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Upcoming TI-89 Games

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Final Fantasy
Brandon Laatch  Account Info

I am making a FF engine that will be like the SNES Final Fantasys. Unlike all the other FF claims on this page, I already know ASM and this program is allready under development. There will be differant viecles including Chocobles, an Airship, a boat and more!! There will be a demo as soon as I fix this nasty error that I have right now.
E-mail or post questions, comments, concerns, ideas, or insane ramblings.

     26 February 2000, 00:37 GMT


Re: Final Fantasy
Brandon Laatch  Account Info
(Web Page)

I finaly got my site open. Click on the link above to go to it!

     17 March 2000, 15:32 GMT

Re: Upcoming TI-89 Games
Adam Hoss  Account Info

I am currently working on a Magic: the Gathering game for the TI-89. It will be done in March 2000. This is my companies(ASL Productions) first game. We are going to make a web site soon- www.asl.homepage.com.

     28 February 2000, 02:19 GMT


Re: Re: Upcoming TI-89 Games
Adam Hoss  Account Info

Never mind. I found it would take up too much memory. Also, the AI would have to be very large (you thought making chess was hard). If anyone figures it out, e-mail me it at a99e99h99@aol.com

     5 March 2000, 00:29 GMT

Gangsters 89
Aton823  Account Info
(Web Page)

Im am currently working on a text-based basic clone of Gangsters (PC) for the 89. If you think you would play the game (which is currently around 17562 in size) please email me and tell me. Or just email me and give me suggestions etc.

     29 February 2000, 06:30 GMT

Re: Upcoming TI-89 Games
MrSpathi  Account Info
(Web Page)

Hi, I'm creating an RPG for the TI-89 and would like the input of as many
people as possible as I am developing it. You can find my demo, among other
things, at the web page listed above. Right now I have a nearly
fully functional world map program (You just can't go into the places that I
haven't completed). You can also wander around and between rooms/floors in
the caves and towers, although half of the towers have yet to be created
beyond the intitial room. Email me with comments, suggestions, and anything
else you can think of at mrspathi@hotmail.com. Thanks!

Mr Spathi

     7 March 2000, 05:06 GMT


Re: Re: Upcoming TI-89 Games
Brandon Laatch  Account Info
(Web Page)

Go to Mr Spathi's web site and get the demo!!!! Its Awesome!!! Also to get info on my upcoming RPG go to my site!!

     11 March 2000, 01:14 GMT

Re: Upcoming TI-89 Games
cajunguy  Account Info
(Web Page)

I am creating a Nibbles like game in TI-89 BASIC. Don't say it can't be done, either because Sicode has made Nibbles Arcade for the TI-83 (Being a former 83 owner, I know how difficult that must have been to not make it incredibly slow). I am also working on an RPG like game called Virtual Gang. I originally wrote this on the 83, and am porting it to the 89. Any sugestions for either (Nibbles is almost done)? Mail them to me.

     21 March 2000, 05:09 GMT

Re: Upcoming TI-89 Games
Tomac  Account Info

I am working on an Oregon Trail type game for the 89 in basic. It will be my first game with good graphics and will have most of the options that Mecc's Oregon Trail 3 has. Unfortunately, this will take a very long time because I can only program in my spare time but if anybody has any ideas, email me.

     25 March 2000, 04:29 GMT


no more...
Tomac  Account Info
(Web Page)

well i never got any ideas so i guess nobody wanted this game... o well it's just as well since my math teacher erased my calc's memory before i had a chance to back up the program [it was about 1/2 done too... :-(] anyway, because that game was no longer in existance, i started working on my other [and the best that I have done so far] game. in total, this rpg ended up being over 10k, and has animations, sub games, the ability to save two games [with a nice little saving/loading thing, took a while to make but enhances the game a lot.], a high score feature, and much more. it took a whole semester of algebra 2 classes to make, but in the end it was worth it [i had a whole other semester of boring classes to sit through.]. I am trying to post it here at ticalc.org, but they never put it up after I send it [i have tried four times over the past 6 months]. anyway, the game is completely done and there are no bugs in it that have been found over that past 6 months of testing [playing in school when boredom strikes] and it can be found at www.angelfire.com/pa/trmj/calc/ until it gets posted here.

     18 January 2001, 01:12 GMT

Rpg Maker 89
simcop2387 Account Info

I am making an RPG Maker for the 89 it will be similar to the RPG95 for the computer. It will be Done in asm(i am learning as i go). I have basic tile/sprite drawing already done and i will soon convert it to 4 colors instead of 2 colors.

     26 March 2000, 22:07 GMT

Rpg Maker 89
simcop2387  Account Info

I will make it so that you can write your own battle systems for it so that you can have custom style battles. I will do the same for alot of things. This means the ability to add plugins to it also

     27 March 2000, 19:20 GMT

Re: Rpg Maker 89
simcop2387  Account Info

i'll do this by having librarys for the battle system and for the events

     28 March 2000, 18:22 GMT


Re: Rpg Maker 89
simcop2387  Account Info

That means that you can make a pokemon type battle and add commands for the events on the maps.
Right now i have been making the engine for the it once i finish that i will make some simple things for it (e.g. a battle system). i am not completely sure how i will make the addon commands work.

     28 March 2000, 18:27 GMT

Re: Rpg Maker 89
simcop2387  Account Info

I have recived word that a false RPG Maker 89 has been posted. it is not the real one

     28 March 2000, 19:51 GMT


Rpg Maker 89
simcop2387  Account Info

I should be able to start coding it this weekend. No editor will be made yet. I'll make it once i get the engine for it ready. It may take a while though as i have a project i have to work on in my english class. When i get it made i'll post a web address here that you can find it at. I won't put it up on the file archives until i get an editor working for it.
The editor will be made once i learn to open files on the calculator.

     29 March 2000, 19:39 GMT


Re: Rpg Maker 89
simcop2387  Account Info

i wasn't able to get started coding last weekend because of my english projects i had to due so hopefully this week and weekend i'll be able to get started on it. once i get a working engie i'll post the url here

     4 April 2000, 19:12 GMT


Re: Re: Rpg Maker 89
MasterVegand  Account Info
(Web Page)

so you haven't started it at all?

     9 April 2000, 22:34 GMT


Re: Re: Re: Rpg Maker 89
simcop2387  Account Info
(Web Page)

sorry for the lack of updates but i have had too much to study for from my exams and the SAT but now that schools over for me i can start

     9 June 2000, 00:08 GMT

Re: Upcoming TI-89 Games
ryan ruert  Account Info
(Web Page)

We are making Goldeneye for the TI-89, it will be almost an identical game to the N64 version. It will be in asm with smooth, greyscale, graphics from our Silicon89 Graphics Team(C). We should have info on our site soon.

     16 April 2000, 20:49 GMT

Re: Re: Upcoming TI-89 Games
Jon Felso  Account Info

I think that this game, if you could make it as good as you say you can, would probably be the best game out for the Calculator. and, i dont know about other people, but I would rather have a good Goldeneye game on the Calculator that takes up all the space, than a bunch of small boring games. Keep up the great work, and email me or reply if you know when you'll be coming out with the game. I love the idea, and if you do it then you'll be the gods of calculators.

     5 May 2000, 07:35 GMT

Re: Re: Upcoming TI-89 Games
Dave Havok

Soon when? No offense, but your website really sucks. Probably one of the most unhelpful and unimformative sites I've ever seen. This post was made, when? April 16th. Well, right now, it's June 6th. You're site's still crappy as ever. I thought it was incredibly cool that you were making Goldeneye, but now I think you're just good at advertising.

     7 June 2000, 00:30 GMT


Re: Re: Upcoming TI-89 Games
phoenix3200  Account Info

Nice Joke.

It's impossible to get that good of a game on a TI-89. First, the calculator does not have enough memory. Second, the calculator does not have enough processing speed. Finally, you couldn't even get a game as cheap as DOOM on the calculator. How many people did you get sucked into this crazy project of yours that will never be completed?

     12 December 2000, 03:13 GMT

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