Re: A89: ** Doors OS v0.8 released **


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Re: A89: ** Doors OS v0.8 released **





whoa, you wouldn't want plugins like that; you'd want plugins for things
like compression, memory protection, and emulation



>
>This sounds like a good idea, but then your calc would have a tendency to
>crash more often, unless the DoorsOS team gets with the PlusShell team and
>lets them know what each other's plugins do.  If some game requires the
>plugin of one shell, but you like using the plugin of another for the same
>function, then wont the two plugins fight when the game is run?
>
>-Miles Raymond
>
>-----Original Message-----
>From: Nathan Mueller <nlmueller@students.wisc.edu>
>To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
>Date: Thursday, October 22, 1998 8:31 PM
>Subject: Re: A89: ** Doors OS v0.8 released **
>
>
>>
>>>Perhaps you can create one shell but have plug-ins or something to add
the
>>>extra features that Doors OS has.
>>
>>How about a single "master" shell that wouldn't do much else but handle
>>these plug-ins and allow access to the system.  The features of a shell
>>like Doors could be compiled individually, and distributed as plugins to
>>this master shell.  People could use parts of several shells, all of one
or
>>parts of one.  I would enjoy the extra memory that Doors provides without
>>having to deal with the rest of the shell.  A system like this could
>>support options like that.
>>
>> --Nate
>


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