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Wolfenstein83 Released
Posted by Michael on 22 March 2003, 22:55 GMT

Peter Bucher has released Wolfenstein83, a raycaster game for the 83 and 83+ with remarkable graphics. In fact, the graphics are some of the best you will ever see on the 83+. Gameplay is slick as well, and there's an on-calc map editor. There are nine included maps, so you will have plenty of material to play with. This is definitely worth checking out if you have a 83-series calculator.

 


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Editors...
silent_fury  Account Info

Has anybody tried using the editors? When I start the calc editor, all I get is a blank screen and I have to use ON+MODE to get out. Do you have to have "editable" lvls on the calc or something?
Also, when I started the comp editor, it said I was missing a MFC70.DLL... Did anybody else get these errors???

     24 March 2003, 22:26 GMT

Re: Editors...
angelboy Account Info
(Web Page)

Yeah, when I tried using the on-calc editor, the same thing happened to me. Strange.

     24 March 2003, 23:06 GMT

Re: Editors...
Ti-89_Coder Account Info

Yeah, I had the same problems with those programs that you did, but I only tested the on-calc editor on a VTI 83. Maybe it actually works on a 83+. In the docs, Bucher said that the level editor will not edit the original levels for the game (i.e. the included ones), so maybe if it sees these it crashes. I dunno.

     24 March 2003, 23:38 GMT

Re: Editors...
Halfmoon Account Info
(Web Page)

I think MFC stands for Microsoft Foundation Classes, used in Visual C++ programming ?i think?

     25 March 2003, 05:45 GMT

Re: Re: Editors...
benryves  Account Info
(Web Page)

Yup, you can also use some MFC components in VB...

     25 March 2003, 09:11 GMT


Re: Re: Editors...
Michael O'Brien  Account Info

True, MFC is Microsoft Foundation Classes. I have Visual C++ 6.0 but haven't used it in a LONG while.

     26 March 2003, 01:39 GMT


Re: Editors...
Pedro Silva  Account Info
(Web Page)

That thing just restarted my memory!!!!!
NoOoOo, OhHh NOoOo n0t this, I just loose my Zelda greyscale Demo and f-tunnel :(
nope the on-calc editor doesn't work, it crashes, and know my beloved Zelda demo is gone...

     25 March 2003, 23:52 GMT

Re: Wolfenstein83 Released
Peter Bucher  Account Info

Thanks a lot for all the feedback I've got.
This was my biggest project for the TI and it's nice to see that all the effort wasn't for nothing. :)

I'm sorry for those two ugly bugs.
The ammo bug was already fixed.
Also the mapeditor works fine now. Actually he worked before but somehow I've included the debug-version. The working version should be up soon.
The mapcompress tool was written in VC++ .Net. To explain the .dll error on some systems.
Some people mentioned that they lose health without seeing an enemy. The problem is, that the raycast routine can slip through walls which are only 1 unit thick.
I'd like to know if some developers are interested in the pure engine withouth the items, weapons, ...
Then I could also release only the pure engine.

I'm actually busy with a project I've started before wolf and which I want to finish. (jump'n'hack-style)

     25 March 2003, 12:54 GMT

Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

Do you think you could make the enemies grayscale so they are easier to see?

     25 March 2003, 22:10 GMT


Re: Re: Re: Wolfenstein83 Released
Pedro Silva  Account Info
(Web Page)

It would be to slow, and the file would increase a bit as sprites get bigger in the memory.
So don't count on it, for what in earth do you want to see the ammo, I use the developers cheat :P
Maybe a SE edition could be made one that realy pushes the asm at 16 MHz then it could run greyscale and still run smoothly, tough I dunno there will be one

     26 March 2003, 00:00 GMT

Poking around in your src
Ti-89_Coder Account Info

I was looking through your source mindlessly (Z80 ASM with bilingual english/german comments, oh my!) and in your graphics data I noticed something strange. At the very bottom of the file is a very funky logo (in 1's and 0's, of course) What is this for, and did you ever use it?

     25 March 2003, 22:16 GMT


Re: Poking around in your src
no_one_2000_  Account Info
(Web Page)

Binary... you can make sprites(little graphics), pictures, just about anything with that...
like the following sprite could be read and displayed with a routine

MySprite:
.db %01111110
.db %10000001
.db %11000101
.db %10000001
.db %11000101
.db %10111001
.db %10000001
.db %01111110

It's hard to see, but it's a smiley face :)

     26 March 2003, 01:12 GMT


Re: Re: Poking around in your src
lord_nightrose Account Info
(Web Page)

He specifically wanted to know what that particular logo was, and if it was ever used... he knew it was a picture...

     26 March 2003, 17:17 GMT


Re: Re: Re: Poking around in your src
no_one_2000_  Account Info
(Web Page)

D'oh... guess you're right. :)

     27 March 2003, 01:30 GMT


Re: Re: Wolfenstein83 Released
Peter Bucher  Account Info

Grayscale: It is possible... but unplayable. on the SE it should be playable with grayscale. btw. I never said that the code is easy to read.

The logo at the end of the source is the engine-logo from the intro. The pic was lying around here for months and I always wanted to use it somehow ;)

     26 March 2003, 18:28 GMT

Re: Wolfenstein83 Released
TI83SE_Freak Account Info

Here's a cheat...

Hold down the log key and press up, you'll max out health, ammo, and get all 3 guns!

     2 December 2003, 02:28 GMT
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