Re: LZ: Wow, Daedalus works!!!


[Prev][Next][Index][Thread]

Re: LZ: Wow, Daedalus works!!!



On Mon, 9 Sep 1996, Martin Hock wrote:


> Damn, this thing is pretty cool, especially when you consider that it's a
> 3-Dish engine running on a tiny little portable calculator!  Keep up the
> good work, Sam!


I must agree that this think is awesome.  I couldn't belive he said he could
make it faster in the docs!


> One suggestion for the future you didn't touch on too much in the included
> readme: Allow the designed levels to have their own textures, similar to how
> Chris Busch allows different tilesets in his game engines.  That would be cool.
> I guess the main thing you have to do now is allow sprites.  I hope that
> doesn't inflate the engine TOO much more, but I have a feeling it will add a
> bit.  Well, considering that it's 3-D raycasting in 3908 bytes, I shouldn't
> be too picky on the size :)  


The idea of textures in levels is okay, but that will make them big...


> I hope other people commend Sam for his efforts.  So far all I've seen are
> messages claiming that he didn't send it.


A lot of confusion, but I'm glad it did work finally!


                              The nice thing about Windows is that it does
Tony Lieuallen                     not just crash...  It displays a dialog
marvin@mars.superlink.net               box and lets you press 'OK' first.
http://mars.superlink.net/marvin/home   
http://www.geocities.com/SiliconValley/Park/1171/                   


References: