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SkyRacer 0.55b (89/89T/92+/v200)

FILE INFORMATION

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skyracer.zip
Filename skyracer.zip
Title SkyRacer 0.55b (89/89T/92+/v200)
Description This is version v0.55 of SkyRacer, now TITANIUM COMPATIBLE, by Malcolm Smith. This game is a clone of SkyRoads, Plane Jump, Plain Jump, or Baballe. I made this game because I thought all the other clones were missing a few things, that are present in this game: an external level editor, random level generation support, in-game background drawing (above a city), a nostub program, high game speeds, and eventually calc-to-calc multiplayer through the link. v0.55b update: (Titanium compatibility), and the fade speed was tweaked.
Author Malcolm Smith (m@malcolm-s.net)
Category TI-89 Assembly Games
File Size 187,900 bytes
File Date and Time Sat Nov 20 04:06:04 2004
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

RATING

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REVIEWS

Review
Review by  Element Fire
Reviewed on 2004-11-27
“SkyRacer” is a fun game! I was a great fan of “Sky Race” back in the day, and this game is very faithful to the general gameplay aspects of it. There are minor differences abound, such as how all platforms are at the same level, but they definitely do not affect the gameplay in a negative fashion. This version cleared up a major fade glitch (at least on my Titanium), so there's no reason not to try this game out.

Pros: The controls are fluid and responsive, and the graphics seem to be really good for a calc. The frame rate never slows down, even at the highest speed (which, by the way, I would not recommend if you're a beginner). The backgrounds are a nice touch.

Cons: Sometimes, you spawn right at the edge of a platform, with not enough room to gain enough velocity (you can accelerate in the air, too, but sometimes there just isn't enough room) to reach the next platform. These occurrences are infrequent, but they do happen, especially on the higher levels.

Possible additions: Moving backgrounds would be nice (slowly scrolling as you progress through the track); they seem to be static as of now. A small meter at the edge of the screen showing your progress through the level would be neat too.

Final comments: I can hardly wait for multiplayer. Link-play in this game would make it even better. “SkyRacer” is an amazing game, and, considering that it's still in a sub-1.0 version, it carries a lot of promise.


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ARCHIVE CONTENTS

Archive Contents
Name Size
skyracer/89/editor/skyedit.89y    6214
skyracer/89/editor/skyedit.89z    2010
skyracer/89/skyracer.89y    14926
skyracer/89/skyracer.89z    2010
skyracer/92p_v200/editor/skyedit.9xy    6214
skyracer/92p_v200/editor/skyedit.9xz    2010
skyracer/92p_v200/editor/skyedit.v2y    5499
skyracer/92p_v200/editor/skyedit.v2z    2010
skyracer/92p_v200/skyracer.9xy    15088
skyracer/92p_v200/skyracer.9xz    2010
skyracer/92p_v200/skyracer.v2y    14930
skyracer/92p_v200/skyracer.v2z    2010
skyracer/license.txt    1586
skyracer/readme.txt    2424
skyracer/SkyRacer1.gif    1969
skyracer/src/clear.bat    16
skyracer/src/compile.bat    516
skyracer/src/copyall.bat    27
skyracer/src/copye89.bat    54
skyracer/src/copye92p.bat    62
skyracer/src/copyeall.bat    27
skyracer/src/copy_89.bat    40
skyracer/src/copy_92p.bat    48
skyracer/src/defs.h    4016
skyracer/src/draw.h    11628
skyracer/src/edit_draw.c    546
skyracer/src/edit_draw.h    136
skyracer/src/edit_globals.c    416
skyracer/src/edit_globals.h    606
skyracer/src/extgraph.a    56884
skyracer/src/extgraph.h    25956
skyracer/src/game.h    3030
skyracer/src/gfx.h    51460
skyracer/src/img/balls/1.bmp    1336
skyracer/src/img/balls/2.bmp    1336
skyracer/src/img/balls/3.bmp    1336
skyracer/src/img/balls/4.bmp    1336
skyracer/src/img/balls/5.bmp    1336
skyracer/src/img/balls/6.bmp    328
skyracer/src/img/balls/7.bmp    824
skyracer/src/img/balls/all.bin    512
skyracer/src/img/balls/all.bmp    3128
skyracer/src/img/balls/all.txt    2397
skyracer/src/img/balls/mask.bmp    824
skyracer/src/img/complete.bin    384
skyracer/src/img/complete.bmp    4664
skyracer/src/img/complete.txt    1587
skyracer/src/img/completemask.bin    192
skyracer/src/img/completemask.bmp    4664
skyracer/src/img/completemask.txt    976
skyracer/src/img/title.bin    1152
skyracer/src/img/title.bmp    13880
skyracer/src/img/title.txt    3714
skyracer/src/img/titlemask.bin    576
skyracer/src/img/titlemask.bmp    13880
skyracer/src/img/titlemask.txt    2023
skyracer/src/img/ut3.bin    7680
skyracer/src/img/ut3.txt    40319
skyracer/src/includes.h    281
skyracer/src/keyscan_edit.c    1281
skyracer/src/keyscan_edit.h    613
skyracer/src/level.h    9071
skyracer/src/levmenu.h    3909
skyracer/src/levmenu_.h    1666
skyracer/src/levstruct.h    210
skyracer/src/lvlfind.h    1327
skyracer/src/lvlfind_.h    1327
skyracer/src/prelim_ai_game.h    3720
skyracer/src/save.h    2566
skyracer/src/skyedit.c    8964
skyracer/src/skyedit.tpr    1573
skyracer/src/skyedit.v2y    6214
skyracer/src/skyedit.v2z    2010
skyracer/src/skyracer.c    1839
skyracer/src/skyracer.tpr    1506
skyracer/src/skyracer.v2y    15088
skyracer/src/skyracer.v2z    2010
skyracer/src/sys.h    5753
skyracer/src/tileset.c    704
skyracer/src/tileset.h    375

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