Re: A89: Re: Landscape algorithm?


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Re: A89: Re: Landscape algorithm?




oh, I forgot to say, it is in asm, and will be 350-400 bytes compiled.

//Olle

Olle Hedman wrote:
> 
> I made a routine the other day, I was interested when the topic came up.
> I wasn't telling first, but I felt I needed to after seeing all stange posts
> here. (like why 2d couldn't have caves and overhangs. It all depends how you
> define it. what you, who critisized that doesn't understand, is what is counted
> as the ground. the ground is that 1D line between black and white.)
> It is very simple and unscientific, but It generates quite nice landscapes.
> here is some previews: http://alh.dhs.org/ti89/screens.zip (pcx format)
> What they need is fill routine, wich I have only half coded. It will work like
> that, that it starts on every line from the left, and if the first pixel is
> black, start to fill, until it hits a black to white edge, and then stop until
> itt finds a white to black edge and then start again. this will create some
> caves to. (holes).
> Tell me what you think, and if anyone is interested.
> It is, as I said, very unscientific, and is not very controllable. And as you
> will se, if you look closely, it has a problem with uphills (counted from the
> left) :)  But they look quite ok anyway.
> 
> //Olle


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