Re[2]: A86: [OT] Chess algorithm


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Re[2]: A86: [OT] Chess algorithm




     Well, good, now that I got people asking questions, Kirk, where can I 
     get the source code to your algo?
     
     Glen
     tutorial1.cjb.net


______________________________ Reply Separator _________________________________
Subject: Re: A86: [OT] Chess algorithm 
Author:  <assembly-86@lists.ticalc.org> at Internet
Date:    12/27/99 4:13 AM


     
I forgot about the 2600.  You sure it was 6507?  All the stuff I have says 
6502.  Or are they object code compatible CPU's?  Do you have the cart/ROM 
for that?  I think that with a non-standard memory controller, you could put 
ram on the cart, and banked switched rom (standard cart rom for the 2600 was 
2k).
     
But either way, good point :)
     
> RoniBarrett@aol.com wrote:
> > Frankly, i doubt the 86 has the horsepower for a good chess ai. Chess is 
a
> > complex game, and it takes a lot of memory, a lot of processing time, 
and a
> > lot of math for a computer to dicide on a move. I doubt it is possible 
to
> > make ai for anything more complex than checkers on the 86 that can offer 
a
> > chellenge for most players. Sorry, dont mean to discourage you, but your 
up
> > against more than you may realize. 
>
> The Atari 2600 did it with 128 *bytes* of RAM, 4K of ROM,
> a ~1.3 Mhz 6507 - with the right programmer.  I'm pretty sure 
> the 86 is more than capable :)
     
     
     
     



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