Re: A82: Update on...me (mostly the "3D game")


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Re: A82: Update on...me (mostly the "3D game")




How far were you in it when you stopped?  Keep on working on it, or ask
someone else to finish it for you.
On Sat, 8 Aug 1998 22:50:26 EDT ADAMMAN106@aol.com writes:
>
>Well, as I said earlier I've been away for a while, so I've done much 
>thinking
>and an unusual amount of BASIC coding, reading and re-reading of 
>tutorials and
>sourcecode.  Right now I've given up on the floorcasting in the 
>worf-style
>engine that I made in 82-BASIC and have moved on.  I am now working on 
>a more
>Doom-style engine in 92-BASIC (purely due to its power in variables 
>and
>subprograms) that has non-orthogonal walls.
>I'm getting a clearer picture of the "3D game" (temp name) and its 
>features.
>Right now what I think it will include these features:
>
>* Non-orthogonal walls of same height
>* Sector-based level structure
>* "constant-z" based texture mapping
>* sky picture (not texture) - you can see this as the rolling hills 
>beyond
>Doom courtyards and in Duke as the LA skyline (most easily seen on top 
>of the
>building that you start out on)
>* Solid floor - texture mapped floors and ceilings are simply too slow 
>for
>practical rendering speed
>
>I think I will try to impliment variable-height walls in a slow, exact 
>Doom
>replica used "just for fun" and not as a game at all
>As for a fighting game...some of you know that I was planning to make 
>MK after
>Dr. Mario, but I got "distracted" with the possibility of a 
>Duke3D-type game
>on the TI-82 (mostly after I played it for the first time on my 
>friend's N64).
>Now that I hear of Chris's kung-fu game, I think I may not do this 
>anymore.
>As for Dr. Mario, I don't think it will ever get done.  I have not 
>heard
>anything from the special testers, so I assume that that they have 
>given up.
>If anyone really wants to see it, email me and I'll see whether it's 
>worth it
>to take it apart and fix it.  It's definitely fixable, but I'm not 
>sure that I
>care enought to fix it.  If I don't think there is enough demand for 
>it, I'll
>just release what I have, get the graylib out, and move on to 3D game.
>Wow, this turned out longer than I expected.  I hope I didn't bore you 
>people
>Please tell me what you think
>
>~Adamman
>

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