|(Parent Dir)||folder|| ||Up to Voyage 200 Assembly Files|
|routines||folder|| ||Voyage 200 Assembly Routines|
|xchange_src.zip||172k||05-11-29||Xchange v1.24 sources |
Here is the source of Xchange v1.22. You can find in this source many tips : RLE compression, how to use interrupt handler, how to save highscores, etc.
|oddsnakesrc.zip||24k||05-11-19||Oddsnake v1.15 sources|
Here it's the source code for all people who want to start in C programming because it's pretty simple. This source code contains comments to explain each algorythm.
|slimeballsource.zip||82k||04-10-17||SlimeBall v1.00 source|
The source of slimeball a little bit commented. Programmed in C. Uses ExtGraph 2.xx
|star.zip||15k||04-06-07||Starfield Effect Demo v2.10 |
demonstrates a simple grayscale starfield effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
It's just the sources of square Contains now more comments !
|tankers.zip||38k||04-04-07||Tankers 68k v.6.0.1 -=SOURCE CODE=-|
Tankers is a fast paced shooting game where you control a tank and shoot your enemy/enemies. There are 2 modes of play, Single Player (NEW!) where you play against 10 AI tanks. And then there is Multi-Player where you connect your 68k Calculator to another 68k calculator. This version contains the 5 map contest winners from CalcGames.org. I'm pretty sure I'm done working on Tankers, so here is the source code.
|s1p6.zip||33k||03-11-07||TICT Tutorial Series 1 Part 6 (v2.0)|
TICT Tutorial Series 1 / Part 6: Grayscale Text-Scroller with Background Image [NOSTUB/C sourcecode]
|world_map_source.zip||76k||03-08-26||World Map v 0.7 - Source - for ti89,92+,v200|
You can scroll the worldmap,and see where a country is...Press APPS,select your country and press enter,the cursor will indicate the capital's location.By pressing ENTER you can access informations : capital's name , population , area and GNP . This version mainly adds fast country selection with alpha' keys. [ source code in C , compiled with Tigcc ]
|3dtut_part1.zip||6k||03-08-24||3D Tutorial Part I|
A tutorial on 3D programming,by the 'SolidWorks' Author.If you want to learn how to perform 3D in your rograms,especially in C (with Tigcc)...This Part sets the basics,with an example.
|3dtut_part3.zip||11k||03-08-24||3D Tutorial Part III|
A tutorial on 3D programming,by the 'Edit3D' Author.If you want to learn how perform 3D in your programs,especially in C (with Tigcc)...This Part explains how dispaly objects in a 'Solid' way,no more in Wire Frame. NOTE : You should have read the PART I & II before...
|3dtut_part2.zip||21k||03-08-24||3D Tutorial Part II|
A tutorial on 3D programming,by the 'Edit3D' Author.If you want to learn how perform 3D in your programs,especially in C (with Tigcc)...This Part explains how to rotate a cube,as you can see in the Screenshots. NOTE : You should have read the PART I before .
|matrix.zip||302k||03-03-08||The Matrix TSR Event Hook Screen Saver Example |
This is a TSR Event Hook. It is meant as a follow up to my Sample TSR Event Hook. This demonstrates some slightly more advanced methods... It is a real screen saver with a delay, password, gray scale graphics and more.
|sampletsr.zip||52k||03-02-04||Sample TSR Event Hook in C |
This is a template/example showing how to create an event hook such as ASH using TIGCC. Using this, you can make programs like ASH, Auto Start, and the Matrix Screen Saver.
|tichess_src.zip||717k||02-11-11||TI-Chess v4.00 - Source Distribution |
TI-Chess is a full featured chess game for the TI89/TI-92p/V200 (read the included readme.txt file for its features and history.txt for what's new)
|cool9x.zip||406k||02-09-30||Qs C Object Oriented SDK for TIGCC 9x|
Quésoft C Object Oriented Language Software Development Kit for TI-9x. This open source software is a major innovation in the Object Oriented Development on calculator : it brings the possibility to compile a unique binary executable file. COOL brings the Object Oriented paradigm to the C programmers who can use it to manipulate strings, files or vectors more easily.