Re: A86: Re: Loading Strings and Graphics


[Prev][Next][Index][Thread]

Re: A86: Re: Loading Strings and Graphics





Allrighty, I'll check that out :) Btw, great job on Who wants to be a
millionaire ;)

-Tim

On Sun, 21 May 2000, Kirk Meyer wrote:

> 
> the bomberbloke source code is a good example of how to have 24kb programs.
> it has a very small base program, but you don't have to.
> 
> ----- Original Message -----
> From: <zoneti@tinews.net>
> To: <assembly-86@lists.ticalc.org>
> Sent: Sunday, May 21, 2000 11:21 AM
> Subject: A86: Loading Strings and Graphics
> 
> 
> >
> >
> > Ok, I didn't get too great a response in the unofficial news area of
> > TINews so I'm asking here. I'm working on my RPG, which is now named Rebel
> > Factions. I'm a horrible artist and I need people to make graphics for the
> > game. At the moment, I'm in need of graphics for the people, they can be
> > either 8x8 or 16x16. I also need 8x8 tiles for the map and any size
> > monsters. On the loading strings part, I'm sure that this RPG is going to
> > be getting big real soon. How do I load a string in RAM page 1 so that I
> > can have 24k programs? Thanks.
> >
> > -Tim
> >
> >
> 
> 




References: