Re: A89: Re: Street Fighter


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Re: A89: Re: Street Fighter




Cody R Maggard wrote:
> 
> How about this.  STOP YOUR DAMN BICKERING, LANDRY!

When was I bickering?  Sounds like your the one bickering to me.  Btw,
whats the need for the yelling?  
     - Matt

>  If you can't take
> criticism, get the hell off the list, program it, release it and screw
> what everyone else thinks.  However, instead of wasting a half-hour to
> write a half-assed email, why not work on what we've pointed out?
> Otherwise, SF2 will be in beta for a loooooong time, and none of us want
> that.
> 
> BTW, I bet Jimmy Mardell could program it...he is God
> 
> ---------------------------------------------------------------------------------
> Cody Maggard, Technomancer
> RavenLoft_15@juno.com
> 
> On Thu, 09 Sep 1999 22:13:02 -0500 mhlandry <mhlandry@bellsouth.net>
> writes:
> >No one understands me.  Not understanding debugging, but understanding
> >me.  As to your comments Kaus, I thought that SF2T was still in the
> >beta stage?
> >
> >BTW, can you explain how I seriously do not understand the debugging
> >procedure?  I thought I had a pretty good method myself.  And haw can
> >you tell I dont understand it?  By my saying that it is a lengthy
> >project? Of course its lengthy, all the moreso with a huge game like
> >SF2T.
> >
> >> When I initially code a program, sometimes it does not work at all.
> >
> >That happens alot.
> >
> >>  The way
> >> you make this sound, why do people bother to debug at all?
> >
> >Explain to me when I said this (or meant it).
> >
> >> Why not just
> >> write the code the first time, and asssemble, and distribute?  Saves
> >time
> >> definitely.  But nothing would work.
> >
> >Again, I never said this.
> >
> >> Where are you going to draw the line between debugging nothing, and
> >makeing
> >> sure a program works perfectly everytime? You don't.  You make it
> >work
> >> perfectly everytime, or you are not a true programmer.  Anyone can
> >program,
> >> it takes a true programmer to master the fine art of debugging.  But
> >it is
> >> an art which must be mastered.
> >
> >I totally agree.  I hate people who put out final copies of the
> >games/progs that are buggy, and they know they are buggy.
> >
> >Now, if you understand debugging so well, then why dont you go ask
> >Thomas and Pierre if you can go help them?
> >(Please excuse that comment, but I had to get it out).
> >
> >>
> >> --Kaus
> >
> >This is why I dont like chatting software and the such.  Its so easy
> >for
> >misunderstandings to arise.  All I meant to say was, give these people
> >making SF2T a break.  Its a great game, and as you can tell they have
> >been working on it alot.  So Im sure that future versions will be out.
> >
> >But until then, if you dont like it because it crashes, then dont put
> >it
> >on your calc.  Seems logical, eh?
> >
> 
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