Re: A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?


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Re: A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?




> It's not a library like the DoorsOS ones - it's C code and ROM call
interfaces.
> really nice, actually - I'm programming a multi-file game by using it,
> currently.

I am currently working on tigcclib 1.5 with more than 100 new
functions with floating point support (including transcedent
functions like log, sin, acos etc.).

Zeljko