Re: Re[2]: A86: [OT] Chess algorithm


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Re: Re[2]: A86: [OT] Chess algorithm




Mine? The one that takes 10 minutes to go 2 levels deep? It's /proprietary/,
that is why it's so dang slow! =) On another note to David, I am not saying
that a chess game is not possible... I'm saying it would be slow and require
a lot of RAM. On the gameboy, /some/ of the RAM requirements /can/ be put
into RAM. This is because most good chess programs have a pretty nice
library of openings, and that takes a lot of RAM if you want to go very deep
with them (many prefigure the most common possibilities for their openings).
The main point, I suppose, is that my program was only 6kb, and that is why
it was slow. I could make a good one that took all of the RAM, but... who
would use it?

Anyway, returning to your question, GNUchess is, IMHO, the best source for
what you want.

----- Original Message -----
From: <glendon.solsberry@tricon-yum.com>
To: <assembly-86@lists.ticalc.org>
Sent: Monday, December 27, 1999 6:50 AM
Subject: Re[2]: A86: [OT] Chess algorithm


>      Well, good, now that I got people asking questions, Kirk, where can I
>      get the source code to your algo?
>
>      Glen
>      tutorial1.cjb.net




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