|(Parent Dir)||folder|| ||Up to TI-89 Assembly Games|
|afw.zip||2623k||10-03-01||Another Fantasy World (AFW)|
AFW is an engine, which allows you to create your own 2D final fantasy like RPG without having to write your own engine. All you need to do is to create your weapons, armors, potions, magics, mobs, maps, and storyline. Editors for these things do exist, but in another file. AFW is not something to take lightly. It is an extensive engine allowing for 1000 of each item type and for 1000 different magics. Mobs and maps are limited to ram. You can also create your own graphics, although over 400 different sprites are already included (you can have up to 1000 different sprites). AFW includes its own scripting language with 64 different tags that can be used to create a storyline. There are over 60 pages worth of user guides on how to create your own RPG by using the AFW engine. A Main game without a storyline is included.
|bscrew.zip||1k||01-06-12||Brain Screw v1.01|
Game where the computer screws with your brain.Fun to play when you are bored.Small file size.
|d20dice.zip||1k||03-05-06||D20 system diceroller|
This program is used to randomly generate D's on your calc without having to accually roll a dice it features a D2,D3,D4,D6,D8,D12,D20,D100
|dontpress89.zip||4k||10-10-26||Do Not Press Enter|
A model of Do Not Push the Red Button. The calculator says DO NOT PRESS ENTER, and of course you will.
Foblub is a Z-code interpreter for the TI-89/TI-92+/V200. It allows to play the classical Infocom games on these calculators. Infocom games are interactive fiction, that is, text-mode adventure games ; information about them can be found on several websites, e.g. http://www.latz.org
|ftfrdr.zip||37k||04-07-06||Fighting Fantasy Reader 1.1|
Fighting Fantasy Reader is a tool that enables to play Fighting Fantasy gamebooks. You can easily jump to paragraphs, simulate dice rolls, and create your own gamebooks.
This is a gameboy emulator for the TI-89, TI-92+, and V200 calculators. See the readme for all the details. This version fixes some nasty bugs.
|gunrange.zip||27k||03-05-14||Gun Range 89|
It's just another day in class and you just got an 'F' back. Naturally, you want to take your anger out on something, so come to this FBI/CIA/Army/Whatever shooting range and take your anger out on a paper (virtual) target with either a rifle or a submachine gun.
This is a sequel to Juggle Sim. I believe this is the best juggling animator for any calculator out there. It has an actual juggler juggling on screen. It can handle multiplexing (up to 6 balls at a time) and the actual pattern can have up to 59 balls! Also there are grayscale graphics. There is a built in siteswap library too!
This is what I think is the best siteswap animator for any calculator. It is the only one I've seen with "hands" and it takes advantage of the wideness of the screen by displaying the animation sideways. It will juggle any asynchronous (non-multiplexing) siteswap. Enjoy!
This is a really unique game. The idea is to solve math problems as fast as you can, with a lot of fun things added to it! You have to check it out! :)
This is a really stupid program where you use the arrow keys to move a dot around the screen. I mainly wrote this to begin learning C, and the sourcecode is included to help others learn too.
|mp_argument.zip||20k||06-02-02||Monty Python's Flying Circus: An Argument|
The plot is to say the opposite of what on orator says. All is in the readme.
|penguin.zip||3k||06-10-02||Walk the Penguin|
Move the cute penguin around the screen with the arrow keys. If you leave it alone for a bit, It'll walk by itself. Press [F1] to watch it juggle.
|simon68k.zip||6k||01-06-08||Simon 68k v1.0|
The classic Simon game. The computer creates a pattern, and you follow it. Includes hiscores, speeds, and difficulty levels. Similar to the Milton Bradley Electronic Simon (you know, the round black box with flashing lights and colors).
Simon Says for the TI-89
|starflight.zip||4k||01-07-16||StarFlight 89: Galaxy Flight Demo|
This is a nostub demo of the galaxy flying engine that I will be using in my current project, StarFlight 89. All you can do right now is just fly around a 20x20 galaxy, that has about 14 solar systems spread throughout. There's no scrolling because I don't know how to do it, yet...
new engine of my raycasting engine please report bugs by Email
Raycasting Engine V0.10
VX.Studio (v1.4) is the professional solution for creating voxel landscapes directly on the calculator. It is fully compatible to the V2-Engine and will also be compatible to future versions of this software. This is an optimized build and some bugs has been fixed. You may also find some video tutorials here: http://www.kaikostack.com/ti89_en.htm The maps created with this software can also be imported into the open source 3D software Blender by converting the voxels into polygons. More details on my website.