account Info

Using the Output(variable,variable,"O" would be best. How? Do:

:If CI=CH and DEC=POS
:Then
:LIF-1->LIF
:Else
:Goto B
:Else
:If LIF=0
:Then
:End
:ClrScrn (or ClLCD)
:Output(4,10,"YOU DIED"

That's not the full part, but try that and let me know.

     20 November 2008, 22:23 GMT


Re: kind of basic
Terra Account Info

I don't really see what you need help with, e.g. graphics, code, variables or what have you. I use BASIC a lot, so if you need someone to tinker with it, I could take a look.

lbrogan2@gmail.com

     21 April 2006, 04:16 GMT

uhhhh
BILL_Norden  Account Info

uhhh

     27 April 2006, 02:25 GMT

uhhhh2:revisted :p
BILL_Norden  Account Info

sry bout that last comment
i love this prog ideas but id love it if they just added a forum for ppl to ask questions and recieve answers i feel like an idiot askin about stuff that rnt prog ideas on the prog ideas forum
so if any of the ticalc.org gods r reading this plz take that into consideration


if i have looked over a forum where they do what i had just stated plz direct me to it for i am new here i havent looked around alot

     27 April 2006, 02:29 GMT


Re: Re: kind of basic
zach nelson  Account Info

I guess the code, because when i push 2nd(fire) it doesn't work.

     4 August 2006, 01:12 GMT

i need ideas
pecheur1 Account Info

hey i am kinda new at programing but the ppl at school play the games i make or edit for hours on in! i need some ideas i dont really care what the game or prgm is about but i perfer it to be a game. if anybody has some fresh ideas PLZ post!

     15 November 2006, 01:30 GMT

my username
pecheur1 Account Info

and for anybody who doesnt know pêcheur is french for drifter

     15 November 2006, 01:36 GMT

Re: i need ideas
Dog Games Account Info

Make a golf game, make it 3D when the guy swings the club. So far all TI golf games stink, so make a good one.

     8 December 2006, 00:13 GMT


Re: Re: i need ideas
pw0nzd  Account Info

some 1 needs to jump back to the original post so that everything isn't so squished

     26 February 2007, 00:12 GMT

Re: Re: Re: i need ideas
pw0nzd  Account Info

also, is anyone knows a good way to render scrolling terrain on the home screen of a ti-86 that would be helpfull

by terrain I mean something like this:

# ### #
###### #####
#############

where it can go up and down

     26 February 2007, 00:16 GMT


Re: Re: Re: i need ideas
Blake Lucas  Account Info

So true!!!

     20 November 2008, 22:25 GMT

Re: i need ideas
Graeli  Account Info

Yeah, I do too so if we get a good idea that we both like would you like to have a contest to see who can make the best program?

Suggestion: Get Phoenix then fake it. I've been able to successfully fake everything except the game part (I'm not THAT smart)

     20 March 2007, 00:24 GMT


ragdoll
isaacwade Account Info

I would very much like someone to make the game "ragdoll" (it can be found on gamesloth.com). aim (varcroft) me if you are interested in making in for me. (i will give you money)

     10 May 2007, 01:55 GMT


Re: i need ideas
AJLitzau13 Account Info

I would like to see someone make a Sonic the Hedgehog game like the ones for SEGA Genesis for the TI-83/84 plus (assembly, MirageOS). So far, there is only a Sonic game for the 89 and 92.

     27 July 2007, 03:08 GMT

Re: Re: i need ideas
j-z-d Account Info

finally, someone who has posted recenlty. does anyone know how to program in ASCII. or know of a tutorial?

     9 August 2007, 21:05 GMT

Re: Re: i need ideas
AJLitzau13 Account Info

P.S. I will give you money...

     15 August 2007, 18:52 GMT


Re: Re: i need ideas
EmperorWiggy Account Info

I would like to see a Fire Emblem game. It wouldn't take too long, just mostly getkeys and sprites.

     12 November 2007, 15:03 GMT

Re: Re: Re: i need ideas
bob1370 Account Info

this is off that topic but a guitar hero game would be cool. also if you hold the calc sideways i dont know where to start

     8 January 2008, 21:14 GMT


Re: Re: Re: i need ideas
Bill Biebighauser  Account Info

I am a new programmer and I only know how to write in basic, but, I am working on a game very similar to fire emblem. It is at version 0.5 and it is full of bugs. Hopefully it should be done by the end of February. If anyone else has already accomplished this in ASM or higher please tell me. I really like the Fire Emblem series and would like to play them during science or math.

     1 February 2008, 22:06 GMT


Re: Re: Re: Re: i need ideas
Bill Biebighauser  Account Info

I found the glitch and found a way to fix it. I should have the whole thing at V 0.8 by Febuary 10th.
I still need ideas for a story mode. Everything else I've added seems towork fine though. Now all I need is a computer application to zip my folders so they can be downloaded...

     2 February 2008, 02:50 GMT


Re: Re: Re: Re: Re: i need ideas
SamRavenII Account Info

I do not know how to start another thread yet, but does anybody know how to make a program turn the calculator off? BASIC please.

     10 March 2008, 22:59 GMT


Re: Re: Re: Re: Re: Re: i need ideas
Jonathan Martin  Account Info

not possible in basic :(
in asm:
di
ld a,1
out (3),a
ei
halt
di
ld a,11
out (3),a
ei

     18 August 2008, 08:35 GMT


Re: Re: Re: kind of basic
Blake Lucas  Account Info

Zach, what kind of calc do you use?

     20 November 2008, 22:24 GMT

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