[TIB] Re: Get/Send Command in Basic


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[TIB] Re: Get/Send Command in Basic




If it's not getcalc(, then it is get( or get83(

--matthew

On Fri, 2002-09-27 at 09:36, Aaron Fineman wrote:
> 
> Is "getCalc(" an 83- token? i know it's on the 83+.
> 
> 
> 
> ----- Original Message -----
> From: "Pandrogas" <pandrogas@yahoo.com>
> To: <ti-basic@lists.ticalc.org>
> Sent: Thursday, September 26, 2002 9:51 PM
> Subject: [TIB] Re: Get/Send Command in Basic
> 
> 
> >
> > Okay, this I know:
> >
> > the Get or Send command works through the graphlink.
> > However, it's meant to work for the CBL.  The motion
> > detector device.  Some people have adapted the command
> > to reach other calcs, but I think they ended up using
> > ASM for the best and most efficient way of doing it.
> > IR?  Don't worry, if you can get it to work with a
> > graphlink, then IR should work as well.  As long as
> > both calcs have a port on them of course.  ;)
> >
> > Hope this helps any.
> >
> > --- Zach Tong <zachtong@go-concepts.com> wrote:
> > >
> > > Also getting back to the original question, i've got
> > > some more to ask.
> > >
> > > Basically, i'm making a (BASIC) game where you
> > > control a Titan, which is a very
> > > large robot (size of large buildings).  Each has a
> > > Hull, 2 arms, 2 legs, and 2
> > > attachments.  The attachments are on the ends of the
> > > arms and house the
> > > weapons.  When in battle, you select your weapon and
> > > where you want it to shoot
> > > at the opposing Titan (Hull, arms, etc.)  Each place
> > > has a structure value,
> > > which is the amount of damage it can take before
> > > shutting down.  If an arm is
> > > shut down, the weapon on it is useless.  If a leg is
> > > shutdown, your agility
> > > plummets.  Head is shut down, you die instantly,
> > > same with Hull. (Except hull
> > > has a ton of structure points, whereas the head
> > > doesnt.  But the Hull will get
> > > hit more often than the head)
> > >
> > > Thats the game in a nutshell.  And i want it to be a
> > > multiplayer game.  The
> > > single player mode is to build up your titan by
> > > gaining money to purchase
> > > upgrades, repairs and new weapons.  Then you go beat
> > > the crap out of your buddy.
> > >
> > > Excep i'm still not sure about how i should go about
> > > making the multiplayer.
> > > All my variables are being stored in Lists so they
> > > are not deleted after game
> > > play by some other program (and my friends are
> > > calculator-savy enough to be able
> > > to edit the list to change their stats), and regular
> > > variables are used as temp.
> > > variables during game play.
> > >
> > > So any suggestions or advice on how to set this up?
> > > Do i make one calculator
> > > the Host and the other the Client?  The host gathers
> > > all the information needed
> > > and does the calculations, then sends it back out?
> > > I'm in some dire need of
> > > help!
> > >
> > > Yet another side note...any feasible ways of getting
> > > IR to work with the game?
> > > Would that add much more complication?  I think it
> > > would be cool to be playing
> > > against your friend who is accross the room.
> > >
> > > Thanks!
> > > -Zach
> > >
> > >
> > >
> >
> >
> > =====
> > May Canticta ever rise, rise out of the mire that holds it and become
> triumphant again!  Long live Corinth!
> > -Pandrogas
> > "I am mage, a shadow in the light, a glimmer in the darkness, as eternal
> as the twilight.  I am the mediation between the storms."
> > -Pandrogas
> >
> > __________________________________________________
> > Do you Yahoo!?
> > New DSL Internet Access from SBC & Yahoo!
> > http://sbc.yahoo.com
> >
> >
> 






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