Re: SNAKE


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Re: SNAKE



>>>I'm going to guess here, I've never written one of those snake games.
>Probably the best way is to use the PixelTest command, as in If PixelTest=1
>:disp "You lost!"   This has the advantage of not having to remember where the
>snake has been,<<
>Actually, you're still going to need to keep track of the snake(to know were to
>erase the tail).  On my program I use a pxltest and if it comes out true I
>check to see if that is the loaction for the apple.  As far as remembering
>where the snake has been I simply stored the coordinates into a list.
>
Ah-ha.  That's very true.  I thought he meant the other version of snake,
where there are no apples and the tail doesn't erase, like the one from
Tron.