Re: A82: Update on...me (mostly the "3D game")


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Re: A82: Update on...me (mostly the "3D game")




Isn't this list about Assembly for the ti-82 not BASIC for the ti-92
On Sat, 8 Aug 1998 22:50:26 EDT ADAMMAN106@aol.com writes:
>
>Well, as I said earlier I've been away for a while, so I've done much 
>thinking
>and an unusual amount of BASIC coding, reading and re-reading of 
>tutorials and
>sourcecode.  Right now I've given up on the floorcasting in the 
>worf-style
>engine that I made in 82-BASIC and have moved on.  I am now working on 
>a more
>Doom-style engine in 92-BASIC (purely due to its power in variables 
>and
>subprograms) that has non-orthogonal walls.
>I'm getting a clearer picture of the "3D game" (temp name) and its 
>features.
>Right now what I think it will include these features:
>
>* Non-orthogonal walls of same height
>* Sector-based level structure
>* "constant-z" based texture mapping
>* sky picture (not texture) - you can see this as the rolling hills 
>beyond
>Doom courtyards and in Duke as the LA skyline (most easily seen on top 
>of the
>building that you start out on)
>* Solid floor - texture mapped floors and ceilings are simply too slow 
>for
>practical rendering speed
>
>I think I will try to impliment variable-height walls in a slow, exact 
>Doom
>replica used "just for fun" and not as a game at all
>As for a fighting game...some of you know that I was planning to make 
>MK after
>Dr. Mario, but I got "distracted" with the possibility of a 
>Duke3D-type game
>on the TI-82 (mostly after I played it for the first time on my 
>friend's N64).
>Now that I hear of Chris's kung-fu game, I think I may not do this 
>anymore.
>As for Dr. Mario, I don't think it will ever get done.  I have not 
>heard
>anything from the special testers, so I assume that that they have 
>given up.
>If anyone really wants to see it, email me and I'll see whether it's 
>worth it
>to take it apart and fix it.  It's definitely fixable, but I'm not 
>sure that I
>care enought to fix it.  If I don't think there is enough demand for 
>it, I'll
>just release what I have, get the graylib out, and move on to 3D game.
>Wow, this turned out longer than I expected.  I hope I didn't bore you 
>people
>Please tell me what you think
>
>~Adamman
>

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