|
Name |
Size |
Date |
Rating |
Description |
|
(Parent Dir) |
folder |
|
Up to TI-92 Plus Assembly Files |
|
kernel |
folder |
|
TI-92 Plus Assembly Games (Kernel) |
|
levels |
folder |
|
TI-92 Plus Assembly Game Levels |
 |
3dmaze.zip |
5k |
02-03-15 |
 |
3DMaze v1.04 NAvigate your way through a HUGE 3D maze with FAT technology by TiCT. |
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advint.zip |
618k |
01-02-02 |
 |
Collection of Classic Text Adventures v1.7 The collection of 33 old classic textual adventure games originally produced by "Adventure International", ported to the TI-92+. They are originally written mainly by Scott Adams and Brian Howarth between 1978 and 1987, first for TRS-80, then for Apple II, BBC B, Commodore 64 and ZX Spectrum. Documentation about each game included. C source included, useful for learning C programming on TI. This release fixes some major bugs, and works stable on any AMS release and on any HW version. |
 |
advlolo92plus.zip |
19k |
04-08-22 |
 |
Adventures of Lolo v2.0 This is a remake of the classic puzzle/adventure game, originally released for the NES. This version now includes a built-in level editor, so you can create your own levels. |
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aerial.zip |
138k |
05-01-18 |
 |
Aerial Assault Version 2.2 Addaptation d'un shoot-em-up publié pour la première fois en 1990, sur SEGA Master System. Version française incluse. Version 2.2. Adaptation of a famous shoot-em-up, available on SEGA Master System (1990). English version disp. |
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airmission_ti92p.zip |
61k |
05-09-01 |
 |
Air Mission Air Mission is a game of plane which places you at the dashboard of two different aircraft (a fighter and a transport aircraft) through 10 long and varied missions, being held on a giant map where you will find many enemy. Be ready to improvise a parachuting, to bombard strategic sites or to fight an air battle helped by allied helicopters... This game exists in french and in english. |
 |
all92p.zip |
88k |
01-05-10 |
 |
Allecto v7.4006 Special version of Phoenix for the ticalc.org CD |
 |
alspong.zip |
17k |
05-07-23 |
 |
Al's ping pong this is not just simple boring old atari pong this is REAL ping pong from a side view you can chose from 5 different speeds and play against the computer at 2 different difficulties. |
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anothermario.zip |
33k |
00-07-06 |
 |
Another Mario v1.04 Yet another MarioLand clone for the ti92plus |
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arena3d.zip |
403k |
04-11-20 |
 |
Arena 3D v0.65b (89/89T/92+/v200) This is version v0.65 of Arena 3D (now TITANIUM COMPATIBLE and recompiled with TIGCC .95 Final), by Malcolm Smith. This game is a clone of First Person Shooters like Unreal Tournament (R) and Quake III (R), especially the Rocket Arena mod. You just try to kill all of the enemies to get points. You can battle against 0 to 5 bots, and set the frag (kill) limit to whatever you want. You can also change the bot skill, which affects their accuracy. Currently, everyone only has a rocket launcher, unless it's Instagib (instant hit) mode. In addition to turning, strafing, and firing, you have two bonus moves: Speed Up (which doubles movement and turning speed), and Hit Find (which turns you to face where the last shot that hit you came from). The 3D rendering part of this game is courtesy of the FAT Engine, by Thomas Nussbaumer. This package includes an on-calc level editor and documentation. The SDK (separate- contains outdated game source, use this source) is mainly for PC level editing. TITANIUM USERS-HW3PATCH REQUIRED. Sorry for the 2nd update so soon, the original v0.65 had an old FAT Engine component that was Titanium-incompatible. |
 |
aspirin.zip |
13k |
04-09-17 |
 |
Aspirin v3.0 Catch as many as possible little squares with the small dot while dodging the number of little moving spikes. A very addicting and challenging game. Similar to the flash game "Eskiv". Changes in v3.0: Completly new game-play and the program takes around 4500 bytes (which is much less than before). |
 |
astrominer0.1.zip |
124k |
03-11-12 |
 |
Astro Miner 0.1 This is a rather addicting game for the TI-89, TI-92+, and Voyage 200 that involves collecting stray jewels that float about on the screen while avoiding explosives that follow you around and black holes that devistate anything they touch or suck up. |
 |
atomic_92p.zip |
53k |
05-05-07 |
 |
Atomic Arena: Link Atomic Arena is a multiplayer game, which provides you a new way to have fun. Your only goal? killing your enemy. Your weapons? Jump, fire, about 20 powerups or other bonus... Your arena? Have a journey to New York, Paris, or... What about the Japan? Play with one or two calc as you want! |
 |
atoms.zip |
3k |
00-05-26 |
 |
Atoms v0.1 A two player puzzle game |
 |
azelda.zip |
28k |
01-08-10 |
 |
Ranhga's Zelda v0.3 This is a clone of the famous game based on the Game Boy version. It is available for 89 and 92+, it features huge maps and beautiful grayscale graphics. It is written in C (nostub), so you don't need any kernel, lib or patch. |
 |
baballe.zip |
32k |
03-12-08 |
 |
Baballe A simple Baballe'like. See the screenshot :) |
 |
ballrace.zip |
16k |
01-07-16 |
 |
BallRace 3D v0.1 BallRace3D is a 3D high speed race game, where you are a ball scrolling and jumping trough a level on a road. You musn't fall out of the road :o) |
 |
bantumi.zip |
9k |
02-07-29 |
 |
BANTUMI v1.21 Bantumi is a small game which you might know from some NOKIA cell phones. You play with beans and pots. Addictive. |
 |
battleship.zip |
41k |
03-03-13 |
 |
battleship This is a battleship game for the TI92 plus. You can play against the calculator or against another player using the link-cable. The game now is recompiled with TIGCC 0.94, so it will work with AMS 2.08 |
 |
bd92p.zip |
71k |
06-10-02 |
 |
Block Dude for the 92+ Port of Brandon Sterner's Block Dude for the 92+. |
 |
bingo.zip |
7k |
04-04-25 |
 |
Bingo v1.02 (for the 92+/v200) The ultimate Bingo game for the 92+/v200! Features random card generation using the same criteria as real Bingo cards! Excellent for playing in class with your friends :) Have fun! |
 |
blackjck.zip |
101k |
03-03-20 |
 |
Blackjack v4.00 The most recent of a long line of blackjack programs made by me, going back to the original made on a TI-80 (Don't ask. My mom bought it.) Now written with TIGCC. Fully graphical, including a back on the cards. |
 |
blob92.zip |
6k |
04-05-04 |
 |
Blob92 The TI-89 game not ported but rewritten to the TI-92+. The game is identical but this version comes with better graphics and smaller size. |
 |
blockman89.zip |
45k |
03-02-11 |
 |
BlockMan v3.41 (68k) TI-89 Grayscale version of the classic TI-83+ adventure/puzzle game. Control BlockMan through 11 challenging worlds with updated graphics and password system to save current level. |
 |
blocks.zip |
34k |
00-12-10 |
 |
Blocks: Ze Schiebener Well, it's a reflexion game where you have to push blocks... |
 |
bombermaze.zip |
174k |
05-11-10 |
 |
BomberMaze68k v1.02 Final The famous ti-68k bomberman... now TI-89 Titanium and V200 compatible |
 |
boom.zip |
6k |
02-03-15 |
 |
Boom Catch bombs thrown by some guy above your head. Small game of speed. |
 |
bowling92.zip |
10k |
01-12-16 |
 |
Bowl92 This is the classic bowling game now in C. It includes a high score table, multiple difficulty levels, and teacher protection. Requires no assembly shell, source code included. |
 |
bowlingsol92_22.zip |
44k |
04-04-09 |
 |
Bowling Solitaire 92+ Added new features and customized to the 92 screen. |
 |
brains.zip |
2k |
01-06-12 |
 |
Brain Screw v1.01 A game where the computer screws with your brain.Fun to play when you are bored.Small file size. |
 |
bulbs.zip |
8k |
02-02-16 |
 |
Bulbs v.1.0 Bulbs is one of those games where adyacent pieces toggle state, from on to off, etc. Pretty addictive, and almost bug free!!. Spanish and English Versions, TI89 version very soon!! |
 |
c_pong.zip |
42k |
02-04-06 |
 |
C_pong v1.00 A pong in C with TIGCC, source included, but for the moment only in french |
 |
calcchu.zip |
179k |
07-09-08 |
 |
CalcChu This is CalcChu v1.00, a two-player linked game based on "ChuChu Rocket!" It is a simple and addictive game. Cats and mice roam the game board, following predictable paths. The goal is to place arrows in order to direct mice to your goal and cats to your opponent's goal. |
 |
calcwars.zip |
57k |
03-05-29 |
 |
Calcwars Calcwars is a turn based strategy game based on the game Advance Wars for the Game Boy Advance. Users familiar with the Advance Wars interface will find that Calcwars is very similar. Calcwars is like a complicated game of chess. 2 players take turns making moves. During a turn, a player can build new units, move their own units, attack enemy units, and capture buildings. This can be done in any order. A player wins by destroying all the opponent's units or capturing the opponent's Headquarters. |
 |
carjam.zip |
24k |
02-03-21 |
 |
Car Jam v1.6 This is a clone of the Binary Arts puzzle game Rush Hour (also available for 89), but with greyscale graphics. Car Jam now has more than 50 levels. |
 |
carjam92.zip |
24k |
02-05-11 |
 |
Car Jam v1.6 This is a clone of the Binary Arts puzzle game Rush Hour (also available for 89), but with greyscale graphics. Car Jam now has more than 50 levels. (Note: fixed invalid format in railroad levelset that caused calc to crash) |
 |
cavalier.zip |
73k |
04-04-09 |
 |
Cavalier 1.0 GPL A demo program of an algorithm where a Chess horseman tries to go over all the squares of the board of an arbitrary size, and each square only once. |
 |
caveadv.zip |
57k |
00-08-14 |
 |
Cave Adventure A treasure hunting text adventure (ported from Commodore 64) with rich descriptions, in which you explore an underground cave system, full of treasures (and daemons too). If you like "The collection of Classic Text Adventures", you will like this game too. Well-readable C source included, useful for learning how to program an adventure game. |
 |
cbattleship.zip |
7k |
02-03-15 |
 |
Battleship Attempt to find and sink the enemy's ships before he does the same to yours. |
 |
cdg.zip |
21k |
07-09-08 |
 |
The Cool Dodging Game A fun dodging game that not only lets the user adjust the speed and "randomness", but also allows for "Crazy Mode" and "Dangerous Walls" to be turned on/off. |
 |
cduckhunt.zip |
12k |
02-03-15 |
 |
DuckHunt The game of DuckHunt for your calculator. |
 |
changman.zip |
14k |
02-03-15 |
 |
Hangman Guess the word before you are hung. Extensive vocabulary. |
 |
checkers.zip |
6k |
01-06-27 |
 |
Checkers 92+ 1.1 New version. Still no AI |
 |
checkers68k.zip |
21k |
06-12-30 |
 |
Checkers 68k 1.1 Complete checkers game for the TI-89 and TI-92+. Features 2 player support on calculator and via link play, and play against the computer AI. Grayscale with full instructions. Also features state saving support. |
 |
civ89.zip |
340k |
05-08-06 |
 |
Civ89 This is Civ89 (version 1.05), a game based on the Civilization series. It is a game of military, technological, and economic conquest played with two people on one TI-89, TI-89 Titanium, TI-92 plus, or Voyage 200 calculator. The zip file includes CivEdit (version 1.04), a program that allows you to create and edit map, scenario, and game files. |
 |
cloudysnake.zip |
82k |
03-09-03 |
 |
Cloudy Snake Certainly the best Snake (or Nibbles) game for TI-68k. It features: * Two Player mode with the link * GrayScales Graphix * 30 original levels and a Level Editor to do your own levels * very good gameplay * 3 different games |
 |
cmemory.zip |
6k |
02-03-15 |
 |
Memory The simple game of memory for the Ti. |
 |
cogitus.zip |
24k |
03-07-01 |
 |
cogitus v0.21 A small mind game. To win, you must drop all your tiles on the grid. Have fun! |
 |
corridor92.zip |
160k |
02-05-12 |
 |
Corridor 92 - Demo V2.1 Corridor 92 is a high-detail 3D shooter where the player in immersed in a 3D world where you must blast from floor to floor while opening locked doors, finding keys, pushing buttons and avoiding the robotic sentires that infest the corridors. To aid you, in addition to your standard rifle and knife, four new weapons of varying appearence and utility can be found among the five level demo. Step into Corridor 92... it's not your average calculator game. (Powered by the FAT engine) |
 |
corrupt.zip |
64k |
04-07-31 |
 |
Corrupted Memory 0.4.0-0 A three dimensional top down shooter. Lots of new features since the demo and 3 full levels. Version 0.4 includes some cool camera effects not featured in the version 0.3xx screenshot. |
 |
cpoker.zip |
37k |
05-11-10 |
 |
Poker The quitessential poker game. Good graphics & user interface, unique Status Bars, good selector, and no duplicate cards. Loads of fun & easy to play. New version (2.6) includes improved tie breaker formulas. |
 |
cracers.zip |
7k |
02-07-29 |
 |
CRacer This is a horizontally scrolling racing game where you fly your futuristic car through the canyon avoiding walls. Multiple difficulty levels and high score recorded. |
 |
crashti.zip |
150k |
06-01-01 |
 |
Crash Bandicoot Crash Bandicoot is an adaptation of the PSX game of the same name. Crash must destroy all to reach and beat the bad Dr Néo Cortex to free his fiancee. On this version, 6 levels are available |
 |
creversi.zip |
13k |
00-06-29 |
 |
CReversi v1.6 Famous Othello/Reversi board game (release 1.6), written in C language (source included). Compatible with all AMS versions and both HW releases. |
 |
crogue.zip |
1003k |
04-07-13 |
 |
CalcRogue A roguelike game in the style of NetHack featuring complex random dungeons, quests, towns, five player classes, skills, spells, grayscale graphics, high scores, and compressed saved games. Supports 89, 92+, V200, Titanium, Windows, Linux, PalmOS. |
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cs3d.zip |
167k |
05-09-12 |
 |
CS3D Counter-Strike v1.1, you can play linked of against a bot, three weapons are available. |
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cs3d92p.zip |
167k |
05-09-12 |
 |
CS3D Counter-Strike v1.1, you can play linked of against a bot, three weapons are available. |
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dementia92p.zip |
18k |
02-11-23 |
 |
Space Dementia v0.71 A 3D wireframe space shooter running with a real 3D engine. You are flying with a ship in a 3D space and you must avoid asteroids, and try to destroy a maximum of them with your weapons in the meantime. Features : 10 ships, 2 weapons : rapid fire (laser cannons) and remote missile (commandable like a ship), 2 camera modes, highscores, and of course. This version corrects a few bugs. |
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demineur.zip |
16k |
03-06-02 |
 |
Mine (v3.0) Mine is a complete C minesweeper. High scores and "double click" are well implemented. It's a 89/92+ game (same file for both versions). 4 levels available -Hardest one cover he whole of the screen-. |
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demineur92.zip |
80k |
01-12-22 |
 |
Demineur 92+ this is my first game for ti92+. it is an adaptation of my game who was write for the ti 89 |
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dmine.zip |
19k |
02-03-15 |
 |
Diamond Mine Manipulate diamonds to get more than three in a row. A timed, high-score-based game. |
 |
drmario.zip |
30k |
02-10-23 |
 |
Dr Mario v1.3a Dr. Mario is a Tetris like game. It was originally written for the TI-89 by Ludvig Strigeus and subsequently ported/modified by Greg Dietsche to run as a nostub program on the TI-89, TI-92 Plus, and V200 calculators. The objective of the game is to destroy all the viruses on the screen by either vertically or horizontally stacking pills of the same color as the virus (white, gray, or black). This game is very similar to the Nintendo version. |
 |
duke68k.zip |
331k |
02-08-17 |
 |
Duke 68k v1.02 (89, 92+, V200) This is the full major version v1.0 of Duke 68k, developed by JEsystems and Stephan Effelsberg. It includes a complete 11-level episode, a boss level, a mid-episode "mini-boss" level, water and swimming, lifts, dazzling heights, falling damage, weapon powerups, a HUD, and much more! Version v1.0 adds the full episode, sound, an intro toggle, a config file, finishing touches, and well-commented and quite structured code. This game requires 159,850 available bytes of RAM to run. v1.01 adds Voyage 200 support, and v1.02 reconfigured v200 keys and fixes a bug. |
 |
egghunt.zip |
15k |
06-05-02 |
 |
Easter Egg Hunt 1.3 This is a small game I made a few days before Easter. The screen flashes quickly, displaying the position of the eggs, and you must guess where the eggs are. Data is now reset when you exit the program. |
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eightpuzzle.zip |
33k |
05-02-03 |
 |
EightPuzzle EightPuzzle is a challenging Slider-Puzzle-clone in which you have to move randomly ordered tiles to get them into their correct order. It is written in nostub C, so you don't need any patch or kernel. The full source code is included, which might be helpful for TIGCC newbees! |
 |
eliza.zip |
123k |
04-09-18 |
 |
ELIZA - The Chat-Bot "ELIZA - A computer program for the study of natural language communication between man and machine", Joseph Weizenbaum, MIT, 1966 ----- This ELIZA version was entirely rewritten by me (Kai Kostack) and is almost an exact port of the original program. But I have also introduced some useful new extensions, which will provide ELIZA with a way better recognition of the user's input. Furthermore, there is now an realistic indicator to show you how deep your conversation went. And last but not least the Neural Index, which is interesting for people who know how ELIZA exactly works. ----- The ELIZA effect: This term comes from this famous ELIZA program originally by Joseph Weizenbaum, which simulated a Rogerian psychoanalyst by rephrasing many of the patient's statements as questions and posing them to the patient. It worked by simple pattern recognition and substitution of key words into canned phrases. It was so convincing, however, that there are many anecdotes about people becoming very emotionally caught up in dealing with ELIZA. All this was due to people's tendency to attach to words meanings which the computer never put there. The ELIZA effect is a {Good Thing} when writing a programming language, but it can blind you to serious shortcomings when analyzing an Artificial Intelligence system. |
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espace.zip |
108k |
08-05-27 |
 |
E-Space You are in the space and your goal is to shoot all asteroids. asteroid 1: it moves in one direction; asteroid 2: it follows your spaceship; asteroid 3: it moves in one direction and when it explods, a missile is sand in your direction; asteroid 4: it follows your spaceship and moves in one direction and when it explods, a missile is sand in your direction; saucer: it moves in one direction and sometimes its direction changes randomly. This enemy lays eggs which gives others ennemis! You don't need any kernel, it's a nostub program. Have fun!!! More information on http://biotrans.free.fr/ (french) or http://quicheteam.free.fr/ (english) |
 |
excitebike68k.zip |
327k |
04-06-01 |
 |
ExciteBike 68k v0.64 This game is a clone of the well-known NES Excitebike dirtbike racing game. Race to achieve records and unlock secrets while avoiding hazardous terrain and catching air on a variety of jumps. Features include Two-Player link races, gameplay/tracks identical to the original, built-in Track Editor, ability to perform flips, French and German versions included, well structured C source code included, Runs Fast and Smooth on HW1 and HW2 68k Calcs, and the graphics are awesome. The game will run on all 68k calcs, including the Ti-89 Titanium. |
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falldown_classic.zip |
9k |
02-11-12 |
 |
Falldown Classic v 1.05 Just a classic Falldown,written in C using TIGCC,so no need of kernels,library....Complete with 5 difficulty levels and highscores... NOTE :you can now download the sourece of the game in the 'Sources' section ... Note : Original concept and design by Thomas Fernique. |
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fatdemo.zip |
135k |
02-05-09 |
 |
FAT-Engine v1.10 Official Release - Technology Demos 10 Demos which demonstrate the features of the FAT-Engine. The FAT-Engine is a generic raycasting engine for games which may be used by Developers to assemble first-person games (Aventures, RPGs, Shooters etc.) quickly. The engine itself supplies the complete "world-rendering" part including multidirectional sprite and sliding doors support. The rest is up to the "client" program (actually rendering speed: HW2 - 825 frames per minute / HW1 - 660 frames per minute). If you are interested in making your own games based on the FAT-Engine, download the FAT-Engine SDK from the TiCT-HQ at http://tict.ticalc.org (the SDK contains the sourcecode of the Engine and the Demos, too). |
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fighters.zip |
407k |
05-02-03 |
 |
TEXAS Fighters v0.1 TEXAS Fighters is a fighting game, with NeoGeo Pocket King Of Fighters series graphics, programmed for TI-89, TI-89 Titanium, TI-92+ and V200 (calculator auto-detect). It has been writtened fully in 68000 ASSEMBLY language, NOSTUB format. No kernel or external libraries required. Requires around 50 Kbytes of free RAM to be launched. Up to AMS 3.00 compatible. You must fight and kill the other player, two rounds minimum. OPTIONS menu allows you to change difficulty, EASY, NORMAL, HARD and NO AI : this mode for practice... Launching the game, you can select a SINGLE GAME to play VS calculator, or LINKED (MASTER) to play a linked game with an other TI-68k calculator (slave calc must be at the main menu of the game to be launched). After that, you can select a country, background files are not nessary, they can be stored in the folder you want (I suggest you to create a TFFILES folder on your calc to store backgrounds and players). Selecting the country, [UP] and [DOWN] keys change the background contrast. Now just time to select players... Have a good fight ! Mail suggestions at f.racine@tiscali.fr. |
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freecell.zip |
10k |
03-03-24 |
 |
FreeCell v.2.9 FreeCell the Card game, version 2.9 |
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fzbomber.zip |
179k |
05-11-10 |
 |
FlashZ BomberMan v1.70 Another fast and beautiful BomberMan for the ti-68k calculators. |
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fzero68k.zip |
960k |
05-12-10 |
 |
F-ZERO for TI68k F-ZERO is a futurist race game originally developed by NINTENDO ® You can play with 4 different ships and you must try to be the fastest to win the gold cup at the grand prix. You can upgrade your skills by practicing in Time Attack mode, and try to beat your own records. You can record ghost files and send them to your friends so they can virtually fight against you in Time Attack. At last but not least, there is a versus mode where you can challenge your friends using a standard link cable. This game is powered byy Mode7Engine v1.1 by me (Lionel Anton). |
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golf3.zip |
18k |
03-03-28 |
 |
Golf 3 Golf III is a 2D, gray-scale, single player golf game with 3 holes |
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gran_tourismo.zip |
141k |
04-11-04 |
 |
Gran Tourismo v 0.88 This game wants to be an adaptation of the famous PSX game 'Gran Turismo'.The game is in grayscales, you can drive on 8 detailed tracks, with a choice of many cars among the best marks available. You can tune up your car to improve greatly its acceleration and behaving... I try to make a 'realistic' game, so reactions change with the car you drive, depending on its Hps, Weight, and others things... You can also play against a friend ! This version fixes some bugs/glitches and a titanium is supported. |
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gundeal9x.zip |
25k |
03-03-31 |
 |
Gun Dealer In Gun Dealer, you play a dangerous smuggler which is wanted by interpol. Your goal is to make money, lots of money! To do this, you must buy then sell weapons. |
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harrypotter.zip |
5k |
03-03-07 |
 |
Harry Potter Sorting Ceremony This is the BEST sorting hat yet! It may have a few bugs though I combed it thouroghly. |
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hawk.zip |
556k |
05-09-12 |
 |
Hawk v1.00 This game is a classical 'shoot-them-up' with differential scrolling and beautiful graphics, programmed in C language in nostub mode. You are in the space and have a simple mission: to eliminate all the enemies who are polluting your planet. Be careful ! These enemies may have weapons too ! There are two modes: EASY and HARD. In the second one, you can earn more points but there are more enemies. You can begin the game with 3, 4 or 5 lives: the more lives you have at the beginning, the less points you can then earn. In the game, you can catch bonuses which can help (or disadvantage) you. There are 8 different bonuses. Good luck ! Compatible all 68k calcs. Optimized calculator programs added. |
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hoe.zip |
61k |
02-09-27 |
 |
Heart of Evil A role game where you can choose your race and your class. Try it ! |
 |
icehockey68k.zip |
178k |
05-12-31 |
 |
Ice Hockey 68k v2.75 Ice Hockey 68k is an excellent One or Two Player 3v3 Hockey Game! Features include TI-89 TITANIUM support, 31 Official NHL Teams, Strong AI, a Grayscale scrolling rink, Two-Player Linking Option, easily customizable, 4 Modes of Play, Team Editor, customizable game speed, well structured C source code included, Runs Fast and Smooth on HW1 and HW2 68k Calcs, and the graphics are awesome. The game also has automatic calc detection, so the same executable will run on the TI-89/Ti-89T/TI-92+/v200. The 4 Modes of play are Exhibition, Tournament, ShootOut, and Practice. Multiplayer is available in the Exhibition and ShootOut Modes. Please update to this version because it fixes a critical bug reported by Kevin Kofler. |
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insanegame.zip |
23k |
04-08-22 |
 |
Insane Game This is a clone of the famous puzzle game for the TI-85 by Martin Hock. This game has been ported to nearly every calculator in existence. It features Puzzle Mode, Action Mode, and 2 Player Link Play. I enjoyed it on my TI-86, and now, you can enjoy it on your TI-89 or TI-92 plus. Full Source Code Included. Full TI-89 Titanium Support Included. |
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intkarat.zip |
123k |
05-05-13 |
 |
International Karate 68K v1.61 International Karate 68K v1.61 Now compressed as a single file for all 68K calcs. International Karate 68K is a remake of IK+ for the Commodore 64. It is a fast paced karate game with 16 different moves and a bonus level. See the readme file for update history. Please email questions, comments, bugs, and advice to: drandall99@charter.net. Enjoy the game! |
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ip92p.zip |
1k |
02-10-15 |
 |
Impossible Puzzle A light out type game |
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jackycar.zip |
23k |
01-06-05 |
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JackCar a simple car game v0.2 - kbd bugs fixed |
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jesbean.zip |
28k |
01-12-16 |
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JesBean v1.1 This is a small brainbusting game, where you should try to get beans to your house by moving and stealing beans. Featuring Grayscale, good AI, Sound and much more. **Nostub, no Shell needed**. ** Source included ** |
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jezzballclassic89.zip |
24k |
04-01-03 |
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Jezzball - Classic v 1.15 for ti89,92+,v200 Just a classic Jezzball,written in C using TIGCC,so no need of kernels,library....Complete with 3 difficulty levels and highscores,that are saved in an external file (allows you to archive the game).Mail me if you make an highscore,I'll update the game with it... NOTE :you can now download the source of the game in the 'TI89 /ASM/Sources' section ... add new highscore in this version. |
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jjump.zip |
186k |
01-08-06 |
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JesJump v1.0 - A JEsystems Production In this puzzle game written in nostub C, you have to climb all the way to the top of the level by picking up/ placing blocks, and jumping on them. This game features grayscale, sound, physics, monsters with AI, a block counter, a level timer, difficulty options, external levels, level set capability, and an external level editor! |
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jpong.zip |
169k |
04-08-23 |
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Jpong 1.08 a brick out style game for the 89, 92+ and V200. includes C scorce code and level editor. |
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kalaha.zip |
375k |
05-01-26 |
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Kalaha v.2.1 *** FINAL-VERSION *** You don't know the game called "Kalaha"? Ok, you may call it Mancala, Bantumi or what ever. However it is a really old, well-known boardgame from Africa and there are a lot of game-variations. Try this out and I would really appreciate feedbacks etc. Look at the read-me. * fixed bug * |
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kartingz.zip |
217k |
06-08-20 |
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Kartingz v1.00 Kartingz is a racing game where the ground rotates instead of the car. You can race in 4 different circuits in two different race mode (fastest lap or 3 laps race). In order to achieve the best time possible, you must master the drifting. |
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kidpaddle.zip |
41k |
01-12-16 |
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Kid Paddle il faut bousiller des monstres qui sortent des trous d'une table avec un maillet |
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konquest.zip |
6k |
02-11-11 |
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Konquest In this game two players fight for the reign of the galaxy ! Your planets produce ships to attack other planets ! The person who get all planets is the winner ! |
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laby.zip |
37k |
02-04-11 |
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Laby Laby est un labyrinthe avec des décor style rpg. Le but du jeu est de sortir de chaque niveau avec le maximum de cristaux. |
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laser.zip |
60k |
06-03-06 |
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Laser Mayhem v1.4 badja's laser mayhem for the 92+ |
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ltank.zip |
661k |
07-02-13 |
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Laser Tank 1.7 Runs on TI89, TI89 Titanium, TI92+, Voyage200. Laser Tank is nostub multiple level puzzle game in which you must drive your tank to the flag. Obstacles include water, anti-tank guns,tank movers,moveable blocks, ice, thin ice, mirrors and others. Some objects can be moved or destroyed by firing your laser at them. A level editor is integrated in the program allowing you to modify and create your own levels. Multiple level files can easily be managed. Help screens are included in the program. Included are nearly 200 levels to solve. |
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m4r10.zip |
282k |
05-12-10 |
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M4r10 v0.99 This game is a clone of the original Mario Bros game (not Super Mario Bros). To progress from one level to the next, you must eliminate all the pests. To eliminate a pest, you must stun it by hitting it from below. Once stunned, you must eliminate it by running into it. With each passing level, the difficulty increases. The graphics come from the GBA version of “Mario Bros”, included in the GBA game "Yoshi's Island". This version corrects adds 2 big features: you can know save the game to continue playing later and watch a demo of an experienced gamer playing (me) ;) |
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mahjongg.zip |
42k |
02-11-16 |
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TI-Mahjongg Solitaire v1.10 TI-Mahjongg Solitaire is a clone of the well-known Mahjongg Solitaire game for the TI89/TI92p/V200, where you have to clean the complete board by removing pairs of matching stones. If someone haven't played this game on the PC, press F5 within the game to get some instructions [NOSTUB program/TIGCC sourcecode included] |
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maskenen.zip |
2k |
08-03-05 |
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Masken - The worm(?) v1.1 An english translation of my swedish game where you use arrow keys to control the worm to collect numbers which means more points. You´d better be quick or you will have penalty points. Six levels contained. Quite enjoyable game! Now with documentation and bugfix. |
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maskensw.zip |
2k |
08-03-05 |
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Masken v1.1 swedish version Ett spel där du använder pilarna för att styra masken mot siffror som innebär mer poäng. Det är bäst att du är snabb, annars får du minuspoäng. Mycket underhållande! Innehåller 6 nivåer och dokumentation. |
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mastermind.zip |
143k |
04-04-27 |
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Mastermind v1.3 This is a nice mastermind game. Compiled with TIGCC 0.95 Beta 7, source code included. Up to 10 different symbols. High score saving. 14 levels of difficulty. Enjoy! |
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maze.zip |
43k |
03-02-04 |
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Maze v1.7 This program creates, solves, and allows you to play a maze. |
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mazerunner3d.zip |
97k |
02-07-22 |
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Maze Runner 3D v. 0.51 beta Make your way through a random maze as fast as you can in 3D. Many options including selectable map size, night mode, and race against the calculator. Includes fixed sprites for FAT 1.10+. Uses FAT technology. |
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memory.zip |
41k |
02-11-16 |
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TI-Memory v1.10 I don't think I have to say much about TI-Memory for the TI89/TI92p/V200. Almost everyone should have played this game at least in his early childhood [NOSTUB program/TIGCC sourcecode included] |
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mercury92p.zip |
97k |
02-10-12 |
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Mercury 0.40 A high-performance grayscale shoot-em-up game. Features a horizontal parallax scrolling background, with white on black for best display results. This game has many types of enemies as well as bonuses (extra weapons, etc.) for the player. It also features save game and a high score table. This program is nostub so no shell or kernel is required. It should be compatible with all HW and AMS versions (tested up through AMS 2.08). This program is in the public domain so it can be redistributed or modified with no restrictions. |
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mercuryti92p.zip |
112k |
05-09-18 |
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Mercury 1.0 for TI-92 Plus and Voyage 200 A high-performance grayscale shoot-em-up game. Features a horizontal parallax scrolling background, with white on black for best display results. This game has many types of enemies as well as bonuses (extra weapons, etc.) for the player. It also features save game and a high score table. This program is nostub so no shell or kernel is required. It should be compatible with all HW and AMS versions (tested up through AMS 2.09). This program can be redistributed or modified with no restrictions. |
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mine.zip |
11k |
98-08-11 |
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Minesweeper v2.1 |
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mineh.zip |
4k |
00-03-02 |
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Minehunt v1.0 A port of the HP version. The object is to escape the mines. Runs under AMS 2.03. |
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mines92p.zip |
7k |
00-06-12 |
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Mines92+ v1.0 Minesweeper for the TI-92+. This game is very similar to the Windows version. It does not require any shells and works on all ROM and HW versions. It is written entirely in C and includes source. |
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mm.zip |
36k |
03-04-18 |
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Enhanced Mastermind v1.01 Mastermind game, which calculates choices left, shows why a guess was illogical, generates, saves and loads puzzles with only one choice left to solve, etc. |
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monster92p.zip |
54k |
04-09-23 |
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Monster 1.0 for TI-92 Plus and Voyage 200 grayscale breakout-like game with scrolling and 7 types of power-ups, including lasers and multi-ball. It has very smooth gameplay synchronized at 29 frames per second. It also features a external levels, high score table, multiple speeds, and the ability to save the game at any point. The game only takes about 9K of your memory. It is supplied with full source code. The program may be copied or modified without any restrictions. This is a nostub program so no shell or kernel is required. |
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montyhallgame.zip |
8k |
03-05-12 |
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The Monty Hall game This is a simple little game meant to help beginner C programmers. |
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morpion92plus.zip |
21k |
05-01-11 |
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War-morpion Un jeu de morpion avec des missils... A morpion game with missils... |
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mrdata.zip |
16k |
04-01-28 |
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Mr. Data 0.91 (maintenence update) An implementation of the NES game "Spot". Documentation updated. |
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mrworm.zip |
44k |
05-03-19 |
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MrWorm v2.01 This game is a nibble-like game, but instead of moving in 4 directions, you can move in 40 directions. If you like Uncle Worm, than you will like this game. In this new version I re-coded 90% of the game: lots of optimizations were done and I added a high score table where you can enter your name and a pause key [F1]. |
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mule.zip |
8k |
02-03-15 |
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MULE Find matching pieces in a large random board. A puzzle game. |
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nibbleclassic.zip |
13k |
02-11-12 |
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Nibble Classic v 1.01 Just a classic Nibble for your 92+ or V200,with nice graphic,written in C using TIGCC,so no need of kernels,library....Very Complete,you can choose between 3 Modes, 5 speed levels and highscores...See the Readme to see what is new in this version... NOTE:you can download the source of the game in the 'Ti92+ source' section... |
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nibbles68k92p.zip |
17k |
07-01-13 |
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Nibbles 68k v4.2 The classic maze and snake game. You are a snake who travels around eating apples and growing larger until you get to the next maze. Don't hit the wall. |
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nibblesxx.zip |
73k |
01-09-09 |
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NibblesXX version 2.00 for 92p NibblesXX is a great looking nibbles/rattler race type game for the TI-89 & 92 plus. |
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nibbly92.zip |
5k |
04-03-08 |
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Nibbly 92+ A great classic, ported from the Commodore +4. Pure 68k assembly, should run on the V200 as well. Hours of fun, once played and you'll get addicted... Level editor included. |
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nostub_drmario.zip |
36k |
04-08-22 |
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Dr. Mario Dr. Mario is a Tetris like game. It was originally written for the TI-89 by Ludvig Strigeus and subsequently ported/modified by Greg Dietsche to run as a nostub program on the TI-89, TI-89 Titanium, TI-92 Plus, and V200 calculators. The objective of the game is to destroy all the viruses on the screen by either vertically or horizontally stacking pills of the same color as the virus (white, gray, or black). This game is very similar to the Nintendo version. |
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nostub_tetris.zip |
71k |
06-10-27 |
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ZTetris This is a port of the Doors OS version of ZTetris (originally by Jimmy Mårdell). Now you can play ZTetris without a kernel plus you get some nice, new features. This version of Tetris works with *many* other calculators! You can use the link feature to play against your friends even if they don't have a TI-89. (examples: TI-83, TI-83p, TI-85, TI-86, etc...) This program is compatible with the TI-89 Titanium and has been recompiled to be smaller and have better grayscale graphics. |
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nyetwork.zip |
31k |
05-03-29 |
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Nyetwork v1.3 This is a puzzle game that involves rotating segments of a network to connect computers to a server. |
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oblivion.zip |
522k |
04-11-04 |
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Oblivion v1.15 (89/89T/92+/v200) (v1.15 recompiles, and adds TITANIUM COMPATIBILITY - please see titanium.txt for important instructions) A single player action/ adventure experience using the FAT engine. Fight and explore your way through an immense and hostile planet in order to save yourself and find natural resources to save Earth. This game takes place on another planet. It features plants, enemies, inanimate objects (powerups, tables, etc), and much more. Oblivion's purpose is to be a fully playable FPS for the TI-68ks. With this game, I tried to do everything that is possible with a raycasting engine, and I am pretty pleased with the result. This game is different than Wolfenstein - it has outdoor areas, and much more. I'd compare it more to Doom or Unreal, but with a raycasting engine. I hope you like this game! You should be able to get hours of gameplay out of it. If you have any praise or general comments, be sure to email me, or post in my forum on my site. Thanks. TITANIUM USERS-HW3PATCH REQUIRED. |
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obsidio.zip |
60k |
05-05-20 |
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Obsidio 1.0 This is a new board game I invented in which you must sieze control of the area by leading enforcements into your choice of many pegs on a board. So far, this is the prerelease, so it is missing a few things, like the tutorial and the AI. However, if you want to become the first Obsidio World Champion, you might as well start practicing early! |
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oddsnake.zip |
15k |
05-11-19 |
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Oddsnake v1.15 for V200 and Ti92+ The purpose is very simple,you are a starving snake and you want to eat all bubbles you find to become longer and longer. You are an oddsnake because you can go throught the little "wall". That's all! The score depends on the speed and maze which can be changed in 'Options' it decreases during the game when the snake moves 40 times. The highscore and options are saved in an external file "oddsave" so you can archive "oddsnake" and your score will be saved! |
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othelloii92.zip |
215k |
04-04-09 |
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Othello II v2.53 GPL A famous strategy game for the Ti-89 with a excellent AI, nice graphics and many nifty functions. |
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pac3d68k.zip |
205k |
02-11-30 |
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Pacman 3D v0.5 This is version v0.5 of Pacman 3D, by Malcolm Smith. This game is a 3D version of the classic game Pacman. The objective of the game is to eat all of the dots, while avoiding the ghosts. If you find a super-dot (dot with a star), it makes the ghosts run away from you, and if you catch them, you can eat them as well. The 3D rendering part of this game is courtesy of the FAT Engine, by Thomas Nussbaumer. This game has internal levels, plus support for external levels. There is no oncalc level editor, but you can download the SDK (separate, under Windows Utilities) to create levels. |
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pacman.zip |
19k |
04-04-16 |
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Pacman v0.95 (for the 92+ / V200) My humble attempt at writing a Pacman game for the TI-92+/V200 :) Features grayscale graphics, four different levels which loop endlessly (giving the game infinite replayability), high score table, and a lot of fun! Enjoy! |
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pang.zip |
21k |
01-04-04 |
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Pang v1.2 The same game as Pang V1.0 but with multiplayer feature... |
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pang2.zip |
40k |
01-06-11 |
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Pang II : Revenge of the Balls This is a clone of the famous arcade game. It is written in C (nostub), so you don't need any kernel, lib or patch. It features grayscale, auto-calc detection, and more. |
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paranoia.zip |
41k |
00-08-14 |
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Paranoia "Paranoia" is a small science fiction story, which flow depends strongly on your decisions, and which may have three different ends (only one of them is happy). Based on a solo adventure by Sam Shirley in the Jan/Feb 1977 issue of "SpaceGamer/FantasyGamer" magazine, which in turn is based on the Paranoia roleplaying game. |
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peterspicross.zip |
670k |
08-06-12 |
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Peter's Picross Peter's Picross is a remake for the TI-68k calculators of the classic Nintendo Gameboy puzzle game, "Mario's Picross." The player's goal is to etch a picture in the grid using information from a series numbers as to which squares to etch. External levels are supported, and the game includes both a built-in puzzle creator and a computer-based puzzle builder. User-created puzzles can be downloaded from (and contributed to) my website, Hypersonic Software. |
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phx.zip |
87k |
04-09-23 |
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Phoenix 7.6 for TI-92 Plus and Voyage 200 Phoenix is an advanced shoot-em-up game for the TI-89, TI-92, and TI-92 Plus. This game has very smooth gameplay (31+ frames per second) with many objects onscreen. Its features include many different types of enemies, many different levels, the ability to buy additional items, eight possible weapons for your ship, game saving, a high score table, multiple difficulty levels, multiple ships the player can purchase, and multiple speeds. The game only takes about 16K of your memory. It is supplied with full source code. The program may be copied or modified without any restrictions. Don't forget to also check out Platinum Edition, an enhanced version of this game, and Mercury, the sequel. |
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phxplat92p.zip |
90k |
05-09-18 |
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Platinum Edition 1.3 for TI-92 Plus and Voyage 200 The Platinum Edition of Phoenix! This is an advanced shoot-em-up game, with very smooth gameplay with many objects onscreen. It has grayscale, scrolling backgrounds, many different types of enemies, many different levels, the ability to buy additional items, eight possible weapons for your ship, a high score table, multiple difficulty levels, and allows you to save the game at any point. The game only takes about 22K of your memory. It is supplied with full source code. The program may be copied or modified without any restrictions. This is a nostub program so no shell or kernel is required. Don't forget to also check out Mercury, the sequel to this game. |
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pldeath.zip |
28k |
00-08-08 |
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The Planet of Death (aka Adventure A) This is a TI-92+ port of old text adventure game "The Planet of Death" (also known as "Adventure A") made in 1981 by "Artic Computing" for ZX81 (and later for ZX Spectrum), in which you must escape from an alien planet. If you like "The collection of Classic Text Adventures", you will like this game too. Well-commented C source included. |
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practice.9xz |
2k |
03-04-20 |
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whack a mole A simple game of whack a mole, 5 difficulty levels, keeps score, try it! Written in C. |
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prince_of_persia.zip |
88k |
03-09-20 |
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Prince of Persia demo 3 for ti89,92+,v200 This game wants to be an adaptation of the legendary PC game 'Prince of Persia'. This demo presents the whole first level, with enemies, traps, potions and you sword you have to pick . The game engine has improved ( look the animated screenshot :), especially items and walls at the foreground are handled ... |
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punkoe.zip |
15k |
04-06-28 |
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Punkoe Punkoe is a little arcade game written in assembly. You have to jump an jump on platforms. |
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puzz.zip |
143k |
02-11-16 |
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TI-Puzzlize v1.10 TI-Puzzlize is a sliding puzzle game for the TI89, TI92p and V200 where you have to bring square tiles in the correct order depending on their back image. The pictures of the sliding puzzle are customizable [NOSTUB program/full C source included] |
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puzzle_bobble.zip |
55k |
03-06-08 |
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Puzzle Bobble ( Bust a Move ) v 0.8 for ti89,92+ ,v200 This is a classic adaptation of 'Puzzle Bubble' for Ti89 and now for Ti92+ and V200 ! Now 3 modes 'Challenge' , 'Normal' and now 'VS MODE' ! The last is the best of the three , allowing great battles with your friends . In this version : now 42 levels , with new special bubbles ! |
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pythonc_english.zip |
76k |
07-08-20 |
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Pythonc v1.00 Oh no ! Another nibble or other snake ! Yes but this snake is in 4 grayscale, has wonderful graphics and a lot of bonus. It has been programmed in C language with TIGCC in nostub mode. In brief, an unpretentious game but very pleasant to play. It adapts automatically to the TI-89/89T/92 Plus/V200. Try it ! The hiscores bug is now removed. |
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pythonc_franais.zip |
274k |
03-10-25 |
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Pythonc Oh non, encore un nibble ou autre serpent! Oui mais ce serpent est en 4 niveaux de gris, a de superbes graphismes et un tas de bonus. Il a été programmé en C avec TIGCC et en mode nostub. Bref, un jeu sans prétention mais très agréable à jouer. Il s'adapte automatiquement à la TI-89/92 PLus/V200. Essayez-le ! |
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quarridor.zip |
30k |
04-02-03 |
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Quarridor version 0.3.2 beta The classic board game of math compititions now compacted onto your calculator! Features gray-scale graphics, link play, fast rule checking routines, and more. Now upgraded to BETA stage. Currently artificial intellengence is not implemented, so you'll have to find a friend/enemy or two. |
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queue.zip |
72k |
02-03-24 |
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Queue v0.9 Queue is a TI89 / TI92+ clone of both Tetris and Quadra. Tetris mode is the classic Tetris that we all love. Quadra is essentially Tetris with gravity. When a line of blocks is cleared, the pieces above fall as far as they can go. This leads to some awesome chain reactions. IMPROVED MULTIPLAYER! [NOSTUB program written in C, source included] |
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radialpong.zip |
15k |
04-01-28 |
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Radial Pong 0.90 (maintenence update) The classic pong game around a circle. For some reason it goes slower on VTI than a real calculator, so don't let the speed hinder you from playing it. The documentation in this version has been updated. |
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reflex.zip |
8k |
06-05-30 |
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Reflex Reflex is one of the smallest, stupidest, yet most addicting games of its size. The game tests your reflexes, by printing "PRESS ANY KEY" across the screen, and measures how fast you react, and determines your score. Full source included. |
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road.zip |
15k |
03-04-24 |
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Road You have to cross the road and not get hit by the cars |
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rodent.zip |
70k |
02-03-04 |
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Rodent's Revenge v0.80 This is a fast, grayscale game very similar to the windows version. |
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rodent_92p.zip |
9k |
04-04-27 |
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Rodent v0.1ß Adaptation de Rodent's Revenge, graphismes en niveau de gris. Ce jeu est seulement une démo (un seul niveau, pas tous les obstacles,...) Ecrivez moi pour me donner votre avis. English version planned for the read me file, the game is in french, but totally understandable for non french speaking. |
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rupui.zip |
27k |
03-08-04 |
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Rupui Rupui is a puzzle game similar to Lights-Out. The goal is to "turn off" all disks on the game board. Features include 88 different levels of disk-switching patterns, grayscale graphics, randomly generated and solvable puzzles, and an in-game timer. Plus, it is all written in C with the source code included. Try it! |
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rushhour.zip |
28k |
05-03-29 |
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Rush Hour v1.9 It is the traffic jam puzzle! |
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saf.zip |
51k |
06-05-25 |
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Seventeen and Four What is Seventeen and Four??? Seventeen and Four is almost like BlackJack! There are just some differences between the main-rules. The AI of the game isn't stupid, so be warned for losing much of money ;) This file includes three files for TI-89, TI-92PLUS and Voyage 200! |
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scorch.zip |
8k |
04-01-04 |
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Scorch 0.2 beta This game is an adaption of the famous "Scorched Earth" - the mother of all games. It's my first ASM - program written in C. This release is an advanced beta-version. FEATURES: until five players, various weapons and tanks,... |
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sdii.zip |
159k |
03-12-08 |
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Space Dementia II mod arena v0.3 A space fighting game in real-time 3D with lighting which works with my FlatSpin 3D engine, multiplayer (via link cable) and now SINGLEPLAYER ! You simply have to destroy your opponent (AI or player) with your laser weapons to win. The same program works on TI-89, TI-92+ and V200 with adapted keys, to make it easier to diffuse. Many new features in this version : reparing building, back view, different cameras and news ships... |
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seven_tiles.zip |
35k |
05-03-07 |
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Seven Tiles 0.52 Adaptation for TI of the PC game "7 colors". One or two players, 3 sizes of grid and 3 types of fragmentation. Source in asm and C. |
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seventiles.zip |
26k |
03-09-08 |
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Seven Tiles Adaptation for TI of the PC game "7 colors". One or two players, 3 sizes of grid and 3 types of |