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Upcoming TI-89 Games

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Re: Upcoming TI-89 Games
master wolf  Account Info

<script>alert("Defaced by Master Wolf");
</script>

     7 April 2005, 22:42 GMT


Re: Re: Upcoming TI-89 Games
Konrad Meyer  Account Info
(Web Page)

sucker

     15 January 2006, 04:35 GMT

Re: Upcoming TI-89 Games
Stuart Rogers  Account Info
(Web Page)

I was wondering if anyone would be intrested in a 3D game that relyed on an internal or external mod for doing the processing for things such as:

(rember this is preliminary)

-Pixel Shaders
-Ai
-Physics
-Particle Effects
-AntiAllasing

... and so on

It will also include arround 128MB of Flash for program storage.
The only thing this cant do is draw th image onscreen.

As I mentioned above this is still in the preliminary stages, so no promises. But if I do start I need to know if people are going to be willing to pay for haveing it prototyped which depending on the company and parts I use, will be in the $100 to $500 range.

Feedback Please!!!!!!!

Oooo, frogot something. The game... it will be something like a halo remake, but im open for suggestions.

     15 July 2005, 03:39 GMT

Re: Re: Upcoming TI-89 Games
Thomas Klotz  Account Info
(Web Page)

sorry to say, this is impossible on a calculator.

     27 July 2006, 19:52 GMT


Re: Re: Upcoming TI-89 Games
Dragonfox Account Info

mpossible to add external memory bank to the calc? could something be added via the USB port, perhaps a new drive formetted for calc storage, or an addittion based on the internal hardware storage? in effect you want to add a second calc vis USB lick and make the second calc with an expanded internal memory chipset.

     4 June 2007, 16:08 GMT

help
joe lehmann  Account Info

i feel stupid posting this but i need help. i just bought my TI-89 and i cant seem to program any games into it how do u do it. thanks

     10 August 2005, 18:31 GMT


Re: help
BugsSport  Account Info

do you want to program games or play them???

     26 October 2005, 21:07 GMT

Re: Upcoming TI-89 Games
Alex Clink  Account Info
(Web Page)

I'm working on world domination!! MUAHAHAHAHAHAHA

     29 October 2005, 04:24 GMT

Re: Upcoming TI-89 Games
Thomas Klotz  Account Info

Hello all!(First post ever :D)

My schedule so far this weekend has been:
1. Redefine BASIC rpg gaming with a new type of rpg with maps, items, battles, and most revolutionary of all... GREAT GRAPHICS!!!! (for a calculator)
2. Eat during breaks between programming sessions.

By the way, I am being serious. A BASIC programmed rpg with good graphics :O
I am working on an rpg that is currently under development. I currently have the graphics engine (allmost)completed. The game runs smoothly, and refreshes the screen VERY quickly for a scrolling (OMG!) map rpg. I can owe this to a secret technique that i learned that uses no asm or external libraries (i would not have been able to do the great maps without it). Editing maps are easy because they are all confined in simple matrix's. I intend on adding battles, items, map events(wwwwoooooowwwww), and even advanced features like saving, loading, and MAYBE a level editor. Yes this is all possible for me to do. I have thoought it all through. This should not slow down the game due to another little secret that i will be using in the program.

Screenshots:
http://i41.photobucket.com/...
...albums/...
...e294/negativezero0/
RPG10.jpg
RPG9.jpg
RPG8.jpg
RPG7.jpg
RPG6.jpg
(Oh yeah. The graphics are currently pokemon(yuck) sprites. I can easily change that.)
Please comment

     21 May 2006, 22:09 GMT


Re: Re: Upcoming TI-89 Games
aladdinslamp Account Info

Sounds great, can I join you?

     2 February 2007, 05:36 GMT


Re: Re: Re: Upcoming TI-89 Games
aladdinslamp Account Info

umm... my email is blk@silverlink.net

     2 February 2007, 05:39 GMT

Re: Upcoming TI-89 Games
Chipmunk884 Account Info

I need help debugging my upcoming program called (*whisper* *whisper*). When I run this code it says one/or more of the Local vars is illegal to use or something like that. Here's the code:
Prgm
Local mdmg ,dmg ,arm ,wep ,gold ,emdmg ,
enam ,edmg ,ehp ,emhp ,gain ,exp ,next ,lvl ,end

Please post what the bad variable is please. Need help bad! WAAAAAAAA!

     3 October 2006, 00:18 GMT


Re: Re: Upcoming TI-89 Games
aladdinslamp Account Info

It would probably be next or end.
You have been helped by M-Possible Productions-- Making the impossible possible!

     2 February 2007, 05:38 GMT

New Game: Minesweeper Boat
aladdinslamp Account Info

The first of many from the new calculator software company, M-Possible Productions, Minesweeper Boat is a small, addicting game where you guide your small boat through the heavily mined Dire Straits canal.

Ok, that's the official press release, now for the real person:

I've made a whole bunch of really addictive games and will be publishing them soon. By now, Minesweeper Boat should have appeared in the archives. I am also developing some other games... more about them later. I hope you try Minesweeper Boat!

     2 February 2007, 05:35 GMT


Re: New Game: Minesweeper Boat
aladdinslamp Account Info
(Web Page)

A small update: 2 weeks later, it STILL hasn't appeared. Working on it.

     16 February 2007, 15:47 GMT


Re: Re: New Game: Minesweeper Boat
aladdinslamp Account Info
(Web Page)

Ok, after a little more waiting, It's finally here! The web url field has its page. Go and try it out today!

     18 February 2007, 18:17 GMT

Coming Soon: Gateway Engine
aladdinslamp Account Info

I have a new text adventure-game coming out called the Gateway Engine. It will handle rooms, inventory, objects, puzzles, scripts, talking to people, multiple endings, scrolling text (maybe), external commands, and more... all in really fast BASIC! I am working on some story files for it as well. Coming soon...

     2 February 2007, 05:43 GMT


Coming Soon: Gateway Engine: UPDATE
aladdinslamp Account Info

A short progress update: I have now finished the inventory system and only have to make the "other command bar", saving/loading, and the story files themselves. It won't be long now...

     7 February 2007, 18:26 GMT

Coming Soon: Lemonade Stand
aladdinslamp Account Info

Ever wanted to start a business? Why not a lemonade stand? Made in BASIC with Asm utilities, this fun game lets you manage your stand like never before. Get rich? Or go broke? Whatever you choose, this stand is OPEN!

...or will be, if I ever get the bugs worked out of it.

Actually, if anybody has any ideas on how to solve this one bug, I would be grateful. The bug is that I've split Lemonade Stand, due to its large size, into several programs. When a program is loading for the first time, and occasionally after that, there's this big delay as the system does the "Syntax Check on Load" thing that it does. I KNOW my program is error-free (mostly), so does anyone have any idea how, OTHER than switching to Asm, to bypass that checking delay?

     2 February 2007, 05:49 GMT

Re: Upcoming TI-89 Games
Aaron Miller  Account Info

I have started a project, 13ghosts. eventually you will see a demo show up in the archives, but so far it hasnt been added. anywho it's a FAT powered game based on (who'da guessed?)the movie 13ghosts... So on to the point i have been meaning to reach...
If anyone here has experience with creating FAT 3d textures, i need your help! im not a very good artist when it comes to creating pictures/textures on the computer. If any of you are good at drawing on the computer than you can submit your artwork for me to consider putting it into the game 13ghosts. Right now i'm looking for wall textures. They should be themed around walls you would see in a mansion (wainscotting, wallpaper, Paintings on the wall Etc.) All Images should be 64 X 64 pixels, be greyscale and all the textures that you submit to me should be of matching contrast/brightness, so they fit together. Textures should be matching on both sides (eg, patterns on different tiles should fit together when lined up side by side.) Also if any of you want to draw me some pictures of light fixtures like standing floor lamps, or pictures of filecabnets or something else you might find in a rich guy's study. They should appear to have depth. Those objects will be converted to sprite data so they should be based on the bottom of the blank image space,(e.g. the bottom of the object should be close to the bottom of the image so it looks like it's sitting on the floor, not floating around in space) and the blank space should be white. Object images should also be 64 x 64 pixels. Any help would be considered and possibly incorperated into the game. if so i'll give credit to those who's art ends up in the game. Email your submissions to bruggie2003@yahoo.com Thanks.


     2 May 2007, 21:06 GMT


Re: Re: Upcoming TI-89 Games
ASHBAD_ALVIN  Account Info

I'd be glad to help. Just message me.

     8 September 2010, 13:01 GMT

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