Re: A85: Which is better


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Re: A85: Which is better




i don't think that you can make a 2X3 sprite look like much of
anything.  either way, it would be difficult to use a non-square
sprite if you plan on adding rotation.  most maps are designed on
having all tiles the same size, 2X3 and 3X2 are not the same.

-mike pearce

On Fri, 15 May 1998 14:05:02 -0400, you wrote:

>
>I like the idea of fitting each sprite into one byte and making a special
>sprite routine to draw it.  If I made the sprite routin convert a byte to
>a 2x3 sprite, maybe I could implement a routine to rotate the sprite
>using the last or first bit of the byte?  I could implement the byte
>splitter and get the first two bits, because the most bits for a sprite I
>would need is 6, I'd have to left, allowing 4 rotations 90 degrees each
>which would be very cool if I could make that work.  I'd still have to
>make all of the white space transparent so I can allow fog and fit the
>2x2 sprites into the routine.  Is there any suggestions on how to do the
>rotation of 90 degrees?
>
>egillespie@juno.com
>erik_gillespie_1096@gwgate.kvcc.edu
>
>"In a prototypical world, nothing ever goes wrong." -Scott Meyers
>
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