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Review by  Chris Pettit
Reviewed on 2004-09-16
Note! This review was written for a previous version of this file!

“Civ89” is a turn-based empires strategy game par excellent.

Gameplay 7/10 - Two things needed: an AI editor (since there is as of yet no AI) and a random scenario generator. Beyond these, the game is smooth and fast. There is a tech tree goal map which is beneficial and the turn summary screen is impressive in detail.

Graphics 9/10 - On the 92+, the map and units are incredibly tiny, only using 70% of the screen. The version history states that the game scale was bigger originally.

Controls 10/10 - The game does not come with a manual. But when you check out the website and download the manual there, the controls are simple and effective.

Addictiveness - 8/10 I think that it takes too many turns for the game to get going. A single turn is too insignificant. The two players have to trade off calcs constantly to work up an army and city-state. It takes about forty or so turns before war breaks out.

Replay - 8/10 This game potentially could be very replayable if a simple scenario was generated.

Overall - 8/10 The programmer put some serious time into “Civ89.” This is a fun game that swallows up time and for a turn-based game, and also runs extremely fast. Good job!

Review by  Tristan Halvorson
Reviewed on 2004-06-06
Note! This review was written for a previous version of this file!

“Civ89” is an awesome game. For anyone who doesn't know, this game is a turn-based strategy game where you create units at cities and move them around on a tiled board to try and kill your opponents. The cool thing, though, is that none of the units are hard-coded in. They are all taken from files, which you can edit in the program “civedit.” This means you can make your own units. Or, you can scrap the whole civilization earthy researches and units and make your own. You make your own sprites, too, in an easy to use sprite-editor so you can completely customize what your units look like. The gameplay itself is spectacular. Everyone builds off the same technology tree, but the number of paths you can choose down the tree are countless. Units have their own move, attack, and defense numbers. The defense number is multiplied by three, though, so one hit usually won't kill a unit. This lets you focus on the strategy a lot more.

Gameplay - 8/10 The only thing that could make this game better is an AI, but since you can make your own scenarios, that would be really hard to code and take up a lot of space.
Graphics - 10/10 If you don't like a picture for a unit, go to the edit file and change it. Even pictures of cities can be changed.
Addictiveness - 10/10 Maybe it's just because it's the end of school, but I play this game over and over in all of my classes with my friends.
Replayability - 10/10 The edit file really adds to this program, making the game different every time.

Overall - 10/10 Go download this now!

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