Re: A82: Orzunoid tidbits


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Re: A82: Orzunoid tidbits




On Fri, 1 May 1998, Kouri Rosenberg wrote:

> 
> Uh, Goemon, pardon me for calling you a stupid bastard, but you don't
> even know what the hell Robert was talking about. The game I sent around
> was a PC version of the game Rogue, which was originally developed on the
> Unix platform. I'm pretty sure Robert knows you can't make a TI game in
> C, so maybe you should not jump so fast to put others down, eh? No
> offense intended, except for the stupid bastard part. j/k
>
Never mind about that - I was drunk last night. I feel much more calm. I
also feel hung over. :( 
> 
> On Fri, 1 May 1998 18:26:20 -0400 (EDT) Goemon <ejsmithj@voyager.net>
> writes:
> >
> <snip>
> >
> >You try to sound like a wise man, but fall very short. Why? I haven't 
> >been
> >able to make a TI game with QB or C, so how can anyone else? We use 
> >ASM,
> >baby, the language of people who like speed. I'll give you this - ASM 
> >is
> >similar to C. In fact, C is based on ASM (and in a way, the TI ASM is 
> >MUCH
> >closer to C).
> >
> >Man, you MUST be new to the TI scene. Lemme also guess that you are a 
> >grad
> >of the QBasic scene.
> >
> >>-Rob
> >>ICQ:9188921 "No Sol to kill"   
> >>e-mail1:rc_ware@hotmail.com
> >>e-mail2:rc_ware@yahoo.com
> >>e-mail3:rc_ware@geocities.com                                         
> >        
> >>webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html  
> >         
> >                                           
> >BTW, do yourself a favor and read the ASH/CrASH documentation 
> >sometime. I
> >read your webpage and it does sound like you're a bonafide programmer. 
> >You
> >just need to learn a little bit more about 82 ASM.
> 
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> 


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