A86: Re: Loading Strings and Graphics


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A86: Re: Loading Strings and Graphics




the bomberbloke source code is a good example of how to have 24kb programs.
it has a very small base program, but you don't have to.

----- Original Message -----
From: <zoneti@tinews.net>
To: <assembly-86@lists.ticalc.org>
Sent: Sunday, May 21, 2000 11:21 AM
Subject: A86: Loading Strings and Graphics


>
>
> Ok, I didn't get too great a response in the unofficial news area of
> TINews so I'm asking here. I'm working on my RPG, which is now named Rebel
> Factions. I'm a horrible artist and I need people to make graphics for the
> game. At the moment, I'm in need of graphics for the people, they can be
> either 8x8 or 16x16. I also need 8x8 tiles for the map and any size
> monsters. On the loading strings part, I'm sure that this RPG is going to
> be getting big real soon. How do I load a string in RAM page 1 so that I
> can have 24k programs? Thanks.
>
> -Tim
>
>




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