[TIB] Re: Get/Send Command in Basic


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[TIB] Re: Get/Send Command in Basic




    I would use a Pokemon style setup, move on a map, stats/battle/messages
on the bottom. If you use IR you would need to build the tran/rec, and i
believe there is a program to work it, but the rest of the game should
probbably be in asm.



----- Original Message -----
From: "Zach Tong" <zachtong@go-concepts.com>
To: <ti-basic@lists.ticalc.org>
Sent: Thursday, September 26, 2002 9:17 PM
Subject: [TIB] Re: Get/Send Command in Basic


>
> Also getting back to the original question, i've got some more to ask.
>
> Basically, i'm making a (BASIC) game where you control a Titan, which is a
very
> large robot (size of large buildings).  Each has a Hull, 2 arms, 2 legs,
and 2
> attachments.  The attachments are on the ends of the arms and house the
> weapons.  When in battle, you select your weapon and where you want it to
shoot
> at the opposing Titan (Hull, arms, etc.)  Each place has a structure
value,
> which is the amount of damage it can take before shutting down.  If an arm
is
> shut down, the weapon on it is useless.  If a leg is shutdown, your
agility
> plummets.  Head is shut down, you die instantly, same with Hull. (Except
hull
> has a ton of structure points, whereas the head doesnt.  But the Hull will
get
> hit more often than the head)
>
> Thats the game in a nutshell.  And i want it to be a multiplayer game.
The
> single player mode is to build up your titan by gaining money to purchase
> upgrades, repairs and new weapons.  Then you go beat the crap out of your
buddy.
>
> Excep i'm still not sure about how i should go about making the
multiplayer.
> All my variables are being stored in Lists so they are not deleted after
game
> play by some other program (and my friends are calculator-savy enough to
be able
> to edit the list to change their stats), and regular variables are used as
temp.
> variables during game play.
>
> So any suggestions or advice on how to set this up?  Do i make one
calculator
> the Host and the other the Client?  The host gathers all the information
needed
> and does the calculations, then sends it back out?  I'm in some dire need
of
> help!
>
> Yet another side note...any feasible ways of getting IR to work with the
game?
> Would that add much more complication?  I think it would be cool to be
playing
> against your friend who is accross the room.
>
> Thanks!
> -Zach
>
>
>
>




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