A89: Re: Street Fighter


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A89: Re: Street Fighter




How about this.  STOP YOUR DAMN BICKERING, LANDRY!  If you can't take
criticism, get the hell off the list, program it, release it and screw
what everyone else thinks.  However, instead of wasting a half-hour to
write a half-assed email, why not work on what we've pointed out? 
Otherwise, SF2 will be in beta for a loooooong time, and none of us want
that.

BTW, I bet Jimmy Mardell could program it...he is God

---------------------------------------------------------------------------------
Cody Maggard, Technomancer
RavenLoft_15@juno.com

On Thu, 09 Sep 1999 22:13:02 -0500 mhlandry <mhlandry@bellsouth.net>
writes:
>No one understands me.  Not understanding debugging, but understanding
>me.  As to your comments Kaus, I thought that SF2T was still in the 
>beta stage?
>
>BTW, can you explain how I seriously do not understand the debugging
>procedure?  I thought I had a pretty good method myself.  And haw can
>you tell I dont understand it?  By my saying that it is a lengthy
>project? Of course its lengthy, all the moreso with a huge game like
>SF2T.  
>
>> When I initially code a program, sometimes it does not work at all.
>
>That happens alot.
>
>>  The way
>> you make this sound, why do people bother to debug at all?
>
>Explain to me when I said this (or meant it).
>
>> Why not just
>> write the code the first time, and asssemble, and distribute?  Saves 
>time
>> definitely.  But nothing would work.
>
>Again, I never said this.
>
>> Where are you going to draw the line between debugging nothing, and 
>makeing
>> sure a program works perfectly everytime? You don't.  You make it 
>work
>> perfectly everytime, or you are not a true programmer.  Anyone can 
>program,
>> it takes a true programmer to master the fine art of debugging.  But 
>it is
>> an art which must be mastered.
>
>I totally agree.  I hate people who put out final copies of the
>games/progs that are buggy, and they know they are buggy.
>
>Now, if you understand debugging so well, then why dont you go ask
>Thomas and Pierre if you can go help them?
>(Please excuse that comment, but I had to get it out).
>
>> 
>> --Kaus
>
>This is why I dont like chatting software and the such.  Its so easy 
>for
>misunderstandings to arise.  All I meant to say was, give these people
>making SF2T a break.  Its a great game, and as you can tell they have
>been working on it alot.  So Im sure that future versions will be out. 
>
>But until then, if you dont like it because it crashes, then dont put 
>it
>on your calc.  Seems logical, eh?
>

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