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Mercury 1.1 for TI-92 Plus and Voyage 200

FILE INFORMATION

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mercuryti92p.zip
Filename mercuryti92p.zip (Download)
Title Mercury 1.1 for TI-92 Plus and Voyage 200
Description A high-performance grayscale shoot-em-up game, for both the TI-92 Plus and Voyage 200. Features a horizontal parallax scrolling background, with white on black for best display results. This game has many types of enemies as well as bonuses (extra weapons, etc.) for the player. It also features save game and a high score table. This program is nostub so no shell or kernel is required. It should be compatible with all HW and AMS versions except the very old AMS 1.00 (tested up through AMS 3.10). This program can be redistributed or modified with no restrictions.
Author Patrick Davidson (pad@ocf.berkeley.edu)
Category TI-92 Plus Assembly Games
File Size 116,532 bytes
File Date and Time Thu Apr 19 23:08:59 2012
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

REVIEWS

Review
Review by  Jeremiah Simpkins
Reviewed on 2013-01-30
This is another GREAT assembly game for the TI-92 Plus. Plays similar to Phoenix in that you have to shoot the enemies to advance, the enemies and bosses are a little more challenging and weapon upgrades take place in game via item drops from enemies, so there's no in game shop or cash involved. Again, its more challenging than Phoenix in my opinion, but it makes it that much more engaging!

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ARCHIVE CONTENTS

Archive Contents
Name Size
arc.bat   293
back.asm   8656
build.bat   221
bullets.asm   2786
collide.asm   3353
disp89.asm   5508
disp92.asm   6205
drawspr.asm   6168
ebullets.asm   4466
endgame.asm   8729
enemies.asm   3053
enemies2.asm   26381
eshoot.asm   2417
gray.asm   11278
hitenemy.asm   16941
hityou.asm   3658
init.asm   8370
levels.asm   18390
lib.asm   7018
maps.asm   3199
maps/bmap.asm   655
maps/bmap.gsm   904
maps/btile.asm   1208
maps/btile.gst   2330
maps/fmap.asm   3652
maps/fmap.gsm   4224
maps/fmap2.asm   2977
maps/fmap2.gsm   3459
maps/fmap3.asm   1735
maps/fmap3.gsm   2064
maps/fmap4.asm   1759
maps/fmap4.gsm   2109
maps/fmap5.asm   1627
maps/fmap5.gsm   1929
maps/ftile.asm   17427
maps/ftile.gst   19490
maps/m0.asm   460
maps/m1.asm   2714
maps/m2.asm   2643
maps/m3.asm   1343
maps/m4.asm   1539
maps/m5.asm   1253
maps/pack.bat   148
maps/pack.c   1438
maps/PACK.EXE   9888
mercsave.9xy   1757
mercury.9xz   23955
mercury.asm   5440
mercury.i   6868
mercury.txt   14550
player.asm   8377
sines.i   3153
sprites/artillery_0.asm   397
sprites/artillery_0.gst   1706
sprites/artillery_1.asm   436
sprites/artillery_1.gst   1706
sprites/artillery_2.asm   507
sprites/artillery_2.gst   1706
sprites/base_0.asm   681
sprites/base_0.gst   2018
sprites/blob_0.asm   468
sprites/blob_0.gst   1706
sprites/blob_1.asm   468
sprites/blob_1.gst   1706
sprites/bonus_2.asm   507
sprites/bonus_2.gst   2018
sprites/bonus_3.asm   507
sprites/bonus_3.gst   2018
sprites/bonus_4.asm   507
sprites/bonus_4.gst   2018
sprites/bonus_5.asm   507
sprites/bonus_5.gst   2018
sprites/bonus_energy.asm   507
sprites/bonus_energy.gst   2018
sprites/bonus_m.asm   507
sprites/bonus_m.gst   2018
sprites/bonus_points.asm   507
sprites/bonus_points.gst   2018
sprites/bonus_shield.asm   507
sprites/bonus_shield.gst   2018
sprites/boss_1.asm   1004
sprites/boss_1.gst   2330
sprites/boss_2.asm   1533
sprites/boss_2.gst   2954
sprites/boss_3.asm   1533
sprites/boss_3.gst   2954
sprites/boss_4.asm   2598
sprites/boss_4.gst   3890
sprites/bullet_1.asm   184
sprites/bullet_1.gst   2330
sprites/bullet_2.asm   184
sprites/bullet_2.gst   2330
sprites/bullet_3.asm   255
sprites/bullet_3.gst   1394
sprites/cannon.asm   468
sprites/cannon.gst   1706
sprites/diaggun.asm   610
sprites/diaggun.gst   1706
sprites/diaglightning.asm   539
sprites/diaglightning.gst   1706
sprites/diamond_base.asm   578
sprites/diamond_base.gst   1706
sprites/e_small_0.asm   397
sprites/e_small_0.gst   1706
sprites/ebullet_dart.asm   294
sprites/ebullet_dart.gst   1394
sprites/enemy_2.asm   397
sprites/enemy_2.gst   1706
sprites/enemy_3.asm   468
sprites/enemy_3.gst   1706
sprites/enemy_4.asm   397
sprites/enemy_4.gst   1706
sprites/enemy_sigma.asm   610
sprites/enemy_sigma.gst   1706
sprites/lightning.asm   255
sprites/lightning.gst   1394
sprites/pbullet_1.asm   255
sprites/pbullet_1.gst   1394
sprites/pbullet_m.asm   481
sprites/pbullet_m.gst   1706
sprites/player_ship_1.asm   752
sprites/player_ship_1.gst   2018
sprites/semi_round.asm   539
sprites/semi_round.gst   2954
sprites/smap.gsm   269
sprites/spin_0a.asm   436
sprites/spin_0a.gst   1706
sprites/spin_0b.asm   436
sprites/spin_0b.gst   1706
sprites/spin_0c.asm   436
sprites/spin_0c.gst   1706
sprites/spin_0d.asm   326
sprites/spin_0d.gst   1394
sprites/sprites.i   2336
sprites/triangle_1.asm   539
sprites/triangle_1.gst   1706
sprites/triangle_2.asm   507
sprites/triangle_2.gst   1706
sprites/triangle_3.asm   539
sprites/triangle_3.gst   1706
sprites/triangle_4.asm   539
sprites/triangle_4.gst   2954
sprites/xm00.asm   468
sprites/xm00.gst   1706
sprites/xm01.asm   539
sprites/xm01.gst   1706
sprites/xm02.asm   539
sprites/xm02.gst   1706
sprites/xm03.asm   578
sprites/xm03.gst   1706
sprites/xm04.asm   649
sprites/xm04.gst   2330
sprites/xm05.asm   649
sprites/xm05.gst   2330
sprites/xm06.asm   649
sprites/xm06.gst   2330
sprites/xm07.asm   649
sprites/xm07.gst   2330
sprites/xm08.asm   649
sprites/xm08.gst   2330
sprites/xm09.asm   649
sprites/xm09.gst   2330
startup.asm   4668
title.asm   8052
vars.asm   2868
version.i   941
which.i   12

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