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Upcoming TI-89 Games

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Help!
James_Kilton  Account Info

Could someone tell me either how to create animations in C or show me a place where I can learn it? Thanks.

James_Kilton

     2 August 2001, 20:55 GMT


Re: Help!
Malcolm Smith  Account Info
(Web Page)

What do you mean by "animations"? If you mean full-screen animations, then TIMM, actually, creates C code before making the final executable... this could probably be incorporated into a program if it was small. Also, animations like characters moving, scrolling backgrounds, etc, can all be done with ExtGraph. For info on that compile-time library, see the link below my name. Most things you want with animations can be done with sprites, that library, and patience :-)

     3 August 2001, 00:09 GMT

Re: Our Next 68k Project
Malcolm Smith  Account Info
(Web Page)

Since JesJump is about to be released, the JEsystems team needs feedback for their next program. Our ideas are:
1. Duke 68k (finishing)
2. Ice Climber
3. Alleycat
4. JesPark (i.e. SimPark)
5. Star-Flight

For info on these programs, visit http://pub26.ezboard.com/ftichessteamhq
frm3.showMessage?topicID=108.topic
(without the line break)

Click my URL link to vote, and give us feedback.

Malcolm Smith
JEsystems

     3 August 2001, 00:19 GMT

Getting your game known.
Robert Gladson  Account Info

Sure You can program, but how the heck do you get your game reviewed and have posted notes on the page and such??

     16 August 2001, 04:01 GMT

Getting your game known.
Robert Gladson  Account Info

Sure You can program, but how the heck do you get your game reviewed and have posted notes on the page and such??

     16 August 2001, 04:01 GMT


Re: Getting your game known.
Cuddles  Account Info

I used to wonder the same thing. The reviewers on the ticalc.org review team have to like or dislike your game a lot and feel like reviewing your game. Otherwise no review. I don't know about posted notes, but the review system needs to be fixed, or something. I don't really know. It sucks. Lots of good games haven't been reviewed...

     10 September 2001, 01:52 GMT

A little help please?
James_Kilton  Account Info

Why does this:

char choose[6][6] = {"Attack", "Magic", "Items", "Defend", "Equip", "Run"};
int loop;

for(loop=0;loop<6;loop++) {
if(choice==loop) {
DrawGrayStrExt (79,14+loop*8,choose[loop], A_REPLACE|A_CENTERED,F_6x8);
}else {
DrawGrayStrExt (79,17+loop*8,choose[loop], A_REPLACE|A_CENTERED,F_4x6);
}
}

produce this:

AttackMagic
Magic
Items
DefendEquip
Equip
Run

just so you know, DrawGrayStrExt( ) just writes the string to both grayscale planes, producing a black string.

James_Kilton

     19 August 2001, 00:53 GMT


Re: A little help please?
Malcolm Smith  Account Info
(Web Page)

Hi again :-)
I know why that happens... You see, all strings in C end with a null byte, so the calculator knows where the string ends. "Attack" and "Defend" are 6-character strings - so in the array, there's no room for the null byte to be. So it things the string keeps going. To fix this, make choose [6][7]. Changing the choose declaration to this is probably better though:
char *choose[6]
BTW, when you need TIGCC help, the TIGCC board is a good place to go - you can find a link below my name.

     19 August 2001, 17:05 GMT

Putt-Putt and more...
Cuddles  Account Info

Hey! I'm in the middle of a Putt-Putt golf game for the TI-89, as well as a few other things. The Putt-Putt game is using very real physics equations to make it as real as possible. I don't know when I will be able to finish, since I'm waiting for a reply from my co-programmer. The other things that I'm doing are a MegaMan for TI-89 with sprites captured from MegaMan3 for GameBoy, and a type of BattlePong game with paddles that have life and special abilities and such. If anyone has anything to suggest to me, just e-mail me, or whatever tickles your fancy, like replying to this comment. Also, if anyone has a more exact number for the coefficient of friction of an average golf ball on an average miniature golf type turf, please tell me. Thanks a lot for caring about my projects. Ciao.

     29 August 2001, 03:47 GMT

Help Wanted
Cuddles  Account Info

All progress has been stopped on all three games, except capturing screenshots for MegaMan, because of things I don't know how to do. My friends haven't been keeping in touch with me, and I think have just dropped off my help team. I need at least semi-experienced programmers looking for a chance to be on the developement team of three awsome games and possibly more in the future to e-mail me. I need people for sidescrolling help and help on how to store levels, as well as many other parts of the program since I'm trying to form a developement team. Again, I can't get anywhere without your help, so please e-mail me. Thanks a lot.

     1 September 2001, 03:33 GMT


More on Help Wanted
Cuddles  Account Info

BTW, I am looking for C programmers, not ASM. I'm only looking for about 5 people for now, since all I've got is a couple games, and no website to maintain or anything. Just sort of e-mail me a little resume with a little about yourself and your programming experience, and no doubt you'll be qualified, or AIM me so we can chat @ Sparky0216. I hope to hear from you soon.

     1 September 2001, 03:44 GMT

Duke 68k
Malcolm Smith  Account Info
(Web Page)

Duke 68k progress is going well. Expect a beta out by late October.

See the project page by clicking the link below my name. (If you'd like to help convert graphics, go to the project page, and chooose User Help).

Malcolm Smith
JEsystems Co-Owner

     7 September 2001, 13:22 GMT

Re: Upcoming TI-89 Games
David Huebner  Account Info
(Web Page)

I am currently finishing up on my TI-89 BASIC program AOL invaders, a simple, yet incredibly addictive game in which you simply shoot the annoying little yellow AOL guy into smitherines. This game should be up in one to two weeks. After this, I will venture into C programming to make the sequal to this game. It will be quite a while until this is done, but it will be a RPG type game in which you bring AOL its CD's back. If you have information on C programming, it would be helpful.

     7 September 2001, 23:40 GMT

AOL CD's
Robert Gladson  Account Info

You realy hate AOL don't you.
Those AOL cd's are actualy good for 3 things:
1. Frizbies
2. Coasters
3. Puting in the Microwave

     13 September 2001, 02:55 GMT


Re: AOL CD's
Cuddles  Account Info

What happens when you put them in the microwave? I haven't really had the chance or permission to try...

     18 September 2001, 20:51 GMT


Re: Re: AOL CD's
Robert Gladson  Account Info

They melt silly

     2 October 2001, 04:11 GMT


Re: Re: Re: AOL CD's
exploder  Account Info

No, they don't melt (well, maybe eventually...) it's way cooler than that. A storm of electrical sparks fries it for about half a second, then it stops. When you take it out, it has a cool fractal-looking pattern on it.

     30 October 2001, 22:26 GMT


Re: Re: Re: Re: AOL CD's
Robert Gladson  Account Info

Ya. they do that too, but you obvoiusly don't put them in for long enough try 7 mins on high.

     6 November 2001, 05:33 GMT


AOL Invaders update
David Huebner  Account Info
(Web Page)

My appoligies for not getting the game up soon, but I have revised it so that you can choose who you would like to shoot. I will have pictures of Osama bin Laden, Bill Clinton, and some more people we love to hate up on my web site in the near future. Oh yeah, the AOL guy will still be there too. Feel free to send in suggestions and/or pictures of a new target, and I will post them on my site.

     11 October 2001, 00:03 GMT

Putt-Putt moving along
Cuddles  Account Info

1) If you hadn't cared about a Putt-Putt game early in the makings, you might like this: I'm almost done! I just need to finish up the collision detection and the lowscores (it's golf...). This is my first major project, so don't criticize if it sucks. There's one think I need from you people. I am short a couple of holes, and I was hoping interested programmers or non-programmers would be interested in designing a few levels. I'm looking for 160x100 bitmap images with a border of one pixel included for my collision detection. I don't care what it looks like, and you can even do shapes like arcs and circles. If I don't get any in the next couple of weeks (it's 10-2-2001), I'll do it myself. Send me ideas, if you come up with something you really really want in the game. I'm hoping to release this around October 15-20.
2) I'm sorry about not being able to post any betas or anything, but I really wasn't able to. I needed everything completely done or it wouldn't have been done at all. I don't even really know what it will look like.
3) For a future game, if you like how realistic I hope this will be, a friend and I have taken up the task, however challenging it may or may not be, of Pinball. We're just getting started, so it will be out in a while.

     3 October 2001, 02:26 GMT


Putt-Putt Dead
Cuddles  Account Info
(Web Page)

Hey. This seems familiar... yeah, when have I done this before... OH YEAH! I'm telling everybody that yet ANOTHER of my programs has simply ceased to exist. This time blame can be put on my own inexperience. I got all the way to the end, then couldn't find out how to make holes ( my way used 16000 numbers for each hole, which I hadn't thought about before ), and nobody felt the need to help me. I hope I won't be saying things like this anymore, too much at least.
But, anyway, sorry again. I'm moving on to bigger and better things. And I can finish them too. I'm sure of that for at least one. Check out the link below my name to see what's happening with the group I'm in.

--Chris

     14 January 2002, 23:05 GMT

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