DESCRIPTION
   This game is a nearly perfect implementation of Poker in C for the TI-92+ or Voyage 200. Albeit, this program has some similarities to a TI-BASIC one for the 83 by TI, and I was originally inspired by that one, but if you look at the code, then you'll see that this program is completely different... ENJOY!

INSTALLING/USAGE
           1. Send "poker.9xz" to your TI-92 Plus or "poker.v2z" to your Voyage 200.
           2. Run POKER()

KEYS(DURING GAMEPLAY)
Key:Action Performed:
[1]Selects Card #1
[2]Selects Card #2
[3]Selects Card #3
[4]Selects Card #4
[5]Selects Card #5
[ENTER]Keeps current cards + redraws selected cards
[ESC]Quits to home screen immediately, and gameplay resumes on next play
[CLEAR]Turns off the calculator, and gameplay resumes on power-on

SPECIAL THANKS TO
           Thomas Nussbaumer (of TI-Chess Team)
              WaitMS.c (for keyboard read delay)
              Informed me of my folly with the random functions
              General help & assistance (he was ESSENTIAL to 2.50 version of CPoker)
           Rusty Wagner (of ACZ)
              Virtual TI
           Zeljko Juric & Xavier VASSOR
              TI-GCC Crosscompiler & Library

FUTURE VERSIONS(IF I RECIEVE ENOUGH REQUESTS AND/OR HELP)
           Grayscale graphics
           2 Person Link Play

VERSIONS
v2.6 (11-07-05)
           FIXED: Incorrect tie-breaker re-written
           Makefile added
           Compile for V200 as well.
           FIXED: Flush will not escalate to Four of a Kind or Full House
           Current size: 10,645 (1 file; any directory)
v2.52.1 (02-28-01)
           Even better KeyBoard handling [waits for key-up]
           Current size: 9,631 (1 file; any directory)
v2.52 (02-22-01)
           Better KeyBoard handling [uses delays]
           Fixed "The fullHouse Bug" that caused FullHouses to be read as "Three of a Kind"
           Current size: 9,707 (1 file; any directory)
v2.50 (09-13-00)
           Fixed 'BUSY' bug on program exit
           Changed [QUIT] to [ESC] & [o] to [CLEAR]
           Implemented _rowread keyboard reading (so I have infinite control of the status bar)
           Exchanged ALL TI dialog routines with ones of my own creation (greater contol)
           Better-looking source code
           Exchanged currency symbols (it's easy to revert back the 3 strings [in source])
           Current size: 9,751 (1 file; any directory)
v2.051 (06-31-00)
           Made 2nd ESC [QUIT] come back to game on next program run
           Removed "..." from "You have:" & "Dealer has:", because it was too long
           Removed some non-used or multi-run code
           General optimizations
           Current size: 8,393 (1 file; any directory)
v2.05 (06-26-00)
           Improved graphics immensely
           Permanently fixed re-dealing bug (it had to do with 0s in the card arrays)
           First game played no longer needs to be run "NEW" (e.g. game comes compiled with a saved game of $10,000)
           Reduced size considerably
           Current size: 7,879 (1 file; any directory)
v2.00 (NOT RELEASED)
           Ported to C
           Imported all four images to file in Sprites
           Imported high score to "static unsigned long money = 10000;"
           File can no longer be archived
           Current size: 8,154 (1 file; any directory)
v1.01 (06-26-00)
           Fixed a bug with re-dealing cards
           Current size: 10,187 (5/6 files; fixed directory)
v1.00 (06-08-00)
           Initial Public Release in TI-Basic
           Current size: 10,200 (5/6 files; fixed directory)

CONTACTING ME
Name:Greg T. Schenzel
E-Mail:inittab@unixdev.net
NOTE:   Please contact me with any problems or suggestions. Use this program at will; pass it around, but don't take credit for it. When you give out the program, give the original files.