Re: TI-H: [OT] Un-TI-Hardware@somegenerousperson.net


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Re: TI-H: [OT] Un-TI-Hardware@somegenerousperson.net




At the time that the iMac came out, USB support did NOT exist in Linux.  Maybe in
some development kernels, but would an iMac user, even one willing to try Linux,
WANT to use an unstable kernel (note: K-E-R-N-E-L, not kernal)?  If they did,
they'd be running NT5 (sic)
NetBSD, at the time that I had looked into it, was the only UNIX variant that had
USB support in a stable kernel.
But Octanes... cool... 8 CPUs and a LIGHT!!!  now that's pompous system design.
Ain't it cool?
And to continue with the "Grant is wrong" deal, Linux hardly existed when SNES and
NES games were being developed.  No one wants to work with a pre-release OS on
substandard hardware when developing commercial products.  Now that Intel machines
are becoming cheaper (note: C-H-E-A-P, not cheep) and more cost effective (and by
Intel, I also include AMD, Cyrix, and IDT, amongst others), Linux might be a viable
solution for game development, but I'd prefer an Octane any day of the week.

CK
Adam Fritzler wrote:

> On Fri, 11 Sep 1998, Grant Stockly wrote:
>
> > >NetBSD might be
> > >the only thing that will run on an iMac, though, thanks to that USB deal...
>
> Linux has no problems with USB.  In fact, I believe its currently the only
> free OS that can use a console with a USB keyboard.
>
> >
> > LinuxPPC and MKLinux have already gotten the Mach_kernal working.  Its NOT
> > the USB thats holding them up.  its the firmware, which is zero.  The
> > firmware is loaded every time you boot.  The imac doesn't have that, making
> > it one of the first macs that will run NT 5.
>                                      ^^^^^^^^
> Now THAT is an interesting statement.  Especially since NT 5 will not
> support plaforms other than Alpha and ia32/64 (Intel).  PPC support was
> dropped as of NT4.
>
> Tell me, is retrofiting an Alpha 800Mhz 21264 into an iMac your next
> project?  (After the 21264 is released, of course.)
>
> > IF the game wasn't made under linux, its probably cheep!  : )  99% of games
> > were written for linux and then ported to the application since linux is
> > such a great OS.  Most SNES and GENESIS games were written for linux first.
>
> Correction: they were written for a UNIX varient first.  You seem to have
> troubles making the distiction between Linux and UNIX.
>
> Most games for the game consoles in general (including those for NES,
> SNES, NES64, etc) were written on SGI Indy's, Indigo's and Octane's
> running IRIX (SGI's UNIX-based atrocity).
>
> af
>
> -------------------------------------------------------------------------------
> Adam Fritzler                           |
>   afritz@delphid.ml.org                 | Animals who are not penguins can
>     afritz@iname.com                    |    can only wish they were.
>       http://delphid.ml.org/~afritz/    |        -- Chicago Reader
>         http://www.pst.com/             |               15 Oct 1982
> -------------------------------------------------------------------------------




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