Re: A89: TI <--?--> I2C


[Prev][Next][Index][Thread]

Re: A89: TI <--?--> I2C




When I posted something about networking the calcs, I got a huge response
that said one already existed: MBus.  So I assumed that with MBus being a
network, it would support more than 2 calcs, and therefore be able to do a
multi-player game.

I know that a link has two ends.  I was told that there was a MBus hub that
many calcs could connect to via their (two-ended) link.  This is how the
network is set up.

The whole purpose for this question is do decern if a MBus program will be
able to be used without the MBus hub.  I would like to make a multi-player
game.  I would like the game to be able to support up to eight players.
There already exists a way to network 8 TI-calcs.  I would also like people
without the network hardware to play my game.  These people only have
TI-links.

That is where my question is comming from.  Does that clarify anything, or
just make it more complicated?

-Miles Raymond

-----Original Message-----
From: Olle Hedman <oh@hem.passagen.se>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Saturday, October 17, 1998 12:38 AM
Subject: Re: A89: TI <--?--> I2C


>
>Last time I looked there where only two ends on a standard TI-link :)
>but..  of course it should be possible to make a multiplayergame
>if you made the cable for it...
>I am not familiar with the MBus though but I2C would not be any problem..
>but I still think the best idea is to make your own specialized link
protocol
>if you are going to do something like that..  a waste of space
>and time to be compatible to some link protocol that you wont use all the
>features of anyway..
>
>Unless of course you want to be compatible with something already
existing..
>like I2C or Micro Wire memories..
>but we where talking multiplayer games here right?
>
>or maybe I don't really understand what you want to do...
>//Olle


Follow-Ups: