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Calcwars Released
Posted by Michael on 25 May 2003, 15:17 GMT

Andy Hou has released a strategy game for the 92 Plus/Voyage 200, called Calcwars. Players build units, move them, attack the opponent's units, capture buildings, etc. A future version will have a calculator AI player available.

Update: The 89 version can now be downloaded.

 


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Re: Calcwars Released
JcN  Account Info

Hey, this looks pretty neat. I'll have to download it.

     25 May 2003, 15:41 GMT

Re: Re: Calcwars Released
Frank A. Nothaft  Account Info
(Web Page)

It's crackin' fa sho. I've already downloaded it. It looks mad, but I woln't be able to put it on my calc until Tuesday.

     25 May 2003, 16:16 GMT


Re: Re: Re: Calcwars Released
angelboy Account Info

I wish I had a 92. Wait a minute, that's what VTI is for.

     25 May 2003, 17:25 GMT


Re: Re: Re: Re: Calcwars Released
no_one_2000_  Account Info
(Web Page)

TI-92 PLUS, not a TI-92!

     25 May 2003, 18:44 GMT


~
angelboy Account Info

Whoops, my mistake. Either way, wouldn't it be backwards compatable?

     26 May 2003, 01:28 GMT

Re: ~
RCTParRoThEaD_ Account Info
(Web Page)

no.

     26 May 2003, 01:53 GMT


And "backwards compatable" means...?
BlackThunder  Account Info
(Web Page)

Backwards compatability means TI-92 NOT PLUS games/programs works with the TI-92 Plus (which it doesn't). NOT the other way around.
But it isn't backwards compatible, because the TI-92 can only run asm programs under Fargo/Fargo II, which is, as far as I know, completely different from the TI-92+/V200 OS's asm programming syntax.

     26 May 2003, 23:08 GMT

: - ( No TI-92 Plus 4 me
Ryan Kearney  Account Info
(Web Page)

I wish I could download it but i dont have a TI-92 PLUS. I hope it comes out on the TI-89. Oh and does any one know where I can find good tutorials on how to program in ASM for the TI-89?

     27 May 2003, 03:14 GMT

Re: : - ( No TI-92 Plus 4 me
W Hibdon  Account Info

http://www.technoplaza.net has the best (acually only) tutorials that I know of. I take that back, http://tict.ticalc.org has some good tutorials, but they are not focused on making games.

-W-

     27 May 2003, 14:53 GMT


Re: : - ( No TI-92 Plus 4 me
Chickendude  Account Info
(Web Page)

I'm sure you could still download it, you just couldn't upload it to a 92 Plus :p

     31 May 2003, 04:04 GMT


Re: Re: Calcwars Released
Preston Chaderton  Account Info
(Web Page)

Wow, this game looks great. I really want it, but I only have n 83+....Can you port it to the 83+, or at least the 83+ Silver Edition, either one will do. Please try and port it, I cant find any good RTS games for either of them.

     1 June 2003, 00:18 GMT

Re: Calcwars Released
Domi Alex  Account Info
(Web Page)

Lol, Advance wars like, sweet.

     25 May 2003, 15:41 GMT


Re: Re: Calcwars Released
Chickendude  Account Info
(Web Page)

Advance Wars, only for the calc lol. Hence Calc Wars maybe ??? haha

     31 May 2003, 04:05 GMT

Re: Calcwars Released
LLivingLarge  Account Info

I think I'm gonna cry... When a very popular GBA game is ported to Z80 and hopefully to 68k, WHO DOESN'T CRY?

     25 May 2003, 15:44 GMT


Re: Re: Calcwars Released
Boggy_B
(Web Page)

the 92+/Voyage 200 is 68k...it hasn't been ported to Z80...and will an 89 version come out soon?

     25 May 2003, 16:13 GMT

Re: Re: Re: Calcwars Released
Piquemal Fran├žois  Account Info

Damn...i was working on such a game, an adaptation of Advance Wars/Battlefield 1942...but it wasn't that graphics lol !!
Now i can move on my other project :-)))
Wa....ft in few months....

     25 May 2003, 16:22 GMT


Re: Re: Re: Re: Calcwars Released
q x  Account Info

Is that [Wa.....ft] Water Craft or War Craft??!

-I am knowledgless (about) if either really exist, just trying to make words from pieces.

     30 May 2003, 23:00 GMT


Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

The GBA *IS* z80...

     26 May 2003, 04:58 GMT

Re: Re: Re: Re: Calcwars Released
swtaarrs  Account Info
(Web Page)

Are you sure? The original Game Boy was z80, I think Nintendo has moved on to a more powerful chip by now.

     26 May 2003, 05:04 GMT

Re: Re: Re: Re: Calcwars Released
Arcades  Account Info
(Web Page)

Actually the while the GBA contains the GBC cpu (a modified z80), its main processor is a 32bit RISC 33mhz cpu.

http://www.nintendo.com/ systems/gba/gba_specs.jsp (remove spaces)

     26 May 2003, 17:19 GMT

Re: Re: Re: Re: Re: Calcwars Released
lord_nightrose Account Info
(Web Page)

I believe the z80 chip is for sound processing only. Correct me if I'm wrong.

     26 May 2003, 21:46 GMT


Re: Re: Re: Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

It probably is used to emulate the original GB... And GBC...
I KNOW for a FACT that the GB and GBC use a z80. (Well, so they are modified... Who cares?)

     29 May 2003, 05:41 GMT


Re: Re: Re: Re: Re: Calcwars Released
cloud867  Account Info

Here is a more accurate description of the GBA CPU...

"The CPU is a 16.78 MHz ARM7tdmi RISC processor. It is a 32-bit processor but can be switched to "Thumb" state, which allows it to handle a special subset of 16-bit instructions that map to 32-bit counterparts. Instructions follow a three-stage pipeline: fetch, decode, execute. As a result, the program counter always points two instructions ahead of the one currently being executed."

     29 May 2003, 23:52 GMT

Re: Re: Re: Re: Calcwars Released
DWedit  Account Info
(Web Page)

The GBA has an ARM. It also contains the full GBC chipset, which includes a z80-like chip with different instructions.

     26 May 2003, 17:58 GMT


Re: Re: Re: Re: Calcwars Released
no_one_2000_  Account Info
(Web Page)

The GB and NES are, but I don't think the GBA is.

     26 May 2003, 22:36 GMT

Re: Re: Re: Re: Re: Calcwars Released
AIMSoft  Account Info

So... I have this crazy idea, could you ake a gameboy cartridge reader for a calc?

     27 May 2003, 14:13 GMT

Re: Re: Re: Re: Re: Re: Calcwars Released
no_one_2000_  Account Info
(Web Page)

Well, I assume it would be possible, but the calculator doesn't have enough memory or speed to run the games, I'd guess.

     27 May 2003, 22:18 GMT


Re: Re: Re: Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

Yeah, many a time I've said it could be possible to people, then pointed out the restrictions...
*speed (GB: 8MHz, 83+: underclocked to 6MHz)
*memory: GB ROMS are typically the size of the entire FLASH ROM in a regular 83+ (512KB) if not more
*screen: GB: 200some by 100some 4level grayscale 83+: 96 by 64 2level grayscale
*sound: GB: mono internal speaker, stereo headphone jack 83+: LOL... Pitiful speaker on link port at best!
*input: the 83+ wins this one area
*power: GB: 4xAA GBP: 2xAAA GBC: 2xAA 83+: 4xAAA || All GB's have DC-IN jacks

Lemme look at my dismantled GameBoy circuit boards... (It was broken anyway.)
Power level indicator light
Better link port - 6 pins, not 3
On/Off SWITCH
Contrast wheel
Memory expander AKA cart slot
GB: 128KB RAM 83+: 32KB RAM

     29 May 2003, 05:40 GMT

Re: Re: Re: Re: Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

Whups, GB is 5 level grayscale... Why they did that, I don't know... Cuz 4 level fits nicely into 2 bits...

     29 May 2003, 05:45 GMT

Re: Re: Re: Re: Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

Disregard above. That is case colors of GBP...

     29 May 2003, 05:46 GMT

Re: Re: Re: Re: Re: Re: Re: Calcwars Released
cloud867  Account Info

A couple of corections...

GBA has no DC-IN jack (the GBA SP does however...)

about the input comparisons, while calcs have more buttons, the GB's buttons are strategically placed to allow maximum comfort and useability, and are probably programed to be used very rapidly (for button mashing, for example), while the calc's are meant to be used for typing, not games...

     29 May 2003, 23:59 GMT

Re: Re: Re: Re: Re: Re: Re: Calcwars Released
Craig M  Account Info
(Web Page)

how about using GB parts to modify the 83+???

     31 May 2003, 23:19 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Calcwars Released
BlackThunder  Account Info
(Web Page)

Yeah, why don't you just use a GB instead of an 83+?

     8 June 2003, 01:07 GMT


Re: Re: Re: Re: Re: Re: Re: Calcwars Released
Chickendude  Account Info
(Web Page)

umm... 2 level greyscale? Isn't that just black and white? Not very grey at all :p

     3 June 2003, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Calcwars Released
Michael O'Brien  Account Info
(Web Page)

yes

     3 June 2003, 21:54 GMT


Re: Re: Re: Re: Re: Calcwars Released
W Hibdon  Account Info

Is not the SNES also z80?

-W-

     27 May 2003, 14:54 GMT

Re: Re: Re: Re: Re: Re: Calcwars Released
no_one_2000_  Account Info
(Web Page)

Uh, I doubt it... it's not 8-bit. (?)

     27 May 2003, 22:19 GMT


Re: Re: Re: Re: Re: Re: Calcwars Released
AndySoft  Account Info
(Web Page)

http://www.nintendo.com/ systems/snes/snes_specs.jsp Remove space
It's 16bit, it doesn't elaborate. It *does* have an 8bit sound processor producing 16bit sound, but again, no ellaboration.

     29 May 2003, 05:50 GMT

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