[TIB] Re: Get/Send Command in Basic


[Prev][Next][Index][Thread]

[TIB] Re: Get/Send Command in Basic




Is "getCalc(" an 83- token? i know it's on the 83+.



----- Original Message -----
From: "Pandrogas" <pandrogas@yahoo.com>
To: <ti-basic@lists.ticalc.org>
Sent: Thursday, September 26, 2002 9:51 PM
Subject: [TIB] Re: Get/Send Command in Basic


>
> Okay, this I know:
>
> the Get or Send command works through the graphlink.
> However, it's meant to work for the CBL.  The motion
> detector device.  Some people have adapted the command
> to reach other calcs, but I think they ended up using
> ASM for the best and most efficient way of doing it.
> IR?  Don't worry, if you can get it to work with a
> graphlink, then IR should work as well.  As long as
> both calcs have a port on them of course.  ;)
>
> Hope this helps any.
>
> --- Zach Tong <zachtong@go-concepts.com> wrote:
> >
> > Also getting back to the original question, i've got
> > some more to ask.
> >
> > Basically, i'm making a (BASIC) game where you
> > control a Titan, which is a very
> > large robot (size of large buildings).  Each has a
> > Hull, 2 arms, 2 legs, and 2
> > attachments.  The attachments are on the ends of the
> > arms and house the
> > weapons.  When in battle, you select your weapon and
> > where you want it to shoot
> > at the opposing Titan (Hull, arms, etc.)  Each place
> > has a structure value,
> > which is the amount of damage it can take before
> > shutting down.  If an arm is
> > shut down, the weapon on it is useless.  If a leg is
> > shutdown, your agility
> > plummets.  Head is shut down, you die instantly,
> > same with Hull. (Except hull
> > has a ton of structure points, whereas the head
> > doesnt.  But the Hull will get
> > hit more often than the head)
> >
> > Thats the game in a nutshell.  And i want it to be a
> > multiplayer game.  The
> > single player mode is to build up your titan by
> > gaining money to purchase
> > upgrades, repairs and new weapons.  Then you go beat
> > the crap out of your buddy.
> >
> > Excep i'm still not sure about how i should go about
> > making the multiplayer.
> > All my variables are being stored in Lists so they
> > are not deleted after game
> > play by some other program (and my friends are
> > calculator-savy enough to be able
> > to edit the list to change their stats), and regular
> > variables are used as temp.
> > variables during game play.
> >
> > So any suggestions or advice on how to set this up?
> > Do i make one calculator
> > the Host and the other the Client?  The host gathers
> > all the information needed
> > and does the calculations, then sends it back out?
> > I'm in some dire need of
> > help!
> >
> > Yet another side note...any feasible ways of getting
> > IR to work with the game?
> > Would that add much more complication?  I think it
> > would be cool to be playing
> > against your friend who is accross the room.
> >
> > Thanks!
> > -Zach
> >
> >
> >
>
>
> =====
> May Canticta ever rise, rise out of the mire that holds it and become
triumphant again!  Long live Corinth!
> -Pandrogas
> "I am mage, a shadow in the light, a glimmer in the darkness, as eternal
as the twilight.  I am the mediation between the storms."
> -Pandrogas
>
> __________________________________________________
> Do you Yahoo!?
> New DSL Internet Access from SBC & Yahoo!
> http://sbc.yahoo.com
>
>




Follow-Ups: References: