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Upcoming TI-89 Games

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Re: Upcoming TI-89 Games
Sasha Account Info

I'm working on BEING EVIL! Hahahahahahaaaaaaaaaaaaaaaa!!!

     25 December 2003, 21:27 GMT

Re: Re: Upcoming TI-89 Games
saeed seyri  Account Info
(Web Page)


     18 April 2005, 13:09 GMT

Evil Overlords 101
aladdinslamp Account Info
(Web Page)

Should you decide to become an evil overlord/empress/mad scientist/so on, be sure to visit the web page in the URL field. It has lists of common pitfalls to avoid when you're the Evil Mastermind.

     18 February 2007, 18:19 GMT

DIABLO -- Who wants to help???
Brad Wilke  Account Info

I hate to say it, but games get old fast. One game I find myself playing often though is the great Diablo. I hesitate to say it, but I think it need to be on my calculator(TI-98) so I can play it in classes. We, anyone interested, should get something together to make this wonderful game "handheld". Perhaps my head is in the clouds, but I have load of free time now, and always wanted to make a good game. I know extensive C++ and am trying to learn TIGCC asap. If anyone would like to take on this challenge and be honored and remembered as part of the team that brought Diablo to calculators please let me know. Any comments would be helpful, even the ones that say I'm an idiot for bringing this up.

     27 December 2003, 10:13 GMT

Re: DIABLO -- Who wants to help???
EnigmaticFractal Account Info

Hi, ii was interested in the Diablo idea being a former diablo player myself. I'd love towork on it some time. One question though: Is it going to b in BASIC or assembly?


     11 March 2004, 04:00 GMT

Re: Re: DIABLO -- Who wants to help???
bomberkid Account Info

ahahaa asm of course

     29 March 2004, 00:55 GMT

Re: DIABLO -- Who wants to help???
tioletbass  Account Info

I got back into programming again. I started using C to code since i know C++. I've started the map generations and "fog" handling. Any ideas please post them, and if you would like to help send me an email...

     6 September 2004, 01:25 GMT

Re: Re: DIABLO -- Who wants to help???
El_Diablo Account Info

I can see this being done for the 89 Titanium. Use the TVF (The Verdante Forest) engine found on the TI 8x series, program greyscale and the storyline, and whammo, a good clone.

     18 January 2007, 16:11 GMT

Maze Runner & Maze Runner II
Enchanted Coders  Account Info
(Web Page)

I am working on a game called Maze Runner for the TI-89. The most recent release is V1.30, which has not yet been added to the archives as of when this was posted. Maze Runner II will be a C port of Maze Runner. I am making Maze Runner II because of the slow speed of Maze Runner, particularly when opening, saving, and verifying mazes. The concept behind Maze Runner and Maze Runner II is solving mazes with obstacles like keys and locked doors. I plan to simultaneously develop Maze Runner II and improve Maze Runner. I haven't yet set a date for a Maze Runner II demo release.

     14 January 2004, 17:37 GMT

Re: Maze Runner & Maze Runner II
Enchanted Coders  Account Info
(Web Page)

Update: Maze Runner V1.30 is now in the archives!

     14 January 2004, 20:27 GMT

Re: Maze Runner & Maze Runner II
saeed seyri  Account Info
(Web Page)


     18 April 2005, 13:10 GMT

Re: Upcoming TI-89 Games
Lionel Anton Account Info

I made a mode7 engine in grayscale for ti, it's written in C and it is enough fast for games such a fzero (snes).
I started to develop fzero for ti89 a few weeks ago and it will come soon.
If you are interested to test the engine and make suggestions, e-mail me at anton_lionel@yahoo.fr

     31 March 2004, 20:39 GMT

Excitebike 68k
Fisch2  Account Info

I have completed an assembly/C clone of the well-known NES Excitebike dirtbike racing game. The game is currently is private Beta testing, but expect it to be released publically soon. Gameplay in Excitebike 68k is exactly the same as the original, as well as the Five built-in tracks. This program was designed with the Ti-89, Ti-89 Titanium, Ti-92+, and v200 in mind, and the same program should run on all four calculators. This game was started in December.

Several Features:
* Fast Gameplay *exactly* like the original NES version
* Two-Player Link Races
* Pseudo-3D look and feel
* Five built-in tracks are the same as on the original
* Grayscale double buffered graphics
* Excellent, user-friendly Track Editor
* Bikes have the ability to do Back and Front flips
* Ti-89/92+/v200 Compatible (including experimental Ti-89 Titanium support)
* Hidden, unlockable cheats
* Game information/explanation included in-game
* Runs Fast and Smooth on HW1 and HW2 68k Calcs
* Customize your number of Computer opponents (Zero to Three)
* Both English and French versions (French translation by 240=185)
* Well Commented C Source Code included

(If it matters, I am the author of Ice Hockey 68k)

     8 May 2004, 00:47 GMT

Re: Excitebike 68k
saeed seyri  Account Info
(Web Page)


     18 April 2005, 13:11 GMT

Re: Upcoming TI-89 Games
Coolv  Account Info

I'm currently programming GTA.

When noone else seemed to want to do this, I decided to take the task into my own hands.

This will be more like GTA 1 that Vice City, because such a game with 3D graphics on a calculator is hard or impossible.

There will be stores (gun&tools), missions, people, and (obviously) cars.

I will post my progress on this game. I'll be finished in a moth at the latest.

     15 December 2004, 00:51 GMT

Re: Re: Upcoming TI-89 Games
El_Diablo Account Info

GTA Sin City is now in the Archives... Vice City may now be a lost cause, unless you make it better!!!

     18 January 2007, 16:13 GMT

Re: Re: Upcoming TI-89 Games
ASHBAD_ALVIN  Account Info

Try using the FAT 3D raycasting engine...

     7 September 2010, 13:17 GMT

jschmidty89 Account Info

I'm making a Texas Holdem' Poker game for the ti-89. I got addicted to T.H. a while ago at school. Yeah, anyway the game will be in BASIC (for now-until I learn C). If anyone could help me out I'd appreciate it:
What's the fastest way to remove an element from a list?

Thanks. Hopefully, I won't give up and lose interest in this project. As long as I'm gambling at school, I shouldn't!!

     16 March 2005, 20:17 GMT

Re: Poker
Jake Griffin  Account Info
(Web Page)

To remove the Nth element from array XXX, you would just write:
augment(left(XXX, N-1), mid(XXX, N+1))

     7 April 2005, 06:18 GMT

Re: Poker
Jake Griffin  Account Info
(Web Page)

and to insert A into XXX at position N...
augment(augment(left(XXX, N-1), {A}), mid(XXX, N))->XXX

(I think I may have forgotten the "->XXX" at the end of the remove function...)

     7 April 2005, 06:22 GMT

Re: Re: Poker
NathanTheCoolest Account Info

im not really sure why lists are important to games, or how on earth one would use them.
help please.

     25 July 2007, 20:21 GMT

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