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Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Sebastian Schmied Account Info

I'm not too shy or too busy, I just wouldn't have anything interesting to say.

Reply to this comment    5 April 2005, 14:20 GMT


Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
mindstorm23 Account Info

Same goes for me. I haven't even uploaded any programs.

Reply to this comment    5 April 2005, 14:43 GMT


Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
NFS  Account Info
(Web Page)

I have uploaded a few programs but I don't what I would say.

Reply to this comment    5 April 2005, 14:59 GMT


Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
elfprince13 Account Info
(Web Page)

whatkindofprograms? I mostly dogames

Reply to this comment    5 April 2005, 16:09 GMT

Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Andy Janata  Account Info
(Web Page)

... space bar?

I suck at game programming. :-\ So I just do utilities... Although I should recode the one and only game I did make that was actually fun (I lost it in a RAM clear... ARG).

Reply to this comment    6 April 2005, 13:30 GMT

Re: Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
elfprince13 Account Info
(Web Page)

the space bar was being random, cause it was on a Pentium2 I had just reconstituted from a pile of junk on a table

Reply to this comment    6 April 2005, 15:39 GMT


Re: Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Jake Griffin  Account Info
(Web Page)

I also suck at games unless they don't really require a lot of movement/graphics...I pretty much am only a BASIC programmer...I know a little ASM/C but not really enough to make something unique and useful. The only games I've made are like, towers of hanoi and yahtzee...they were pretty simple to implement...Oh, and I made that Pi memorization game, or updated it anyway (it was no_one's first)...

Reply to this comment    7 April 2005, 06:50 GMT


Re: Re: Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
elfprince13 Account Info
(Web Page)

I'm working on a TI-Basic version Towers of Hanoi. Its pretty good but you try and move from and empty tower and everything goes BANG!

Reply to this comment    7 April 2005, 18:33 GMT


[ ! ]
anykey  Account Info
(Web Page)

That would be why the 'If' statement was added.

Reply to this comment    7 April 2005, 21:44 GMT


Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
NFS  Account Info
(Web Page)

Just some miscellaneous stuff but Iím thinking of programming the entire New Testament and am looking for help. As soon as I update my webpage it will explain everything.

Reply to this comment    6 April 2005, 22:03 GMT


Re: Re: Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
CajunLuke  Account Info
(Web Page)

Shouldn't be hard, even not using an ebook reader. What version are you planning on doing?

Reply to this comment    7 April 2005, 20:12 GMT

Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
JcN  Account Info
(Web Page)

How about "Yes, but I've already been interviewed?"

Reply to this comment    5 April 2005, 22:48 GMT

Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Morgan Davies  Account Info
(Web Page)

You;ve never been interviewed by Jon!

Reply to this comment    6 April 2005, 01:58 GMT


Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Jake Griffin  Account Info
(Web Page)

or a "Yes, but it'd be the most boring 10 minutes of your life to read it."

Reply to this comment    7 April 2005, 06:55 GMT


Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Jake Griffin  Account Info
(Web Page)

BTW, that comment was referring to if I got interviewed...not your interview...I would definitely like to be interviewed, but most of my programming is no longer for TI's and when it was, it was mostly calculus programs or other math/science/utilities...

Reply to this comment    7 April 2005, 06:58 GMT

[ ! ]
anykey  Account Info
(Web Page)

Maybe...If I every get around to finishing my current project. :^)

Reply to this comment    6 April 2005, 02:20 GMT

Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Ben Cherry  Account Info
(Web Page)

Sure, you could interview me. Not much to talk about I guess, just Metroid. But I guess I have some ideas about this whole business as a whole. Back in the day, there were only a handful of people who could do asm. And they worked their butts off making tools, fixing compatibilities, writing routines, etc. Nowadays there are a ton of resources available, from tutorials to source code to VTI to TIGCC, and a lot of people take it all for granted. In some ways, the new bunch of programmers taking over the scene is too focused on making the game of their dreams that they lost sight of actually learning how to do it right, and do it well, as well as developing something new to contribute to the calc world along with the program they make. So many people no longer learn anything new and fresh when they write their games, and so few people are willing to get down and dirty with the hard stuff and update things like VTI, which is in sore need of an update.

[continued next post]

Reply to this comment    6 April 2005, 04:55 GMT


Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Ben Cherry  Account Info
(Web Page)


Now, I don't exactly profess to do this right either, and I don't have plans to work on VTI or anything, because that's not something I feel capable of. But I know that out of our huge talent pool here, there is a ton of untapped talent, of people like Rusty Wagner and Bill Nagel and Joe Winghbermuele(?) who could produce some really amazing innovations and tools if they were just pushed to do so, rather than just use what they are given. That's why I'm going to do my best to encourage the exploration of talent of our youngest programmers here, or idle passers-by to get them interested and learning, so that we continue with new innovations. I've started offering personal email help to even the most hopeless sounding new member on various forums to get them up and running with VTI, or whatever they are having trouble with rather than let them get discouraged and leave the pool. Wow! I didn't realize I was going to write that much when I started this post. I'm going to hit post and it's going to tell me its too long, isn't it? Oh well...

[nevermind, I had to chop it]

Reply to this comment    6 April 2005, 04:55 GMT

Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Andy Janata  Account Info
(Web Page)

Wait, there's a post length limit now? When did that happen? And why is it so short?

Reply to this comment    6 April 2005, 13:32 GMT


Re: Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
Travis Evans  Account Info

Yes, but I don't remember when it was added. (It happened to me when I replied to the "Is it Time to Replace TI-BASIC?" article the other month.)

Reply to this comment    6 April 2005, 19:59 GMT


Re: Re: Re: If you were asked to be interviewed for the ticalc.org newsletter, would you say yes?
elfprince13 Account Info
(Web Page)

I started programming in VB6 and Java before I came on the TI scene and I at least view programming as a personal challenge. so far I've been trying to get as much as possible out of basic, using asm subroutines and such, and I'm trying to learn ASM but unfortunately there are almost no resources at there for Mac users(i.e. me). I think it would be nice if the some of the older guys out there would try developing some stuff for Mac, or even just porting existing PC programs.

Reply to this comment    6 April 2005, 15:44 GMT


[ ! ]
anykey  Account Info
(Web Page)

My current project will run on ANY platform!!!!!

Reply to this comment    7 April 2005, 02:36 GMT


Re: [ ! ]
elfprince13 Account Info
(Web Page)

It being? I'm not saying there's nothing out there it's just most of its outdated. THe only Z80 compiler out there is for 83 not 83+, and the only Unix compiler that will run on Mac is still way beta.Somebody should do something with Java

Reply to this comment    7 April 2005, 13:46 GMT

Re: Re: [ ! ]
CajunLuke  Account Info
(Web Page)

I'm working on a Cocoa port of TIGCC, and I've got the GUI down, just not the action. I simply don't have time to sit down at my computer, finish Vermont Recipes, and write the code.

Reply to this comment    7 April 2005, 20:17 GMT


[ ! ]
anykey  Account Info
(Web Page)

Nothing compiled will work cross-platform.
This is going to be Python, and That's all I'll tell you about it right now!

Reply to this comment    7 April 2005, 21:46 GMT

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