|
Name |
Size |
Date |
Rating |
Description |
|
(Parent Dir) |
folder |
|
Up to TI-83/84 Plus Assembly Files |
|
crunchyos |
folder |
|
TI-83/84 Plus Assembly Games (CrunchyOS) |
|
doorscs |
folder |
|
TI-83/84 Plus Assembly Games (Doors CS) |
|
ion |
folder |
|
TI-83/84 Plus Assembly Games (Ion) |
|
levels |
folder |
|
TI-83/84 Plus Assembly Games Levels |
|
macrodie |
folder |
|
TI-83/84 Plus Assembly Games (Macrodie) |
|
mirageos |
folder |
|
TI-83/84 Plus Assembly Games (MirageOS) |
|
tse |
folder |
|
TI-83/84 Plus Assembly Games (TSE) |
 |
mempie83p.zip |
17k |
08-06-12 |
 |
Memorize Pi and e for the 83+ This game will help you memorize pi or e. It's written in z80 assembly language for the TI-83+ family. - Pi and e up to 2000 digits each - saves high scores through automatic program writeback - source code included |
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mempi83pasm.zip |
14k |
08-04-14 |
 |
Memorize Pi for the TI-83+ This program originally started out as a port of William White's Ti-86 memorize pi/e program. Differences between the two platforms seemed too tedious to figure out one by one, so I built the version here from scratch, saving a few choice parts of the original 86 code (namely the piDAT table and the code that translates the '/' to a '.'). It's written in assembly for no particular shell. |
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pong.zip |
6k |
08-02-08 |
 |
PONG This is a game of pong for ti-83/84 plus. A more detailed explanation is included in the readme file. |
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invaders.zip |
5k |
07-12-16 |
 |
Invaders This is my first asm program, and it's nothing particularly special. It was made primarily to demonstrate the capabilities of Dan Cook's Antidisassemblage language. Anyway, it has a Space Invaders theme and if the enemy aliens reach the bottom, you lose! Simple yet fun, try it out. If nothing else, the source can help you learn asm. |
 |
multiballpong.zip |
132k |
07-12-06 |
 |
first multiball pong Multipong is the first multiball pong for the ti83+ that I know. The game can handle up to 9 balls. You can add balls to the game, which disappear after a period of time. There are several different difficulties available. Speed of the AI can be set from 0-2, game speed from 0-7 (0 is the fastest) and advantage can be set at 0 or 1, in which 1 gives you a noticable advantage. For other details, consult the readme file. [Mode] restarts the game so you don't have to set up preferences again. [2nd] adds a ball, you can see how many you have got left in the top left of the screen. [alpha] slows the game down. [clear] exits the game at any time. Please notice that the screenshot is from a previous version of the game. |
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chess2.zip |
4k |
07-10-27 |
 |
Chess play chess |
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niblsws.zip |
14k |
07-07-01 |
 |
Nibls.....With Sound! This is the final release of Nibls With Sound, my first ASM program. Adding sound to games adds a whole new aspect to calculator games and greatly increases quality. All previous bugs have been fixed and there are no known bugs.. This is a simple game of nibls with sound for those who know how to play music on their calculator. The game also includes high score with initials. It was programmed entirely on calc using OTBP's assembler. There are currently 3 levels included, though you can go for as long as you possible. Download if you want a game, or even if you just want some sound. Nibls With Sound can be run with or without a shell, and at only 1231 bytes, this program hardly takes up any memory. NOTE: The sound does not sound the same on emulators (or, at least on WabbitEmu) as on calculators!! Also, the source code is written as a TI-BASIC program, so it does not include comments for memory purposes. Enjoy! |
 |
doubledragon.zip |
234k |
07-03-06 |
 |
Double Dragon Double Dragon is a side scrolling arcade classic, now for your ti83+/84+. Winner of the TI Freakware Programming Contest, it features ten levels, varying enemies, greyscale graphics, eight directional movement, and speedy game play. The TI Mafia has your girlfriend, and you're left passed out on the street. You have nothing to lose. The cards are on the table, it's up to you to save the day. |
 |
grayscaletunnel.zip |
489k |
07-02-18 |
 |
Grayscale Tunnel v1.1 Grayscale Tunnel is an assembly tunnel game that is extremely fast. It has almost flickerless grayscale, and no shell is required! It can be run in ion-compatible shells, however. |
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asmpong.zip |
199k |
06-12-19 |
 |
Pong 1.2 What started out as my first assembly game that used text output characters, and had sluggish speed (for ASM) has developed into a toplisted game that made top 10 in "TI 83 plus programs", the most competitive category. Now that I have realized its greatness I've ported it to all z80 calculators 84 and below. It has come a long way. This is one of the greatest pong games for the z80 ever. It lacks only one feature that is soon to be implemented: link play. However, being decked out with an incredible AI, speed control, a teacher key (del), 3 different AI difficulties, SHOOTING, pixel inversion, contrast control(even returns to original contrast at end of game), and portability to many calculators, all for around 3000 bytes, it will soon be the ZTetris of Pong. |
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tetrisjd.zip |
9k |
06-08-25 |
 |
TetrisJD Tetris Clone in ASM, needs no shell! Save Highscore and custom skin for each piece. |
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connect4.zip |
13k |
06-03-18 |
 |
Connect 4 - v1.1 An impressive remake of Connect-4. Features fast, streamline graphics, and a 1-player engine with AI. Based on "Connect 4-5" for the TI-89. Play a game against the calculator, against a friend, or watch the calculator play itself. You can play the game in Drop Mode (like normal Connect-4) or Tic-Tac-Toe style. Also features a "Show Thinking" option, allowing you to see the positions the calculator thinks about when it moves. |
 |
icetower.zip |
5k |
05-11-05 |
 |
Ice Tower (prefinal quaternary post-beta version) Prefinal, quaternary post-beta release! ASM version is complete (but not ported to ION, Mirage, or Crunchy). Next installment will include a BASIC version and full source for ASM version. Expect final by November 7th. |
 |
sky.zip |
37k |
05-10-13 |
 |
Sky Sky! is something like a puzzle game. To beat a level you just have to fill in every white part of the level with your cursor(s). To move it/them just use the arrow keys, to quit use Mode (back to menu) or Graph (back to Ion or Miage OS). You can choose one of three game modes: The first one will use one cursor, the second one will use two and the last of course four, no three xD jk... -NanoWar |
 |
wizards_beta.zip |
155k |
05-09-27 |
 |
Wizards_Beta This is a beta of Wizards, which is a card game like Magic:The Gathering with animation an many graphics. It's written in ASM, the source file is not included. The beta is fully playable, just the credits and a few other things are missing. The object of the game is building your own deck of 40 cards and fighting against monsters. I spent a lot of my free-time in this game - so please download it and enjoy it. -NanoWar |
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tictac12.zip |
4k |
05-09-25 |
 |
Tic Tac Toe V1.2 Just a TicTacToe game - my first complete assembly program for the TI-83+. Total program size is 399 bytes. |
 |
websvr.zip |
6k |
05-09-05 |
 |
Web Saver The second RPG style game by Nick. A bit longer and big for just a text program. But very fun and funny! |
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nukewarasm.zip |
34k |
05-08-20 |
 |
NukeWar ASM A battleship like game, only a bit more complex. Two player turn based strategy game where the main objective is to destroy the enemy command bunker with nuclear stikes. Players can use spies, research weapon upgrades, and anihilate the countryside and each others buildings. Similiar to the BASIC version, only runs faster and doesnt have animations. |
 |
matrix.zip |
2k |
05-07-31 |
 |
The Matrix There is only one way out of those 64 bytes! |
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roadrage2.zip |
4k |
05-03-22 |
 |
Road Rage V2.0 Based on GTA, you're running from the cops and trying to make it to the border! You can weave or you COULD throw roadmines out the window and watch the carnage! Decisions, Decisions... This is a port of my RoadRage program. It got bad review because it was so slow so I figured, what's faster and better? 100% asm. This is NOT a beta, this is NOT an alpha. This is a final version! It's pretty challenging on hard and even medium. UPDATE: Now optomized for speed and size, there is a difference! |
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nibbly.zip |
48k |
05-03-01 |
 |
Nibbly A simple puzzle game: eat all the pips in each level to win! Contains level editor. |
 |
zulo.zip |
1k |
04-11-11 |
 |
Squdran zulo This is a begining to a side scrolling space game im starting to make. Not much to it now but is very fast and has a highscore. Right now, all there is to it is just to dogue wave after wave of enemies. I hope to add a lot more soon. If you have any ideas or ANYTHING help please email me. |
 |
generate.zip |
2k |
04-08-09 |
 |
Wacky Fun Random Numbar Generator v1.00000069 DOOOOOD THIS PROGRAM IS THE GREATEST L@@K MUST DOWNLOAD!!! A-1 SUPER!! YESSSSS! RUN WITH ASM() AT HOMESCREEN!!!! |
 |
reversi.zip |
18k |
04-05-21 |
 |
Reversi (aka. Othello) 2.0 This is a huge update to my first Reversi program. New features include greatly improved graphics, the 2nd key can be used interchangeably with enter and/or y, ***and most importantly a one player mode vs. an AI player***. In addition, the source code is now included and the documentation is greatly improved. |
 |
multipong.zip |
184k |
04-05-19 |
 |
Multipingpong This is a good game,you can play with the computer or with a friend.It´s very good! Í´m not the author |
 |
igo.zip |
4k |
04-02-09 |
 |
IGO Igo or just Go is an ancient game that originated in China, with a definite history of over 3000 years. While its rules are rather simple the nearly endless amount of possibilities make this game that complex that many people especially in asia dedicate their whole life to the game trying to advance further than anyone has before but are nowhere near perfect. Also there is no computer program in the world which is able to beat a good player at Go. This program has no AI - it just lets you play a game of Go on a 9x9 board on either one calculator or two calculators using a link cable. More about this program can be found at http://senseis.xmp.net/?IGOforTI Also you can get a lot of information about the game itself on http://senseis.xmp.net |
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ubersnke.zip |
1k |
04-01-18 |
 |
Uber Snake A snake game where you must avoid the walls and your own body. You can also go faster and slower. |
 |
serpent2v.1.4.zip |
28k |
03-10-19 |
 |
Serpent2 v1.4, a snake on TI-83+ without shell This is the new version (September 21th, 2003) of my snake game on TI-83+. I may port it for ION, but it has been designed to work without shell. There are a lot of ameliorations in this version : First of all, you can do highscores bigger than 127 because they are now stored on 16 bits instead of 8. That means that you're now able to do a highscore between 1 and 32,767 :-D Then, I've eliminated the bug at the end of the program. Today (September 27th, 2003), I've updated my program : when the snakes runs on the right, you cannot press "left", and it is the same for all the keys. What's more, I've eliminated a few other bugs known : the target dosen't appear on an obstacle any more, and ou can also play with a snake which is more than 35 long (max=50). Finally, I've changed a little bit the design of the snake, which is better than in the first versions ;) That's why I encourage you to download this version rather than the other ! That's all folks, enjoy ! |
 |
stigma2.zip |
91k |
03-05-08 |
 |
Stigma2 It's Stigma - but with external level support! No longer will you have to contend with my terribly designed levels! Hooray! Also, I have shrunk the program file down to just over 2K. It comes with a level editor in the zip file. |
 |
tiny_worms.zip |
145k |
03-03-11 |
 |
TI-ny Worms v0.4 It's the 0.4 version. Some ameliorations, as external levels and alot of worms who can be deplace. I don't speak a good english so i stop here my description ;) . Thank you for your site and long life to ticalc!!! |
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closingin.zip |
1k |
03-03-10 |
 |
Closing In Try to stay alive as long as possible while walls keep closing in! |
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chopper.zip |
81k |
03-03-10 |
 |
Chopper Chopper - a tunnel game with a twist. Dodge the walls by moving up and down - but you can only move up! (Gravity provides the 'down'). Single-key action! A must have for all tunnel fans! |
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dearab.zip |
4k |
02-09-27 |
 |
Dearab v0.001 Kill all the grey mad rabbit and win |
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alphaleob.zip |
2k |
02-06-04 |
 |
alpha leo |
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aifig.zip |
24k |
02-06-01 |
 |
Aifig v0.82 |
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keepgoing.zip |
9k |
02-05-30 |
 |
Keep Going! A simple snake-like game in which you just have to 'keep going'- don't crash into yourself or the walls. Every so often a pip appears: eat the pip to shrink back down again. |
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chess.zip |
4k |
02-04-11 |
 |
Chess v1.0 The TI-83 Plus ASM Chess Program. Features cursor and grahpically drawn pieces. Runs really fast! |
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livelong.zip |
1k |
02-03-01 |
 |
Livealongtime A very simple asm game for boring lessons where you should try to live as long as possible without running into yourself or the obstacles. With score. |
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duckhunt.zip |
4k |
01-12-10 |
 |
Duck Hunt 83 Bang! Splat! The NES bird-killing classic has been ported to 83+! |
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groverizer.zip |
5k |
01-09-30 |
 |
Super Mario v1.2 (by Sam Heald) Groverizer This is a program that groverizes your mario :-))) this version is programmed very crappy, but it works. Have fun :-))) |
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joltima.zip |
13k |
01-02-10 |
 |
Joltima v1.9 A port of the classic TI-83 RPG Joltima. |
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cookie.zip |
4k |
00-04-05 |
 |
Cookie A version of the Spectrum game "Cookie" |
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wormy.zip |
3k |
00-02-19 |
 |
Wormy This game sucks, but the source is sooo money. |
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tetris.zip |
2k |
99-08-24 |
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Tetris Beta Two player mode and saving of high scores and games do not work. |
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squarez.zip |
1k |
99-08-24 |
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Squarez Beta High score saving doesn't work. |