|(Parent Dir)||folder|| ||Up to TI-83/84 Plus Assembly Files|
|crunchyos||folder|| ||TI-83/84 Plus Assembly Games (CrunchyOS)|
|doorscs||folder|| ||TI-83/84 Plus Assembly Games (Doors CS)|
|ion||folder|| ||TI-83/84 Plus Assembly Games (Ion)|
|levels||folder|| ||TI-83/84 Plus Assembly Games Levels|
|macrodie||folder|| ||TI-83/84 Plus Assembly Games (Macrodie)|
|mirageos||folder|| ||TI-83/84 Plus Assembly Games (MirageOS)|
|tse||folder|| ||TI-83/84 Plus Assembly Games (TSE)|
|3dsnake.zip||4k||12-07-31||Snakecaster: A 3D Nibbles Game (2012)|
You've played Snake. Or Nibbles. Whatever you call it, you probably haven't played it like this. Snakecaster is a raycasted snake game—you can still play the game the usual way, but as you play, a large panel will show you a raycasted 3D scene. Basically, you see the game as the snake sees it (if the snake sees the world in blocks of black and white). It's 3D. In a Nibbles game. It's completely overkill, but hey, why not? Winner of TI-Concours 2012 Axe division. Compiled with Axe Parser v0.5.3b.
What started out as my first assembly game that used text output characters, and had sluggish speed (for ASM) has developed into a toplisted game that made top 10 in "TI 83 plus programs", the most competitive category. Now that I have realized its greatness I've ported it to all z80 calculators 84 and below. It has come a long way. This is one of the greatest pong games for the z80 ever. It lacks only one feature that is soon to be implemented: link play. However, being decked out with an incredible AI, speed control, a teacher key (del), 3 different AI difficulties, SHOOTING, pixel inversion, contrast control(even returns to original contrast at end of game), and portability to many calculators, all for around 3000 bytes, it will soon be the ZTetris of Pong.
|astroidblast.zip||1k||10-11-27||Asteroid Blast (with sound)|
the object of the game is to shoot down the asteroids before they touch the ground. game has sound, i also have a version without. does not require a shell, but a shell is recommended due to the fact it wont run archived otherwise
Here is a great game made with Axe Parser ! Avoid every walls that are going in your face as lond as possible !
This is one of the best versions of Snake out there. It has greyscale, five different difficulties, and a highscore table is available so you can boast to your Friends! A must download! Made with Axe Parser.
You are the square. Get the shaded dot. Avoid the other dots. When you pick a dot up, another appears. Worth noting is how they bounce all over the place, so watch out for that. Made with Axe Parser.
|battleship.zip||7k||11-08-20||Battle Ship ~Beta 2.0~ |
A programm in Axe : the Battle Ship. Beta 2.0 version, only 2 players, and the 1 player mode is maybe comming soon.
Benumbered v2.0 is a TI-83+/TI-84+ calculator game based on the popular games Bejeweled and Bejeweled 2 by PopCap Games and features spectacular 4-level grayscale graphics, four different gameplay modes and 2 extra unlockable modes, game saving and loading and much more!
Here comes for the first time BiMbAlL! for the 83+/84+ series of calculators! Bimball is a game similar to Basketball, WallBall (by me as well), and apparently Slimeball (another great game for the 83+/84+)! ---------- The goal of the game is to bounce the ball in the basket to score points -- it sounds simple, but I can assure you it is a tremendously difficult task. With Superb AI that is perhaps the most formidable AI I've ever made, and with superior physics, this game will keep you hooked for hours! --------- New in version 1.1.0: - The 'Peg', the little space on the left and right of the field that if the ball lands in there, it is the end of the round and nobody scores - A fully featured commentator that talks after every round! - Instant replays! - Improved title screen! - ... And more!
|breakout.zip||384k||10-11-23||Axe Breakout v1.00|
A no-shell Breakout clone made with Axe Parser. Includes normal, endless, and extreme modes, as well as a level editor. Includes both the app and program versions, and the source for both. Please note that the issue in the second screenshot has been resolved, although the editor does still have sensitivity issues.
This project was inspired by the flash game Canabalt. It's not a finished port, lacking some obstacles, but a playable game! (watch screenshot to see what works...) Source code is included if someone wants to finish/tweak it. **Written in AXE**
|chasse28.zip||796k||13-03-26||Chasse à la liberté / Hunt for Freedom / Caza de la liber|
An entry for the TI-Concours 2013. There are only 3 levels due to the contest's 4kb size limit. You've been kidnapped by the state and like every good prisoner have decided to fulfill the duty of every prisoner: escape! Based on the classic Whack-a-mole game, you'll need to whack-a-guard before they whack you, all the while traveling through the prison trying to find your way out to freedom!
The TI-83 Plus ASM Chess Program. Features cursor and grahpically drawn pieces. Runs really fast!
Chopper - a tunnel game with a twist. Dodge the walls by moving up and down - but you can only move up! (Gravity provides the 'down'). Single-key action! A must have for all tunnel fans!
Try to stay alive as long as possible while walls keep closing in!
|connect4.zip||13k||06-03-18||Connect 4 - v1.1|
An impressive remake of Connect-4. Features fast, streamline graphics, and a 1-player engine with AI. Based on "Connect 4-5" for the TI-89. Play a game against the calculator, against a friend, or watch the calculator play itself. You can play the game in Drop Mode (like normal Connect-4) or Tic-Tac-Toe style. Also features a "Show Thinking" option, allowing you to see the positions the calculator thinks about when it moves.
A version of the Spectrum game "Cookie"
Kill all the grey mad rabbit and win
Devrays is a Shoot'em up game for TI 83+ SE, 84+ and 84+ SE calculators. The Game provides 8 levels in 4 different zones with a bunch of enemy types, very detailed and smooth graphics and animations, 6 bonus weapons for your ship, many achievements to collect, a highscore list with 6 entries stored directly in the program and some challenging bosses. Have fun. :)
|doodlejump.zip||7k||11-10-15||Doodle Jump - Papy Jump ( UPDATE 2.4 )|
It's like the "Doodle jump" or "Papy jump" Game in Axe. There are currently 3 platforms.There is now menu with a shop, and three high score. To launch the game : go to Catalog and use "Asm(" and select Jump in program.
Dots is a fun particle simulator that will keep you interested for a while. Later versions will include more options and other "substances" besides water.
Double Dragon is a side scrolling arcade classic, now for your ti83+/84+. Winner of the TI Freakware Programming Contest, it features ten levels, varying enemies, greyscale graphics, eight directional movement, and speedy game play. The TI Mafia has your girlfriend, and you're left passed out on the street. You have nothing to lose. The cards are on the table, it's up to you to save the day.
|duckhunt.zip||4k||01-12-10||Duck Hunt 83|
Bang! Splat! The NES bird-killing classic has been ported to 83+!
|evite4.zip||6k||11-08-19||Avoid 4 - Evite 4|
An axe program, you can change the difficulty in the menu or personalize the number of car and other things. To launch the game : go to Catalog and use "Asm(" and select Evite4 in program.
Have fun avoiding spiked boxes in FADE! Watch out! You don't know when they'll appear!
|fall1.zip||907k||10-08-24||Fall-Down v0.9.8 - Featuring Tickles the Cat!|
This is a game of Falldown, where you control Tickles the cat (or four other sprites) and prevent him/her/it/blarg from being crushed to death against the ceiling. How long can you keep Tickles alive as the floor continues to rise with increasing speed and density? Navigate Tickles to the gaps and use his nonfatal terminal velocity to your advantage by continuously falling down. Now including high scores and freshly tweaked menus and gameplay. Made and compiled with Axe Parser 0.4.4, approximately 4500 bytes when compiled.
Not just yet another falldown game: This is a partial clone of the popular Falldown! iPhone app, featuring true acceleration and gravity, "rolling" animations, bonuses, and a dark theme like the original. Compiled with Axe Parser v0.5.3b.
Thsi version of FallDown does not "smash" you like others. Keep going as long as you can! Your high score is saved in archive. Press Alpha to toggle speeds.
As you may notice, this is an improved Version of my FLAK-game I made. Now you can drive an anti-aircraft tank in order to destroy all the approaching helicopters, which get stronger with every level you reach. Killing many enemies in a specific time will unlock several powerups. The program runs fast and smoothly on the TI-83+. Please report me any occurring bugs. Look at the screenshots or read the README file for further information.
|flak.zip||667k||12-02-05||FLAK - anti-aircraft shooter 0.3|
As the name of this program says, in this game you're controling a FLAK anti aircraft cannon in order to destroy all the approaching helicopters, which get a bit stronger with every level you reach. Killing many enemies in a specific time will unlock several powerups. The program runs fast and smoothly on the TI-83+. Please report me any occurring bugs. Read the README file for further information.
|fltron.zip||15k||12-07-18||FL Tron 2.0|
FL Tron 2.0 is a port of the classic arcade game Tron. It features grayscale and a dumb AI that gets smarter as the levels progress. To play, press the arrow keys to move your light cycle in that direction, and press 2nd to use a turbo. Axe source code is included. This game is based on the Flash computer version located at http://www.clipdigy.com/classicgames/game.php?play=1
|fruitninja.zip||13k||12-12-16||Fruit Ninja (2012)|
Featuring a revolutionary control scheme, Fruit Ninja is a clone of that famous iPhone game by Halfbrick Studios, complete with bombs, combos, and beautiful 3D graphics. Swipe, flick, and zig-zag across your calculator's keypad to destroy the fruit. It's like your calculator suddenly grew a touchscreen. Winner of TI-Concours 2012. Compiled with Axe Parser v1.1.2. See http://www.youtube.com/watch?v=WhDquSJ2Rr8 for a video of this game in action.
|futility.zip||16k||12-02-27||An Exercise in Futility|
An Exercise In Futility, or just Futility, is a calculator game I wrote in Axe for Cemetech's contest number 8. Futility is an Arcade/Platformer Survival game, and as that denotes the goal is to survive as long as you can, throughout a host of other game elements, including various Arcade games going on in the background you need to avoid. My apologies if the App version doesn't work - just transfer the program FUTILITY.8XP to your calc's archive. Source is included, although I'm not sure if you have much to gain by reading through it.
|generate.zip||2k||04-08-09||Wacky Fun Random Numbar Generator v1.00000069|
DOOOOOD THIS PROGRAM IS THE GREATEST L@@K MUST DOWNLOAD!!! A-1 SUPER!! YESSSSS! RUN WITH ASM() AT HOMESCREEN!!!!
|gravitywalls.zip||7k||12-08-28||Gravity Walls v0.5|
Play with gravity as you never did ! In this gravity-based game, try to escape non-sense rooms by using the environment to switch gravity at your advantage ! (see the screenshot ;) ) Also include a level editor for doing your own levels ! Readme included (english).
You awaken in deep space and WOW, you sure are hungry! Good thing there are a bunch of delicious-looking hunks of matter for you to consume. As a hideous space demon, destroyer of planets and dreams, what better way to start the eon than with a fulfilling breakfast composed of men, monsters, and planets? Be sure to examine the Readme for a full description of how to play!
|grayscaletunnel.zip||489k||07-02-18||Grayscale Tunnel v1.1|
Grayscale Tunnel is an assembly tunnel game that is extremely fast. It has almost flickerless grayscale, and no shell is required! It can be run in ion-compatible shells, however.
|groverizer.zip||5k||01-09-30||Super Mario v1.2 (by Sam Heald) Groverizer|
This is a program that groverizes your mario :-))) this version is programmed very crappy, but it works. Have fun :-)))
|gta.zip||1k||11-08-31||Grand Theft Auto for calcs |
last time was a sprite backup now here is one with game play it is in very early stage but I am working on it
|icetower.zip||5k||05-11-05||Ice Tower (prefinal quaternary post-beta version)|
Prefinal, quaternary post-beta release! ASM version is complete (but not ported to ION, Mirage, or Crunchy). Next installment will include a BASIC version and full source for ASM version. Expect final by November 7th.
Igo or just Go is an ancient game that originated in China, with a definite history of over 3000 years. While its rules are rather simple the nearly endless amount of possibilities make this game that complex that many people especially in asia dedicate their whole life to the game trying to advance further than anyone has before but are nowhere near perfect. Also there is no computer program in the world which is able to beat a good player at Go. This program has no AI - it just lets you play a game of Go on a 9x9 board on either one calculator or two calculators using a link cable. More about this program can be found at http://senseis.xmp.net/?IGOforTI Also you can get a lot of information about the game itself on http://senseis.xmp.net
This is my first asm program, and it's nothing particularly special. It was made primarily to demonstrate the capabilities of Dan Cook's Antidisassemblage language. Anyway, it has a Space Invaders theme and if the enemy aliens reach the bottom, you lose! Simple yet fun, try it out. If nothing else, the source can help you learn asm.
Here is the port of the famous iDevices game by Halfbrick : Jetpack Joyride ! Fly with your jetpack, avoid enemies, get bonus and run as far as you can ! Works on most of the z80 calcs, including Ti-76, Ti-82 stats and Ti-83+. Ti-83+ version by myself, Ti-83 port by myself and thepenguin77.
A port of the classic TI-83 RPG Joltima.
A simple Minecraft Classic-inspired 2D building game for TI-83+/TI-84+.
Jumper, a Game like Doodle Jump!
Jump is a great game in which you must jump from platform to platform without falling. It's a wonderful and addicting game that should keep you occupied for many minutes to come! Jump features a highscore table that includes names - use it to boast to all of your friends. A must download!
A simple snake-like game in which you just have to 'keep going'- don't crash into yourself or the walls. Every so often a pip appears: eat the pip to shrink back down again.
|legends.zip||178k||13-01-29||Legends (for two players)|
Basically this is another wizard game where you cast spells and defeat your opponent. In order to play this you need a friend or alternatively you should have an issociative identity disorder, because Legends is a two player game only! Before you fight, you and your opponent chose spells from a library. That's the first screen you get to. There you can divide your skill points among 14 spells and determine starting power of those spells. Spells have power (the black filled spheres) that loads every turn. Spells that reached their power maximum can be cast. Both players decide which spell they cast subsequently. The spells are then cast in a specific priority order ("speed of a spell"). A fight is pretty easy, but hard to master. How can you trick your opponent? Maybe he leveled the awesome spell Revenge, that deals back twice the amount of damage your Fireball would do? Maybe you will just cast a healing spell and wait for your opponent to react. Or you puzzle out a masterplan, level three Pyroclasm that hits both of you and then Drain his Life. You can become a Legend! :) UPDATE: Auto saving spell setups is now possible.
A remake of the famous Lightbike game for the Ipod Touch. It features 5 different speeds, randomizing, and cool graphics! Insanely fun for 2 people. Download now!
A very simple asm game for boring lessons where you should try to live as long as possible without running into yourself or the obstacles. With score.
In a mix of Donkey Kong, Mario, and Shotguns, you can have countless hours of fun Shooting goombas!
There is only one way out of those 64 bytes!
|maxwell.zip||19k||13-03-04||Maxwell's Demon v1.2|
Similar to the thought experiment of the same name, use a hole inside of a wall to sort different types of balls from each other. Made with Axe Parser.
A remake of the 2002 ZX Spectrum game by Malcolm Tyrrell. MazezaM is a puzzle game wherein you must escape from a series of mazes by sliding the blocks which bar your way. As with all the best puzzle games this is easy to play but devilish to finish. I hope you enjoy this as much as I have. A minor update 6/6/12 - I have disabled the 'Off' key during the game as using it often caused a memory leak inherent in the OS GetKey call. As before, you should exit from the game by pressing 'Mode' to get to the title screen and then 'Quit'.
|mempie83p.zip||17k||08-06-12||Memorize Pi and e for the 83+|
This game will help you memorize pi or e. It's written in z80 assembly language for the TI-83+ family. - Pi and e up to 2000 digits each - saves high scores through automatic program writeback - source code included
Minecraft in 2D!
The ultimate Minesweeper on you ti 83/84! Runs very fast, and is extremely addicting and challenging!
This is a portage of the MrOops!! game that you can find on smartphones, tablets and smartPMPs, featuring "Rolling Stones", "Iron Cannons" and "Laser Weapons". How long can you survive ?
|multiballpong.zip||132k||07-12-06||first multiball pong|
Multipong is the first multiball pong for the ti83+ that I know. The game can handle up to 9 balls. You can add balls to the game, which disappear after a period of time. There are several different difficulties available. Speed of the AI can be set from 0-2, game speed from 0-7 (0 is the fastest) and advantage can be set at 0 or 1, in which 1 gives you a noticable advantage. For other details, consult the readme file. [Mode] restarts the game so you don't have to set up preferences again. [2nd] adds a ball, you can see how many you have got left in the top left of the screen. [alpha] slows the game down. [clear] exits the game at any time. Please notice that the screenshot is from a previous version of the game.
This is a good game,you can play with the computer or with a friend.It´s very good! Í´m not the author
A simple puzzle game: eat all the pips in each level to win! Contains level editor.
This is the final release of Nibls With Sound, my first ASM program. Adding sound to games adds a whole new aspect to calculator games and greatly increases quality. All previous bugs have been fixed and there are no known bugs.. This is a simple game of nibls with sound for those who know how to play music on their calculator. The game also includes high score with initials. It was programmed entirely on calc using OTBP's assembler. There are currently 3 levels included, though you can go for as long as you possible. Download if you want a game, or even if you just want some sound. Nibls With Sound can be run with or without a shell, and at only 1231 bytes, this program hardly takes up any memory. NOTE: The sound does not sound the same on emulators (or, at least on WabbitEmu) as on calculators!! Also, the source code is written as a TI-BASIC program, so it does not include comments for memory purposes. Enjoy!
A battleship like game, only a bit more complex. Two player turn based strategy game where the main objective is to destroy the enemy command bunker with nuclear stikes. Players can use spies, research weapon upgrades, and anihilate the countryside and each others buildings. Similiar to the BASIC version, only runs faster and doesnt have animations.
Nymless is a 2D platformer inspired by N and n+. It features mines, shimmering rectangles you bounce off of, a lock and a door. Fast-paced gameplay awaits you, so go ahead and download Nymless! Note: Both Nymless.8xk and NYMLEVEL.8xp must be on your calculator! New in this version: A proper menu for loading levels! Bugfixes! Check the changelog for more!
The classic game of Snake, but with a twist! This version includes obstacles that randomly appear as you play through, as well as high scores. Built with Axe, source code is provided.
|omnimagathegraphicalrpgde.zip||1k||11-08-07||omnimaga the graphical rpg alpha v0.0.1|
pretty self explanatory in the program made in Axe parser
An adaptation of the classic Pacman for the TI-83/84. It's like having an arcade in your pocket! Zoom through 7 exciting levels and try to beat the high score. It also gets very addicting so please play responsibly!
|papijumprevisited.zip||4k||11-12-01||Papi Jump Revisited|
A clone of the Papi Jump game for the iPod Touch, this version stands out from the crowd by requiring the calculator to be turned sideways, like an iPod Touch, to play. This version also features five different speeds of play and a highscore system that even saves the name of the person with the highest score.
A clone of the popular iPhone and iPod Touch game released by Sunflat Games in 2009 is now available for the TI-83 and 84 Plus! Featuring all the graphics and menus of the original game, including acceleration (to mimic tilting the iPhone screen), a parallax scrolling background, smooth scrolling, increasing difficulty, and high scores, it's almost exactly like the original. Click on the icon next to the file name to see screenshots! Compiled with Axe Parser v0.4.4.
Memorize the pattern in front of you and put it back into the calculator! Pattern starts from 1 step to 2 steps and then more and more! Includes highscore and also tells you what you missed!
Dodge the asteroids in both a dark and a light version of this popular remake of an old arcade classic!
This is a game of pong for ti-83/84 plus. A more detailed explanation is included in the readme file.
|pyyrix_1.0.zip||16k||11-03-17||Pyyrix's Most Excellent Adventure Version 1.0|
Pyyrix's most excellent adventure is perhaps one of the best platformers for the ti8x family of calcs ever made. Some call it Blockdude on steroids. Some call it mario with stuff that actually makes it cool. Even some others call it "The Game" because it's so good. You can now own Pyyrix 1.0 for your very own in this special package! This Pack includes: - Pyyrix 1.0 in application .8xk form (16K, 1 page of Flash) - 10 levels of knock out fun and puzzlement - Over 20 hours of gameplay! As an explanation of some new items since the acclaimed Beta, I will tell you about every single one right here: Bomb, Keg, Torch -- get these to blow up explodable walls Gem -- Bring to the gem door to win the level! Key -- Use to unlock doors Boots -- Use to walk on water Ice Boots -- Use to walk on lava Shaphire Ring -- Press ALPHA to see the world in truth. Shows invisible blocks and hides fake blocks, but also hides some real blocks too. WHAT ARE YOU WAITING FOR? OWN IT TODAY!
|rainbowdash.zip||8k||13-05-16||Rainbow Dash Attack z80|
This is a portage of Ashbad's game for the Casio Prizm, now for your z80 TI calculator. Play as Rainbow Dash, collect apples to score points but avoid Clouds.
|reversi.zip||18k||04-05-21||Reversi (aka. Othello) 2.0|
This is a huge update to my first Reversi program. New features include greatly improved graphics, the 2nd key can be used interchangeably with enter and/or y, ***and most importantly a one player mode vs. an AI player***. In addition, the source code is now included and the documentation is greatly improved.
|roadrage2.zip||4k||05-03-22||Road Rage V2.0|
Based on GTA, you're running from the cops and trying to make it to the border! You can weave or you COULD throw roadmines out the window and watch the carnage! Decisions, Decisions... This is a port of my RoadRage program. It got bad review because it was so slow so I figured, what's faster and better? 100% asm. This is NOT a beta, this is NOT an alpha. This is a final version! It's pretty challenging on hard and even medium. UPDATE: Now optomized for speed and size, there is a difference!
A zen simulation.
|rpg.zip||5k||11-02-22||RPG of Awesomeness!|
Two different RPG's including grayscale, non-playable characters to talk to, and different missions to go on. My first RPG. Written in Axe Parser
|serpent2v.1.4.zip||28k||03-10-19||Serpent2 v1.4, a snake on TI-83+ without shell|
This is the new version (September 21th, 2003) of my snake game on TI-83+. I may port it for ION, but it has been designed to work without shell. There are a lot of ameliorations in this version : First of all, you can do highscores bigger than 127 because they are now stored on 16 bits instead of 8. That means that you're now able to do a highscore between 1 and 32,767 :-D Then, I've eliminated the bug at the end of the program. Today (September 27th, 2003), I've updated my program : when the snakes runs on the right, you cannot press "left", and it is the same for all the keys. What's more, I've eliminated a few other bugs known : the target dosen't appear on an obstacle any more, and ou can also play with a snake which is more than 35 long (max=50). Finally, I've changed a little bit the design of the snake, which is better than in the first versions ;) That's why I encourage you to download this version rather than the other ! That's all folks, enjoy !
|simul2.zip||15k||12-07-31||Simul 2 (2011)|
Pong, Falldown, Avalanche, Jump, Tunnel, Obstacles—they're all classics, but have you ever tried playing four of them at once? Simul 2, first-prize winner of the extended-BASIC division of zContest 3, is a complete remake of my original game Simul, entry and third-place winner in the Omnimaga 2010 programming contest. Like the first version, this is a game of multitasking: try your hand at playing one, then two, then three and four randomized games at the same time, on the same screen. Featuring a completely redesigned interface and game controls, as well as high scores, three speeds, and new graphics, the new version promises to be much more playable and much more fun. Good luck; you'll need it. Compiled with Axe Parser v0.5.3b.
|sky.zip||43k||09-08-04||Sky - puzzle game|
Sky is a cute puzzle game. To complete a level you just have to fill in every white part of it with the use of the arrow keys. This new version enables save games. The source code is included this time. (-: Have fun!
|smashcrate.zip||1k||11-08-07||Shash crate |
simple ram in to the crate but not the sides made in Axe parser
|snakk.zip||3k||11-08-12||Nice Snake called Snakk|
A cool program in Axe with a nice Menu design. You can change the difficulty : change the speed of the Snake, and change the size of the wall. To launch the game : go to Catalog and use "Asm(" and select Snakk in program.
|sniper101.zip||472k||10-10-25||Sniper 101 version: 2.0.10|
Sniper 101 Version: 2.0.10 James Oldiges of Happybobjr Prod. 2010. Jamebeast@yahoo.com Description: A very fun sniper game to play during math class. Features: *Multiple civilians. *One bad guy *Quick quit to avoid getting caught by your teacher. (Users discretion is advised) *Open source code.
A sniper simulation game originally by James Oldiges and modified by me. Written in AXE programming language for assembly level speeds. Features: *Multiple civilians. *Open source code. *Zoom in/Zoom out with scope *Snipe the bad guy for more time and points, but don't shoot the civilians!
Classic platform game for the TI-83 plus family of calculators. As lovable silicon-based life form Spacky, you must go and find your Master. One catch - your companion is your arch-nemesis. Good Luck. Featuring 20 levels of action, 8 different block types, 9 hazard types, fully commented source code, paradigm level design, and a kick butt main character. Written in Axe Parser, originally written for the Omnimaga 2011 Axe Parser game programming contest. Source is included.
The simple game of Spider entails arranging the pipes so the spider can crawl through them for as long as possible. There are 3 Difficulty settings which enable extra pipe sections, and make the spider move faster. A highscore table is available so you can boast to your Friends! A must download! Made with Axe Parser.
|spikeballs2.zip||3k||10-12-19||Spikeballs 2 |
In this game your fight for your life against the evil motherspike. You dodge the Spikeballs and try to kill them using your shotgun. The games features 10 levels of addicting and challenging gameplay, highscores and much more... **Written in AXE**
High score saving doesn't work.
|ssb.zip||1k||11-08-25||Super Smash Bros|
arrow keys to move for p1 p2 is mode and 2nd attack for p2 is alpha and p1 is up or down keys
It's Stigma - but with external level support! No longer will you have to contend with my terribly designed levels! Hooray! Also, I have shrunk the program file down to just over 2K. It comes with a level editor in the zip file.
Turn off all the lights by moving the cursor over and through them using the arrow keys. The randomly-generated levels take up the entire screen, so it should take a while to complete...
Yes, it's the character you love and the sequel to the great platform game you love. Hop over spikes, get keys, jump on platforms, avoid all other peril, all while being an awesome little sword. Packed with 40 intense, action filled levels and a fully functional level editor, so the fun never ends!
A platform game with spikes, enemies, power ups, keys, and much more! You even have the option of playing it as an app or a program! *Written in Axe Parser* Update: (4/28/12) new version allows you to change the contrast, and source is included!
Tetris Clone in ASM, needs no shell! Save Highscore and custom skin for each piece.
Two player mode and saving of high scores and games do not work.
|tictac12.zip||4k||05-09-25||Tic Tac Toe V1.2|
Just a TicTacToe game - my first complete assembly program for the TI-83+. Total program size is 399 bytes.
|tiny_worms.zip||145k||03-03-11||TI-ny Worms v0.4|
It's the 0.4 version. Some ameliorations, as external levels and alot of worms who can be deplace. I don't speak a good english so i stop here my description ;) . Thank you for your site and long life to ticalc!!!
|tisuit.zip||3k||09-10-20||Titan Suit (pre-alpha)|
This is a demo version. I will release a new version next month. The zip file contains only the beginning.
A snake game where you must avoid the walls and your own body. You can also go faster and slower.
Made by: David Gomes and Jonathan Vannier Alert: '0' and '.' and arrows for multiplayer mode. uPong: This pong game is not just another pong game, it's an Axe game with lots of features such as an easy and hard mode, highscores for each, multiplayer, pausing the game, lots of speed, small size, game over screen, an attractive title screen and a fast game in the overall. To make this game, I edited Kevin Horowitz's game which was included in Axe: Pong. The physics of the game are similar, but the addition of two playing modes forced me to change some of the physics. The game is fast at the moment, I may release an optimized version later but I don't think such version is needed at the moment. To play this game all you need is a shell (I recommend DoorsCS), or you can use the Asm( token to play it. The game is very easy and simple to play, since you only need to use two keys and the gameplay is just like other Pong games. Thanks to: I would like to thank shmibs and both Cemetech and Omnimaga community, but mainly the first two for helping me with this game. Thanks shmibs for explaining me Appvariables.
|vector_tunnel_1.0.zip||4k||11-03-17||Vector Tunnel V.1.0|
This great game is not only the first calc tunnel game of it's time (it is based completely on angle movements and velocities) but it is also the best looking and pleasing to the eye! You can set many special effects to take place while you play! Want to make the vector longer? Done. Wanna control 3 vectors instead of just one? Simple. Wanna make the screen shake and flash, and make lasers jut out from your vector? You can do that too! In fact, with all the combinations of gameplay and special effects totaling over 3800 ways to play, you can never get bored! Plus, it's not only extremely smal in size at under 3K, it's also incredibly fast -- clocked to almost 45 FPS on lower settings! That's pretty amazing, like the rest of the game -- So get your copy today! It is more than worth the memory.
|wallball83.zip||301k||10-11-06||Wallball 83+/84+ 1.1|
Wallball 83+ is a game for the Ti8x family in assembly. The goal of the game is to bounce the ball against the wall for points (the higher on the wall, the more points you get). If the ball bounces on the ground more than 100 times, then it is game over for you! If you want to score it big, use APLHA to trade 5 points for a big ball bounce. This can be really helpful to get high scores. Controls: left/right -- move; 2nd -- jump; alpha -- bounce ball, costs 5 points; clear -- exit. Updates: bugfixes for the wall, new screen shot. Try the new version out today, it's very addicting!
This is a beta of Wizards, which is a card game like Magic:The Gathering with animation an many graphics. It's written in ASM, the source file is not included. The beta is fully playable, just the credits and a few other things are missing. The object of the game is building your own deck of 40 cards and fighting against monsters. I spent a lot of my free-time in this game - so please download it and enjoy it. -NanoWar
This game sucks, but the source is sooo money.
Ein Spiel, in dem zufällig ausgewählte Zahlen erraten werden müssen. Mehr dazu unten in der Beschreibung. A game in which randomly selected numbers must be guessed. More on this below in the description.
zMegaman is a Megaman clone for the TI 83+SE/84+/SE calculators. Obtain special weapons by defeating the 8 robot masters and use them to help you in your quest. Source and some computer tools (including a level editor) are included and released with no restrictions other than your imagination! We put all our love into this game, so please enjoy! Please read the readme for installation instructions. This update fixes the issues with sending via TI-Connect, faulty keypresses, and some other small bugs.
The world has been overrun by zombies... Can you defend it? Zombie Gun is a sidescrolling 2D crowd-control shooter, featuring 13 different weapons, multiple zombies types, acheivements, and more!
This is a begining to a side scrolling space game im starting to make. Not much to it now but is very fast and has a highscore. Right now, all there is to it is just to dogue wave after wave of enemies. I hope to add a lot more soon. If you have any ideas or ANYTHING help please email me.