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Wolfenstein83 Released
Posted by Michael on 22 March 2003, 22:55 GMT

Peter Bucher has released Wolfenstein83, a raycaster game for the 83 and 83+ with remarkable graphics. In fact, the graphics are some of the best you will ever see on the 83+. Gameplay is slick as well, and there's an on-calc map editor. There are nine included maps, so you will have plenty of material to play with. This is definitely worth checking out if you have a 83-series calculator.

 


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Re: Wolfenstein83 Released
Michael Vincent  Account Info
(Web Page)

I have had to delete numerous comments from this article already. The policy (it has been like this for the last week) is that any posts that refer to their number or position, or contain useless interjections such as "w00t!" will be immediately deleted. Don't bother replying to this post, because it will just clutter up this news item with off-topic posts.

     22 March 2003, 23:38 GMT

Re: Wolfenstein83 Released
KermMartian  Account Info
(Web Page)

Excellent job, Peter Butcher (Hmm, that's a new name around here)! This game looks great, and proves that 3d fps are not just for 68k calcs and can be on z80 calcs!

     22 March 2003, 23:42 GMT

Re: Re: Wolfenstein83 Released
Chickendude  Account Info
(Web Page)

Actually, rest assured that he's been around here MUCH longer than you ;-). And you really butchered his name. Peter BUCHER :p

     23 March 2003, 04:32 GMT


Re: Re: Wolfenstein83 Released
Cl0nedB0y  Account Info
(Web Page)

And it wasn't the first one either. I am pretty sure that (Now this is where i feel old, but not actually old and yet knowledgeable) DAEDELUS (TI-85) was the first. I know it was at least a maze program but i think it did have weapons and enemies

     27 March 2003, 23:01 GMT

Re: Wolfenstein83 Released
gamedwellerz  Account Info
(Web Page)

Looks cool, id download it if i had a TI-83

     23 March 2003, 01:08 GMT


Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

I'll trade you my 83+ for your 89

     25 March 2003, 22:07 GMT


Re: Re: Re: Wolfenstein83 Released
Halfmoon Account Info
(Web Page)

I like my TI-83 Plus -- I just want a TI-89 too!

     26 March 2003, 00:51 GMT


Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

Heck, I'll take both of them (another 89 can't be bad).

     27 March 2003, 23:58 GMT

Re: Wolfenstein83 Released
scott_shortonideas Account Info
(Web Page)

It looks like a good game, and I'm sure it is, but there's one small, or rather big problem. The game is too big! Unless you have an SE, which I don't, it would have just about be the only program on your calc. I don't think it's worth the space on my calc, because it's too big, not because it's not good.

     23 March 2003, 02:01 GMT

Re: Re: Wolfenstein83 Released
RCTParRoThEaD_ Account Info
(Web Page)

i agree, somebody (not me; i've given up with z80) should develop compression for the Z80 calcs, similar to EXEPacking on the 68K calcs. I don't know if it's possible, but it would be nice.

     23 March 2003, 06:27 GMT

Re: Re: Re: Wolfenstein83 Released
nyall Account Info
(Web Page)

Having re-written the asm routines of the exepact decompression function, I think that a z80 port would be possible.

So how fast does this Game run?

     23 March 2003, 07:25 GMT


Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

Hopefully pretty fast, thought it seems rather hard to make fast 3D graphics. You know how slow Defiance moves for the TI-82.

     23 March 2003, 18:03 GMT


Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

I played it, it is pretty fast and amazing!

     23 March 2003, 19:12 GMT


Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

Amazing, but very slow.

     23 March 2003, 19:41 GMT

Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

fast enough for me

     23 March 2003, 20:32 GMT


Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

he should have used grayscale, it would be easier to see stuff in the distance.

     23 March 2003, 20:32 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
Theycallmeyams  Account Info

If he did, it would be UNBEARALBE slow. If you think that it is slow now, you would not even want to play it in grayscale. Remember, the grayscale readme says gray games run at 10% of normal.

-W-

     23 March 2003, 21:26 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

No, don't use that grayscale library. Just create his own for 3 colors: white, gray, and black. He could make all of the people and ammo gray, so that they would stand out more, 'cause right now they are kind of hard to see. Oh, well. It probably won't happen.

     23 March 2003, 21:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
Theycallmeyams  Account Info

I did not think about him making his own gray, I'm just not one of those orignal thinkers, I guess.

     23 March 2003, 21:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

Either way, it would greatly improve the graphics of the game.

     23 March 2003, 22:39 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
benryves  Account Info
(Web Page)

The greyscale libraries run pretty smoothly (I'm using them). Click on the web page button to see what they look like... pretty good, huh?

     24 March 2003, 08:58 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
angelboy Account Info
(Web Page)

The link doesn't work, and it doesn't matter how smooth the grayscale runs, speed matters.

     24 March 2003, 22:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
benryves  Account Info
(Web Page)

the link does work, but is a little slow - www.calc83plus.netfirms.com for faster d'load.
I made a booboo - I meant that the GAME still runs smoothly and quite fast, not the Greyscale.

     24 March 2003, 23:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

I usually check up on your site once a month or so... I like all the games/programs you made :) If I was better with z80, I'd attempt to port them to the TI-82 (but I'm not 'better')...

     27 March 2003, 01:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

Two reasons:
1) Grayscale on the TI-82= B A D. (See Donkey Kong for CrASH... the game is great, but even a still title screen flickers unbareably)
2) Grayscale on 82 = ssssslllllooooowwwww.....

     25 March 2003, 00:29 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
Joey Gannon  Account Info
(Web Page)

Of course, on the 82, it would technically be called bluescale...

     31 March 2003, 05:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Wolfenstein83 Released
no_one_2000_  Account Info
(Web Page)

LOL :) That made me laugh... good thing, since I've been moping around all day because my TI-89 is not with me :(

     1 April 2003, 00:50 GMT

Re: Re: Re: Wolfenstein83 Released
Pedro Silva  Account Info
(Web Page)

I may be wrong, but I don't think that's possible on TI 83+ maybe on TI 83 SE the Z80 are slow and while the 68K calcs have graphics chip the 83 has to use the cpu, so the Z80 calcs are slow, and uncapable of performing multitasking, and their RAM is so limited, even if it was possible, the prgm would be very big.
I'm not a pro, I barely can assemble, but that's what I think I may (probably) be wrong :P
I used to think 3D engines like Gemini and now Wolfenstein were impossible

     23 March 2003, 13:56 GMT


Re: Re: Re: Wolfenstein83 Released
Theycallmeyams  Account Info

Ah! Finally a mission worthy of me trying to learn z80 assembly. I'll start on learning tomorrow. Expect a relese of one in the months to come.

     23 March 2003, 17:59 GMT


Re: Re: Wolfenstein83 Released
Pedro Silva  Account Info
(Web Page)

The game shouldn't have integred nivels, so the external nivel could be archive and the prgm would be lightier

     23 March 2003, 13:50 GMT

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